Re: Impassibility of captured artillery to mounted
Posted: Tue Oct 15, 2013 8:10 pm
yes id sign up for that. hunter
Superb point, well made. Common sense at last. it's interesting that in five pages and twelve days of comment from "experienced" players no one has raised this point before.Three wrote:Unless I'm missing something blindingly obvious, "dead" guns by shooting casualties should be left on the table to be captured and used against their owners and be an obstruction to mounted or "dead" guns by any contact should be removed, if only to be consistent.
I suspect it is because the authors were keen to include a mechanism for capturing and re-capturing artillery since there appear to be several recorded instances of this in battles of the period.Superb point, well made. Common sense at last. it's interesting that in five pages and twelve days of comment from "experienced" players no one has raised this point before.
I agree but what better way to capture artillery than shooting at the crews and either killing them or scaring them off? The inconsistency, once pointed out, is striking.petedalby wrote:I suspect it is because the authors were keen to include a mechanism for capturing and re-capturing artillery since there appear to be several recorded instances of this in battles of the period.
Keen to include mechanisms for things that are recorded as happening that's for surepetedalby wrote: I suspect it is because the authors were keen to include a mechanism for capturing and re-capturing artillery since there appear to be several recorded instances of this in battles of the period.
Right but current game mechanics make it an improbable action in the game for a variety of reasons. So you are being a bit of a Phil Barker here. Eitehr make it easier to use once captured, or stop focusing on that facet. But solve the miraculous wall that appears to cavalry called artillery.nikgaukroger wrote:Keen to include mechanisms for things that are recorded as happening that's for surepetedalby wrote: I suspect it is because the authors were keen to include a mechanism for capturing and re-capturing artillery since there appear to be several recorded instances of this in battles of the period.
Oooh! Harsh!hazelbark wrote:Right but current game mechanics make it an improbable action in the game for a variety of reasons. So you are being a bit of a Phil Barker here. Either make it easier to use once captured, or stop focusing on that facet. But solve the miraculous wall that appears to cavalry called artillery.
Next errata (whenever that is) will include something - Richard and I just have to sort out what; but at present I'm guessing it will be a straight choice between the marker bases for uncontrolled artillery or straight removal if contacted by troops who cannot control them. Currently I'm leaning towards the latter just for sheer simplicity, but Richard may have other thoughts.hazelbark wrote: But solve the miraculous wall that appears to cavalry called artillery.
Will this, or any other solution, apply to losses by shooting too?nikgaukroger wrote:I'm guessing it will be a straight choice between the marker bases for uncontrolled artillery or straight removal if contacted by troops who cannot control them.
If you want that modelled give us some examples to justify additional rules.vexillia wrote: I'd also like Nik to tackle the inconsistent outcomes for artillery (shooting vs close combat).
Not sure what you mean here. I don't want anything new modelled just consistent outcomes.nikgaukroger wrote:If you want that modelled give us some examples to justify additional rules.
That's fairly easy to rationalise: units destroyed by shooting aren't gunned down to the last man. Unlike in a melee or close combat, the fugitive gunners might have had time to take their tools with them (in contemporary prints, we see musketeers fleeing the battlefield with shouldered muskets). It's a rationalisation more than a reason but if there are strong gaming reasons for the status quo, it might serve to appease qualms. Are there any examples of guns silenced by distant shooting alone being taken, recrewed and used against their owners?vexillia wrote:Not sure what you mean here. I don't want anything new modelled just consistent outcomes.nikgaukroger wrote:If you want that modelled give us some examples to justify additional rules.
As noted below you can cause artillery bases to be removed by shooting them when they no longer cause any obstruction whilst they remain place and, an obstruction, if broken in close combat. So shooting (of any sort not just counter battery) is capable of destroying artillery guns and all. Most strange.
I don't imagine tools being much of an obstruction to mounted. Now if they limbered up under fire and ran away with their guns that would be different.Sarmaticus wrote:That's fairly easy to rationalise: units destroyed by shooting aren't gunned down to the last man. Unlike in a melee or close combat, the fugitive gunners might have had time to take their tools with them.
My point was that guns abandoned from shooting might not be capable of being recrewed. Limbering up under fire would, I would guess, be beyond the capabilities of C17th teamsters. Abandoned guns don't seem to have impeded the squadrons of Gotz and Piccolomini at Lutzen - and those guns were the ones recrewed. So the question of removing bases from shooting is a separate one from who should be impeded by bases abandoned.vexillia wrote:I don't imagine tools being much of an obstruction to mounted. Now if they limbered up under fire and ran away with their guns that would be different.Sarmaticus wrote:That's fairly easy to rationalise: units destroyed by shooting aren't gunned down to the last man. Unlike in a melee or close combat, the fugitive gunners might have had time to take their tools with them.
At Lutzen the ditch battery is taken by the Swedish Brigade (infantry), retaken by (probably) cuirassiers, then taken back again by Swedish musketeers before firing on it's original owners. That couldn't happen in a game where the guns were removed after the Imperialist cuurassiers retake them. Replacement bases sound fine: for the aesthetes, guns could be loose on artillery bases, so moveable out of the way when necessary while the uncrewed version of their bases marked their spot. The crewed bases to bevreplaced on recrewing. For the unaesthetic, the substitution would be even simpler.nikgaukroger wrote:Next errata (whenever that is) will include something - Richard and I just have to sort out what; but at present I'm guessing it will be a straight choice between the marker bases for uncontrolled artillery or straight removal if contacted by troops who cannot control them. Currently I'm leaning towards the latter just for sheer simplicity, but Richard may have other thoughts.hazelbark wrote: But solve the miraculous wall that appears to cavalry called artillery.
Ahh! Another angle.Sarmaticus wrote:My point was that guns abandoned from shooting might not be capable of being recrewed.
Sarmaticus wrote:Limbering up under fire would, I would guess, be beyond the capabilities of C17th teamsters.
Not really as shooting removes the bases so they can never be an obstruction. To summarise:Sarmaticus wrote:So the question of removing bases from shooting is a separate one from who should be impeded by bases abandoned.
gibby wrote:Otherwise this will just become a talking shop with raised expectations of action followed by disillusionment when nothing comes of it.