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Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Wed Oct 29, 2014 8:09 am
by grombit
ANDURIL
i downloaded my pk3 game file the first day pk3 was released.
maybe BRAZIL done the same.
so if the pk3 game file has been updated since then.
i do not have update,since i do not make a habit of re-downloading monster size files
over 1gig.
if this is not the answer then i give up.
grombit
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Wed Oct 29, 2014 9:14 am
by Anduril
grombit wrote:
your pk3 game file must be different from the one that me & BRAZIL have.
No, it's the same file!
i do not have update,since i do not make a habit of re-downloading monster size files
over 1gig.
In the language file, the update is already included!
It's a mysterious error for me.Sorry.
In the original game the Wehrmacht-campaign should be enabled.
If mods are used on GME, disable all mods, please.
One idea: overwrite the existing files, PanzerCorps.exe; panzer_launcher.exe and ScenarioEditor.exe, with your original files and than testing it please.
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Wed Oct 29, 2014 1:04 pm
by grombit
ANDURIL
i have news to report
step1. make sure all mods in gme are disabled = this did not work.
step2.overwrite the existing files,panzercorps.exe & panzer_launcher.exe & scenarioeditor.exe with original files = this did not work.
except i did find the solution.
this is it.
when starting pk3 from menu click avanced tab then change option from 1.20 rules to 1,14 rules = this works.
when played in 1.14 rules translation works in english as shown in youre screen shot.
translation will not work in 1.20 rules.
then this all made sense to me.
when RIKO created this huge mod,he did so with 1.14, because 1.20 had not been made back then.
so ANDURIL' you can tell them that for translation to work they must use 1.14 rules.
MYSTERY SOLVED.
regards
grombit
greetings from HASTINGS,ENGLAND
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Wed Oct 29, 2014 2:04 pm
by Anduril
Thank you for your report, grombit.
I ask Riko to your report.
Greetings
Anduril
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Wed Oct 29, 2014 7:03 pm
by ducesettutamen
Just tested the new language files in the non Steam version and I am seeing the English translation in every scenario.
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Mon Dec 08, 2014 4:37 pm
by bcnkor5
Hi I have one poblem andurin Pazifik 3.01
http://www.designmodproject.de/jdownloa ... ifik-korps
1-The campaign Midway did not get the English language only in German, the other two campaigns are in English, I downloaded all the files and placed in the path only data/
http://designmodproject.de/kunena/pazif ... s3#1346013
andurin give me a link to your files Midway English (my date files 27/10/2004)
files englishPK12, englishPK3, credits_2014-10-29, LAeng
Path
data/
Library/
thank you Anduril
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Tue Dec 09, 2014 7:15 pm
by Anduril
I have answered you, on your post at dmp.
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Wed Dec 10, 2014 12:23 pm
by bcnkor5
Anduril wrote:I have answered you, on your post at dmp.
Anduril thanks
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Sat May 23, 2015 11:29 am
by truth80
Hallo! I'm completely unexperienced with modding, but wanted to try this great one. I have PC Steam version and I downloaded the Pazific Corps 3.0, sucessfully activated with Generic Mod Enabler (making the necessary MOD folder in the game root) but after starting it "CRC check failed. Please try to reinstall the game" message appears. The instructions in "DMP Manual" subfolder did not resolve the problem - or I did something wrong.
I'm uncertain what else to do. Could someone help me with troubleshooting? How should I appropriately install MODs? I did not find manual.
Many thanks!
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Sun May 24, 2015 7:06 pm
by Anduril
I answered you on DMP.
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Wed Sep 02, 2015 9:31 am
by truth80
Dear DMP staff, I want to congratulate for your excellent mod. I went through on the entire Japanese campaign it´s amazing! Thank you for this great experience.
Actually I have started the first part of the US campaign which was released recently. Could you advise me (with a link) where I can follow the most recent news of the new Mods and developments? I would like to be up-to-date and can hardly await for the second part of the US campaign

Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Wed Sep 02, 2015 2:12 pm
by Anduril
truth80 wrote:
Dear DMP staff, I want to congratulate for your excellent mod. I went through on the entire Japanese campaign it´s amazing! Thank you for this great experience.
Many thanks for your nice words!
The next part of the U.S. campaign is WIP, but the time can be viewed only in the closed beta section.
As soon as there are news, they are also linked or write here.
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Wed Sep 02, 2015 2:22 pm
by truth80
Hi Anduril, many thanks - I will check the news. As soon as I finished the first part (I´m already at New Georgia

) I will probably switch to the Winterkrieg Mod

Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Thu Sep 03, 2015 7:51 am
by Magic1111
truth80 wrote:Hi Anduril, many thanks - I will check the news. As soon as I finished the first part (I´m already at New Georgia

) I will probably switch to the Winterkrieg Mod

Hi truth80!
On our german DMP MOD Forum you´ll find many more MODS, look for example to the List of the MODS made by me:
http://www.designmodproject.de/kunena/1 ... ueberblick
Our DMP Member "knilli" wrote this in Matrix Forum:
http://www.matrixgames.com/forums/tm.as ... =%EF%BF%BD
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Thu Sep 03, 2015 2:05 pm
by truth80
Hi Magic! Although I have been registered on the DMP website I didn´t know this collection of links. As soon as I finish New Georgia, I will start the next challange

Many thanks!
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Fri Sep 04, 2015 7:55 am
by Magic1111
truth80 wrote:Hi Magic! Although I have been registered on the DMP website I didn´t know this collection of links. As soon as I finish New Georgia, I will start the next challange

Many thanks!
My pleasure mate!
What do have for a nickname on DMP Forum? I doesn´t find a member with name "truth80"?
By the way, Akkula, the Modder of soviet storm, is an active member on DMP Forum too, he has his own thread:
http://www.designmodproject.de/kunena/1 ... ?start=270
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Fri Sep 04, 2015 9:44 am
by truth80
I´m with "zsc" nickname on DMP Forum

Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Sat Sep 05, 2015 8:43 am
by Magic1111
truth80 wrote:I´m with "zsc" nickname on DMP Forum

Aaah, okay! I found you in the member list of DMP Forum!

Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Thu Nov 24, 2016 1:59 pm
by PanzerPip
Hello everyone,
after playing the Battlefield Europe mod a lot, I needed some distraction from the tough setting and so I installed the Pazifik Korps mod from DMP. It looks great especially with regards to the well done campaign and briefings really bringing in a lot of atmosphere.
Concerning the game itself I have one question to the communitiy: It seems that bridge engineers are by far the best infantry unit. They have the best soft attack value and can move very far without need to take a vulnerable transport. Is this a bug, is there a bugfix or should I just stop power gaming?
BR Pip
Re: [Design Mod Project] PAZIFIK KORPS - Release
Posted: Thu Nov 24, 2016 4:00 pm
by Anduril
PanzerPip wrote:
They have the best soft attack value and can move very far without need to take a vulnerable transport. Is this a bug
It's not a bug. Bridge engineers can't upgrade in a better version of this unit! The other infantry units but can that.