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Re: [MOD] Legacy of Versailles

Posted: Sat Jan 12, 2013 3:35 pm
by nikivdd
naughtybalrog wrote:The evolution of those escarpments is interesting ~ looks to be nightmarish for mech movement! Couple this with mines...
I don't know yet how the AI handles minefields. I'll need to test that.

Re: [MOD] Legacy of Versailles

Posted: Sat Jan 12, 2013 7:00 pm
by nikivdd
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Second battle of El Alamein - first test.

Re: [MOD] Legacy of Versailles

Posted: Sun Jan 13, 2013 5:47 pm
by bebro
It says ca. 100 scenarios on the prev. page, and that large ones :shock:

That is going to be a titanic effort :)

Re: [MOD] Legacy of Versailles

Posted: Sun Jan 13, 2013 9:32 pm
by nikivdd
bebro wrote:It says ca. 100 scenarios on the prev. page, and that large ones :shock:

That is going to be a titanic effort :)
There should be enough variation in the length and mapsizes of each scenario. Some missions take 10 minutes while others might take at least an hour. There is also a fluctuation in the number of core units that can be deployed. For asfar as i am at this moment, there is a mission where you can deploy 2 (Operation Agreement) and in another 60 (Fall Rot).

Re: [MOD] Legacy of Versailles

Posted: Tue Jan 15, 2013 12:05 am
by airbornemongo101
The wide fluctuation of core units sounds very ,,very cool.

Re: [MOD] Legacy of Versailles

Posted: Tue Jan 15, 2013 6:52 am
by naughtybalrog
The scenarios and maps are so cool that I'm beginning to wonder if Niki is perhaps some super-advanced alien visiting our planet but became disillusioned with the world's intractable problems and decided to design mods instead :roll: :)

Re: [MOD] Legacy of Versailles

Posted: Tue Jan 15, 2013 12:07 pm
by nikivdd
I'm experimenting alot with the scenarios. From Motti tactics to bridgeheads, swinging around the anchor point of an enemy defensive line up to ships/planes only missions. From 1 airunit/groundunit reinforcement per turn for the AI up to waves of 10 planes/groundunits in an attempt to dislodge your spearheads or wreck havoc in your rear. Heavy intrenched enemy units, or the enemy attempting to stay out of your gunsights. Little prestige per turn in desert scenarios - to reflect the supply difficulties Rommel experienced, up to generous prestige dumps in the blitzkrieg phase of Barbarossa.
Historical missions, what if missions and missions that never went beyond the theoretical stage. Paradrops on Crete and Malta, clear the skies and take out the radars before the amphibious assault of England, disrupt convoys (for extra prestige turnovers), invade Spain for Franco not joining the Axis, storm London in a heavy urban environment, be the one to capture Montgomery, hoist your flag on the Capital of Washington DC, obliterate the factories in the Urals or feed the Kangaroos in Australia.
These are the challenges that await the players.

Re: [MOD] Legacy of Versailles

Posted: Wed Jan 16, 2013 7:52 pm
by guille1434
Nikivdd: As always, thanks for the file update!!

To everyone: the ingenuity poured into this mod, regarding the types of scenario and objectives of the missions are really fantastic. Everyone will want to play this mod, and I can talk only about the vanilla version. I could not imagine the experience with the mod version using the custom e-file!!! :-)

Two thumbs up!!

Re: [MOD] Legacy of Versailles

Posted: Thu Jan 17, 2013 6:41 pm
by churchlakecity
guille1434 wrote:Nikivdd: As always, thanks for the file update!!

To everyone: the ingenuity poured into this mod, regarding the types of scenario and objectives of the missions are really fantastic. Everyone will want to play this mod, and I can talk only about the vanilla version. I could not imagine the experience with the mod version using the custom e-file!!! :-)

Two thumbs up!!
This Mod will include more stuff anyone can imagine.....Nico and me included...every day brings new ideas......

I dont know how many scenarios the final mod contains....and i dont know how many units(at the moment i have more than 130 German Units) and other features the final mod contains.......

And we all couldnt say, whats with the final Mod in a half year.....the only thing we can say is......it's going phantasic,more and more every day.....and all files are growing like a sky-scraper.....

Re: [MOD] Legacy of Versailles

Posted: Sat Jan 19, 2013 12:15 am
by guille1434
Churchy!! Good to see you around here... Was thinking to send a message to you in the DMP forum, but was a little lazy... So, this is just to say that you can count on me if you need some help with icons (multipurpose, etc).
No doubt this mod will be a blockbuster! Thanks to you and the other guys (mikivdd, airbornemongo, etc...) who are giving so much time and effort!!

Re: [MOD] Legacy of Versailles

Posted: Sat Jan 19, 2013 7:33 am
by churchlakecity
guille1434 wrote:Churchy!! Good to see you around here... Was thinking to send a message to you in the DMP forum, but was a little lazy... So, this is just to say that you can count on me if you need some help with icons (multipurpose, etc).
No doubt this mod will be a blockbuster! Thanks to you and the other guys (mikivdd, airbornemongo, etc...) who are giving so much time and effort!!
Thanks for your offer,guille,but you help for testing the maps is the most help me need at the moment....
The most of the german units are finished....it's a really huge collection.... :D

If i finished the germans,i will post a unit list here......

Re: [MOD] Legacy of Versailles

Posted: Sat Jan 19, 2013 1:38 pm
by nikivdd
Update Legacy of Versailles: Standalone Scenario Pack !

Fall Grün and Fall Gelb.

http://www.designmodproject.de/forum/do ... &df_id=181

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Re: [MOD] Legacy of Versailles

Posted: Sun Jan 20, 2013 3:34 am
by guille1434
Churchy: No problem! I will continue "testing" the maps... It probably sounds like a tough work, but really it is so much fun!
Thanks again to you and everyone involved for such a good work!

Re: [MOD] Legacy of Versailles

Posted: Sun Jan 20, 2013 3:40 am
by guille1434
Churchy: No problem! I will continue "testing" the maps... It probably sounds like a tough work, but really it is so much fun!
Thanks again to you and everyone involved for such a good work!

Re: [MOD] Legacy of Versailles

Posted: Sun Jan 20, 2013 4:20 pm
by nikivdd
Preview: Second battle of El Alamein.

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Sixth bonus unit

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Turn 1 (Allies begin first)

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Turn 1 Ingame message

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Turn 2 Ingame message, communication in the desert isn't always that good...

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The $ hex

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I got lucky, 4 out of 5

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Turn 1: frontline

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Turn 1: frontline

Re: [MOD] Legacy of Versailles

Posted: Sun Jan 20, 2013 10:44 pm
by huertgenwald
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Some nitpicking:
Line 3: Sentence should end with "platzieren" instead of plazieren

Re: [MOD] Legacy of Versailles

Posted: Mon Jan 21, 2013 6:19 pm
by nikivdd
Thanks for the catch. Very nice typo indeed. :mrgreen:

Re: [MOD] Legacy of Versailles

Posted: Mon Jan 21, 2013 8:54 pm
by nikivdd
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Standalone Scenarios Fall Grün and Fall Gelb: http://www.designmodproject.de/forum/do ... &df_id=181

Re: [MOD] Legacy of Versailles

Posted: Mon Jan 21, 2013 10:08 pm
by airbornemongo101
Awesome banner....very snazzy

Re: [MOD] Legacy of Versailles

Posted: Mon Jan 21, 2013 11:50 pm
by BlackeyeVuk
I love this stuff man. Amount of creativity and scenarios.. I really really love it. Specially because Belgrade mission :)

Keep it up. Really smashing stuff. You add more value to the panzer corps game. Worthy of a standalone DLC.