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Re: Nato mod
Posted: Tue Dec 22, 2015 10:41 am
by BiteNibbleChomp
danijocker90 wrote:...now im confused but when i said DLC i was thinking about his plan of adding nato counters to soviet corps.
BNC - You have more units in your mods, wanna kill him working?

Base PzC has close to 1000. Kaiserschlacht and War of the World II each have only about 200.
So no, I have fewer units

.
If he would like to make some for me then he is most welcome to, I'm not going to force anyone though.
- BNC
Re: Nato mod
Posted: Fri Dec 25, 2015 6:14 pm
by terminator
Here are all the engineers (bridge and combat) :

- Engineers.JPG (97.99 KiB) Viewed 5102 times
Re: Nato mod
Posted: Sat Dec 26, 2015 3:19 pm
by Magic1111
Looks nice as ever!

Re: Nato mod
Posted: Sun Dec 27, 2015 3:57 pm
by terminator
Hello,
I shall make a first release with all the land units at the beginning of the new year, but before I have to review all my troops.
Here are all the german and soviet infantry :

- troops2.JPG (175.42 KiB) Viewed 5061 times
Re: Nato mod
Posted: Fri Jan 01, 2016 8:10 pm
by terminator
Happy New Year to all the wargamers !
I worked again forts and strongpoints.
What do you think ?

- Fortress.JPG (150.04 KiB) Viewed 5027 times
Re: Nato mod
Posted: Fri Jan 01, 2016 8:47 pm
by danijocker90
Looks like a bunker yeah
Re: Nato mod
Posted: Mon Jan 04, 2016 6:29 am
by terminator
Hello,
I worked again the planes.
I used the symbols Nato (more flexible and more coherent with the mod).
I put the values air attack and air defense in the wings.
Here are all the german fighters for example.
What do you think ?

- Fighter(nato).JPG (95.26 KiB) Viewed 4996 times
Re: Nato mod
Posted: Wed Jan 06, 2016 5:16 pm
by terminator
Here are the four carriers of the game:

- Carriers.JPG (33.21 KiB) Viewed 4971 times
Re: Nato mod
Posted: Sun Jan 10, 2016 7:04 am
by terminator
Here is a new version for the german fighters vs old version for the soviet fighters.
Which one do you prefer ?

- NewNatoFighter.JPG (111.51 KiB) Viewed 4946 times
Re: Nato mod
Posted: Sun Jan 10, 2016 9:11 am
by Brenmusik
I think the new ones stand out more.
Re: Nato mod
Posted: Sun Jan 10, 2016 11:52 am
by danijocker90
That way you can see a unit under the plane, maybe more useful for bombers. I like it.
Re: Nato mod
Posted: Sun Jan 17, 2016 8:09 am
by terminator
Hello,
For the naval units, the only solution that I found is to use the images from "bigunits".
Here is an example:

- navy.JPG (152.88 KiB) Viewed 4882 times
Re: Nato mod
Posted: Sun Jan 17, 2016 2:05 pm
by danijocker90
mmm, not sure if i like it. Nicely done, but i don't think it can works with a NATO Counter mod. ?
After all, that's the point of this mod, to give an alternative to 3D units.
Try this -->
http://www.freelogovectors.net/navy-shi ... -eps-file/
Re: Nato mod
Posted: Mon Jan 18, 2016 6:31 am
by BiteNibbleChomp
Why not just use a normal unit counter with the 2 letter designations that the US uses written on it (in place of something like a picture of a boat).
- BNC
Re: Nato mod
Posted: Mon Jan 18, 2016 11:16 pm
by terminator
Hello,
Here are 4 versions:
- version n°1 = first version GB
- version n°2 = version GB with new base (better than version n°1 I think) for french and free poland
- version n°3 = new version with units graphics for germany (not terrible I think)
- version n°4 = version for USA using 2 letter designations of the US Navy (is well with the nato mod but I have just done 2 units)

- navy3.JPG (133.63 KiB) Viewed 4826 times
What do you think ?
Re: Nato mod
Posted: Mon Jan 18, 2016 11:25 pm
by BiteNibbleChomp
v4 Is the best IMO.
- BNC
Re: Nato mod
Posted: Tue Jan 19, 2016 12:53 am
by danijocker90
For truly counter feeling v4, but i must admit that the german icons are really cool, showing that bit of the ship.
I like 75% the german and 25% for v4 and let see what the rest think.
Re: Nato mod
Posted: Tue Jan 19, 2016 1:33 am
by Akkula
v4 for the sake of coherence with the rest of your fantastic work.
Re: Nato mod
Posted: Tue Jan 19, 2016 9:28 am
by Magic1111
Akkula wrote:v4 for the sake of coherence with the rest of your fantastic work.
Yes, 2nd this!

Re: Nato mod
Posted: Tue Jan 19, 2016 9:45 am
by BiteNibbleChomp
Magic1111 wrote:Akkula wrote:v4 for the sake of coherence with the rest of your fantastic work.
Yes, 2nd this!

No, you 'fourth' it. Me, danijocker and Akkula have all beaten you.
- BNC