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Re: Nato mod

Posted: Tue Dec 22, 2015 10:41 am
by BiteNibbleChomp
danijocker90 wrote:...now im confused but when i said DLC i was thinking about his plan of adding nato counters to soviet corps.

BNC - You have more units in your mods, wanna kill him working? :lol:
Base PzC has close to 1000. Kaiserschlacht and War of the World II each have only about 200.

So no, I have fewer units :lol: .

If he would like to make some for me then he is most welcome to, I'm not going to force anyone though.

- BNC

Re: Nato mod

Posted: Fri Dec 25, 2015 6:14 pm
by terminator
Here are all the engineers (bridge and combat) :
Engineers.JPG
Engineers.JPG (97.99 KiB) Viewed 5102 times

Re: Nato mod

Posted: Sat Dec 26, 2015 3:19 pm
by Magic1111
Looks nice as ever! :D

Re: Nato mod

Posted: Sun Dec 27, 2015 3:57 pm
by terminator
Hello,
I shall make a first release with all the land units at the beginning of the new year, but before I have to review all my troops.
Here are all the german and soviet infantry :
troops2.JPG
troops2.JPG (175.42 KiB) Viewed 5061 times

Re: Nato mod

Posted: Fri Jan 01, 2016 8:10 pm
by terminator
Happy New Year to all the wargamers !
I worked again forts and strongpoints.
What do you think ?
Fortress.JPG
Fortress.JPG (150.04 KiB) Viewed 5027 times

Re: Nato mod

Posted: Fri Jan 01, 2016 8:47 pm
by danijocker90
Looks like a bunker yeah

Re: Nato mod

Posted: Mon Jan 04, 2016 6:29 am
by terminator
Hello,
I worked again the planes.
I used the symbols Nato (more flexible and more coherent with the mod).
I put the values air attack and air defense in the wings.
Here are all the german fighters for example.
What do you think ?
Fighter(nato).JPG
Fighter(nato).JPG (95.26 KiB) Viewed 4996 times

Re: Nato mod

Posted: Wed Jan 06, 2016 5:16 pm
by terminator
Here are the four carriers of the game:
Carriers.JPG
Carriers.JPG (33.21 KiB) Viewed 4971 times

Re: Nato mod

Posted: Sun Jan 10, 2016 7:04 am
by terminator
Here is a new version for the german fighters vs old version for the soviet fighters.
Which one do you prefer ?
NewNatoFighter.JPG
NewNatoFighter.JPG (111.51 KiB) Viewed 4946 times

Re: Nato mod

Posted: Sun Jan 10, 2016 9:11 am
by Brenmusik
I think the new ones stand out more.

Re: Nato mod

Posted: Sun Jan 10, 2016 11:52 am
by danijocker90
That way you can see a unit under the plane, maybe more useful for bombers. I like it.

Re: Nato mod

Posted: Sun Jan 17, 2016 8:09 am
by terminator
Hello,
For the naval units, the only solution that I found is to use the images from "bigunits".
Here is an example:
navy.JPG
navy.JPG (152.88 KiB) Viewed 4882 times

Re: Nato mod

Posted: Sun Jan 17, 2016 2:05 pm
by danijocker90
mmm, not sure if i like it. Nicely done, but i don't think it can works with a NATO Counter mod. ?

After all, that's the point of this mod, to give an alternative to 3D units.

Try this --> http://www.freelogovectors.net/navy-shi ... -eps-file/

Re: Nato mod

Posted: Mon Jan 18, 2016 6:31 am
by BiteNibbleChomp
Why not just use a normal unit counter with the 2 letter designations that the US uses written on it (in place of something like a picture of a boat).

- BNC

Re: Nato mod

Posted: Mon Jan 18, 2016 11:16 pm
by terminator
Hello,
Here are 4 versions:
- version n°1 = first version GB
- version n°2 = version GB with new base (better than version n°1 I think) for french and free poland
- version n°3 = new version with units graphics for germany (not terrible I think)
- version n°4 = version for USA using 2 letter designations of the US Navy (is well with the nato mod but I have just done 2 units)
navy3.JPG
navy3.JPG (133.63 KiB) Viewed 4826 times
What do you think ?

Re: Nato mod

Posted: Mon Jan 18, 2016 11:25 pm
by BiteNibbleChomp
v4 Is the best IMO.

- BNC

Re: Nato mod

Posted: Tue Jan 19, 2016 12:53 am
by danijocker90
For truly counter feeling v4, but i must admit that the german icons are really cool, showing that bit of the ship.

I like 75% the german and 25% for v4 and let see what the rest think.

Re: Nato mod

Posted: Tue Jan 19, 2016 1:33 am
by Akkula
v4 for the sake of coherence with the rest of your fantastic work.

Re: Nato mod

Posted: Tue Jan 19, 2016 9:28 am
by Magic1111
Akkula wrote:v4 for the sake of coherence with the rest of your fantastic work.
Yes, 2nd this! :D

Re: Nato mod

Posted: Tue Jan 19, 2016 9:45 am
by BiteNibbleChomp
Magic1111 wrote:
Akkula wrote:v4 for the sake of coherence with the rest of your fantastic work.
Yes, 2nd this! :D
No, you 'fourth' it. Me, danijocker and Akkula have all beaten you.

- BNC