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Re: The War for Civilisation
Posted: Mon May 07, 2012 5:11 pm
by Tiavals
I believe the table at the end of the word document is incorrect. The Ptolmaics and the Carthagians have their provinces/names mixed.
Re: The War for Civilisation
Posted: Mon May 07, 2012 5:13 pm
by Tiavals
Oh, and by the way, does this mean I can't lose my capital anymore, and thus I'm completely safe of the "losing your capital" thing?

Was there some negative thing I haven't realized to the fact that I don't have a capital?
Re: The War for Civilisation
Posted: Mon May 07, 2012 5:16 pm
by Jonah75
Opps - sorry. No additional losses for not controlling your capital - except perhaps your people's pride! Again - something I may cahnge if I run this campaign again - perhaps making players select a new capital, or making the suffer adverse consequences every turn they don'y control their capital - but seems a bity harsh to change the rules in significant ways which adversely affect some players and not others at this stage.
Re: The War for Civilisation
Posted: Mon May 07, 2012 5:22 pm
by Tiavals
Excellent.
I'll probably recapture my capital at around turn 4 at latest, when I change to Later Macedonians, since it feels like the appropiate time.

Re: The War for Civilisation
Posted: Tue May 08, 2012 12:22 pm
by Morbio
Jonah75 wrote:Re - the consequences of a draw - i think a minor change to make the Battle VPs shared would be appropriate.
I don't understand what this means

Re: The War for Civilisation
Posted: Tue May 08, 2012 12:42 pm
by Morbio
Jonah75 wrote:Random Event is Winds of Change - effecting 56, 41 and 21 (entirely randomised!)
Your map is not aligned with the event. You have mistakenly marked 46 as reverting to neutral instead of 56.
Also, maybe it is just me, but I think that home capitals should be exempt from winds of change events. I'd expect that the capital would be where a leader has his most power and so the most control. Provinces at the more remote ends of empire are the ones where revolts started. Maybe something to think about for future events?
Re: The War for Civilisation
Posted: Tue May 08, 2012 1:10 pm
by Turk1964
In the case of Province 21 which has the Ptolmiac Capital it could well mean they have struck terms with the advancing Seleucid army. The Ptolmiac Leader is in Province 19 where he has defeated a Seleucid army.The Seleucids occupy Province 20 with their Warleader cutting them off from their capital.So you can guess whats going to happen here

.
Re: The War for Civilisation
Posted: Tue May 08, 2012 5:02 pm
by Morbio
Turk1964 wrote:In the case of Province 21 which has the Ptolmiac Capital it could well mean they have struck terms with the advancing Seleucid army. The Ptolmiac Leader is in Province 19 where he has defeated a Seleucid army.The Seleucids occupy Province 20 with their Warleader cutting them off from their capital.So you can guess whats going to happen here

.
Maybe having a neighbouring province occupied may affect this, but without that, I think it unlikely the capital would revolt.
Re: The War for Civilisation
Posted: Tue May 08, 2012 5:14 pm
by Jonah75
Sorry - 46 is what i rolled - not 56 - please use the map as the guide. I think Ancient Greek history is litered with examples of intrigues when times are most desperate - when a populace suspected a governing elite of selling them short or when officers / aristocrats tired of percieved poor political leadership. There are also examples from the histories of Carthage and Pontus. The history of the Spanish Civil War would suggest that the phenonmen continues into relatively recent times (the communist putsch against the CNT in Barcalona, and the liberal / socialist putsch against the communists in the last days of the war).
Re draw - currently a winner gets a battle victory point - I'm suggesting that if two armies slug out a draw both players should recieve a point each.
2 sets of orders in - waiting for 3.
Re: The War for Civilisation
Posted: Tue May 08, 2012 5:21 pm
by Morbio
Jonah75 wrote:Sorry - 46 is what i rolled - not 56 - please use the map as the guide. I think Ancient Greek history is litered with examples of intrigues when times are most desperate - when a populace suspected a governing elite of selling them short or when officers / aristocrats tired of percieved poor political leadership. There are also examples from the histories of Carthage and Pontus. The history of the Spanish Civil War would suggest that the phenonmen continues into relatively recent times (the communist putsch against the CNT in Barcalona, and the liberal / socialist putsch against the communists in the last days of the war).
Re draw - currently a winner gets a battle victory point - I'm suggesting that if two armies slug out a draw both players should recieve a point each.
2 sets of orders in - waiting for 3.
OK, I understand that, but presumably the territory stays with the defender because they haven't been forced out?
Re: The War for Civilisation
Posted: Tue May 08, 2012 5:30 pm
by Jonah75
Yes
Re: The War for Civilisation
Posted: Wed May 09, 2012 9:00 am
by Aristides
Excellent! The remnants of the People of Rome have thrown out the foreigners! Our attack on the city last season was merely a diversion to allow our team of agents to get into the city to incite the populace!
What a shame the tyrant's family in Syracusa has put down the popular revolution so quickly...
Carthago delenda est!* Do we have enough ships to get accross the sea...
(Orders sent.)
*Cato's famous cry to the Senate after every speech he gave (it means: 'Carthage must be destroyed').
Re: The War for Civilisation
Posted: Wed May 09, 2012 11:48 am
by Morbio
Aristides wrote: Do we have enough ships to get accross the sea...
Surely the question should be: Do you have enough shields to take home your dead?

Re: The War for Civilisation
Posted: Fri May 11, 2012 4:40 pm
by Jonah75
Sorry for the wait, guys - no orders from tophat. Ok waiting another day or two?
Re: The War for Civilisation
Posted: Sun May 13, 2012 8:16 am
by Jonah75
still nothing. Suggestions?
Re: The War for Civilisation
Posted: Sun May 13, 2012 8:36 am
by Turk1964
Ok Tophat is normally good and i know hes having computer problems but thought he had it sorted. My suggestion is that you take his place until we can figure out whats happening then we can keep going on with the campaign.What does everyone else feel?
Re: The War for Civilisation
Posted: Sun May 13, 2012 8:54 am
by Tiavals
Turk1964 wrote:Ok Tophat is normally good and i know hes having computer problems but thought he had it sorted. My suggestion is that you take his place until we can figure out whats happening then we can keep going on with the campaign.What does everyone else feel?
Sounds reasonable. We should keep the campaign going so it doesn't get forgotten. So if Jonah takes control of Tophat until he returns, we should be alright I think. Choose targets that you think are reasonable and play to the best of your ability. Shouldn't be any complaints about that, I should think?
Re: The War for Civilisation
Posted: Sun May 13, 2012 9:23 am
by Morbio
I'm happy with Jonah playing Tophat's armies, but in a defesive mode only, Tophat is the leader and he has issued no orders so his troops should hold.
Also, Jonah has seen all our orders so to issue orders now would be unfair - and if random orders were issued then it would seem to be a random step too far and subvert any rational strategy that Tophat may be forming. We have a random event now and that's enough for me. The rest of us should not be allowed to modify orders now because we know there are problems with Egypt, one could consider that our armies are already marching and our navies sailing.
If we play this turn with Jonah playing Tophat's armies then I'd suggest posting for a replacement player (coup by the estranged brother

) who would only come to power if Tophat doesn't return by the time for the next turns orders.
Whatever is decided then perhaps an update to the rules to make it clear for future turns / games.
Re: The War for Civilisation
Posted: Sun May 13, 2012 10:34 am
by Turk1964
Yes i agree with Jonah having a defensive roll only for The Egyptians. I at the momment am the only power in conflict with the Ptolmiacs so cant see a problem with Jonah taking over Tophats roll for this turn.It would actually be a bonus if somone else were to attack the Seleucids for a change though

Re: The War for Civilisation
Posted: Sun May 13, 2012 3:38 pm
by Aristides
yes, defensive mode only makes sense - internal intrigues etc... especially fair as none of us knew it when we posted armies.