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Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Mon Jun 04, 2012 10:42 pm
by Andrea69
Litlle update
I have reinstalled GME and then both Redux Mod 1.3 and SS-GTPG, now the situation looks better, I can hear most of the new units sounds, but still there are some errors, I guess for some compatibility problems between the two mods. However it is really not a big deal, great mods to play with! Thank you guys for the support

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Mon Jun 04, 2012 10:51 pm
by VPaulus
Still, most of the sounds you're hearing are from vanilla game, not from the sound mod.
So you're hearing only a half dozen sounds from Redux.
Does it make a difference? I believe it does, but I'm suspect.

Re: SS-GTPG Grand Campaign (v1.0 beta 09/06/12)
Posted: Sat Jun 09, 2012 7:43 am
by nikivdd
SS-GTPG Grand Campaign v1.0 beta - 70 scenario's 09/06/12 update:
Download:
http://www.gamefront.com/files/21820025 ... -06-12.rar
Mirror:
http://speedy.sh/9Uf2h/SS-GTPG-v1.0-09-06-12.rar
The Sound Mod is integrated in SS-GTPG and shouldn't be loaded seperately into GME!
How to install?
Extract the rar file into your GME mods folder and eventually overwrite the previous version.
How to play?
Load the mod into GME, start a new game, chose more campaigns and you'll find SS-GTPG in the list.
A huge thanks to VPaulus to finish the sounds/gfx for this mod. He also added insignia to the finnish and slovakian units!
I did two minor changes to Narvik (aux destroyer that didn't appear) and Dunkirk (added few more french units)
Please report if there are any further sound and scenario issues. Thank you.
Re: SS-GTPG Grand Campaign (v1.0 beta 09/06/12)
Posted: Mon Jun 18, 2012 5:39 pm
by Andrea69
Hello
I have come to the Kursk scenario, having really good time with your campaign so far.
Currently I am not able to see both unit card and info card for the SS Pzwerfer 42 and SS Sturmpanzer IV... their Heer counterparts are in and I can see the cards, while the SS ones are currently listed in the purchase menu but I can't see any picture... the strange fact is that I have looked at them with the equipment editor and actually they do not seem to be in the game (only the Wehrmacht ones are listed), but then I should not be able to see them purchasable in the game, or not?
Re: SS-GTPG Grand Campaign (v1.0 beta 09/06/12)
Posted: Mon Jun 18, 2012 6:55 pm
by nikivdd
Andrea69 wrote:Hello
I have come to the Kursk scenario, having really good time with your campaign so far.
Currently I am not able to see both unit card and info card for the SS Pzwerfer 42 and SS Sturmpanzer IV... their Heer counterparts are in and I can see the cards, while the SS ones are currently listed in the purchase menu but I can't see any picture... the strange fact is that I have looked at them with the equipment editor and actually they do not seem to be in the game (only the Wehrmacht ones are listed), but then I should not be able to see them purchasable in the game, or not?
Those units are only available for Heer as you said. I also checked if the SS variants are somewhere but i didn't find them either.
The problem you describe, i haven't encountered before. I don't know if it would help if i entered the SS units.
Re: SS-GTPG Grand Campaign (v1.0 beta 09/06/12)
Posted: Mon Jun 18, 2012 7:02 pm
by MartyWard
Andrea69 wrote:Hello
I have come to the Kursk scenario, having really good time with your campaign so far.
Currently I am not able to see both unit card and info card for the SS Pzwerfer 42 and SS Sturmpanzer IV... their Heer counterparts are in and I can see the cards, while the SS ones are currently listed in the purchase menu but I can't see any picture... the strange fact is that I have looked at them with the equipment editor and actually they do not seem to be in the game (only the Wehrmacht ones are listed), but then I should not be able to see them purchasable in the game, or not?
Have you tried purchasing them? I know in some of the earlier beta versions there was no picture or unit card but if you bought the unit, it showed up in your core.
Re: SS-GTPG Grand Campaign (v1.0 beta/ patch1 18-06-12)
Posted: Mon Jun 18, 2012 7:34 pm
by nikivdd
Patch 1:
http://www.sendspace.com/file/5k5cqb
Extract inside the SS-GTPG v1.0 folder.
Changes will take effect in the NEXT scenario (not after loading a savegame) and the game MUST run with Panzer Corps v1.05b!
If you do not have this version, get it here:
http://www.rudankort.me/PanzerCorps105b.zip
Changes:
Added: SS Panzer 35(t), SS Sturmpanzer II and IV, SS Panzerwerfer 42. New entries were made in the e-file and efx file.
Re: SS-GTPG Grand Campaign (v1.0 beta/ patch1 18-06-12)
Posted: Mon Jun 18, 2012 8:56 pm
by Andrea69
Thanks nikivdd
I already have 1.05b, otherwise I should restart the campaign... I always keep a last turn save game for every scenario, so it will be easy to apply the patch.
Re: SS-GTPG Grand Campaign (v1.0 beta/ patch1 18-06-12)
Posted: Mon Jun 18, 2012 9:42 pm
by Andrea69
Applied the patch and I see the new cards, but now there are also double entries in the purchase menu for ss pzwerfer42 and sturmpanzer IV (one with visible card and one not). That's really strange...
In a previous version I saw a SS Tiger III-E100 unit, which now has been removed (only the heer one is still in); is this intended?
Navigating with the equipment editor I also noticed a double entry for the soviet T44-100.
Re: SS-GTPG Grand Campaign (v1.0 beta/ patch1 18-06-12)
Posted: Tue Jun 19, 2012 6:08 am
by nikivdd
Andrea69 wrote:Applied the patch and I see the new cards, but now there are also double entries in the purchase menu for ss pzwerfer42 and sturmpanzer IV (one with visible card and one not). That's really strange...
In a previous version I saw a SS Tiger III-E100 unit, which now has been removed (only the heer one is still in); is this intended?
Navigating with the equipment editor I also noticed a double entry for the soviet T44-100.
I have no idea how to solve the double entries because i didn't find those units in the e-file in the first place. The update only adds the 4 units, nothing more, nothing less.
I will add the Tigers in the next update. Perhaps the double T-44 is a normal and SE variant.
Btw, do you run any other mod when playing this one?
Re: SS-GTPG Grand Campaign (v1.0 beta/ patch1 18-06-12)
Posted: Tue Jun 19, 2012 7:02 am
by Andrea69
Yes, the strange is just that you cannot find these units in the efile... it seems a problem like with the "nupl" utility for the old PG

but in the end of the day I think is related to saved games...
when there will be a 2.0 I'll start a new campaign and I guess these problems will disappear.
Besides this one, I use only Massi land mod
Re: SS-GTPG Grand Campaign (v1.0 beta/ patch1 18-06-12)
Posted: Tue Jun 19, 2012 7:17 am
by nikivdd
Andrea69 wrote:Yes, the strange is just that you cannot find these units in the efile... it seems a problem like with the "nupl" utility for the old PG

but in the end of the day I think is related to saved games...
when there will be a 2.0 I'll start a new campaign and I guess these problems will disappear.
Besides this one, I use only Massi land mod
Should work perfectly with Massi's mod.
Re: SS-GTPG Grand Campaign (v1.0 beta/ patch1 18-06-12)
Posted: Tue Jun 19, 2012 4:38 pm
by Andrea69
Hello
Discovered a bug in the campaign flow; with a DV at Sevastopol you go directly to Dieppe2, while according the campaign chart you should have Stalingrad.
I did not notice this at once, and now I am already at Kursk and no trip at all to Stalingrad

Re: SS-GTPG Grand Campaign (v1.0 beta/ patch1 18-06-12)
Posted: Tue Jun 19, 2012 6:01 pm
by nikivdd
Andrea69 wrote:Hello
Discovered a bug in the campaign flow; with a DV at Sevastopol you go directly to Dieppe2, while according the campaign chart you should have Stalingrad.
I did not notice this at once, and now I am already at Kursk and no trip at all to Stalingrad

I checked the campaign file and haven't found a bug. The campaign file is from 01/06/12 18:49
Second i did a quick play (with cheat codes) to get to Sevastopol, and there was no problem to go to Stalingrad after DV/MV
Re: SS-GTPG Grand Campaign (v1.0 beta/ patch1 18-06-12)
Posted: Tue Jun 19, 2012 6:12 pm
by Andrea69
Hmm... time to start a new campaign, I think, there must be something wrong with my previous saved games
My apologies for this "fake" bug.
Re: SS-GTPG Grand Campaign (v1.0 beta/ patch1 18-06-12)
Posted: Tue Jun 19, 2012 6:41 pm
by nikivdd
Andrea69 wrote:Hmm... time to start a new campaign, I think, there must be something wrong with my previous saved games
My apologies for this "fake" bug.
No problem at all! I had a nice adrenaline rush

.
Re: SS-GTPG Grand Campaign (v1.0 beta/ patch1 18-06-12)
Posted: Wed Jun 20, 2012 1:16 am
by Andrea69
Well, I just discovered that playing Panzer Corps too much may drive you to stupidity...
In fact there is absolutely no bug even in my saved campaign, I confused the Stalingrad scenario with the Caucasus one which I actually played! Sorry, no words...
Re: SS-GTPG Grand Campaign (v1.0 beta/ patch1 18-06-12)
Posted: Wed Jun 20, 2012 4:12 pm
by flakfernrohr
Andrea69 wrote:Well, I just discovered that playing Panzer Corps too much may drive you to stupidity...
In fact there is absolutely no bug even in my saved campaign, I confused the Stalingrad scenario with the Caucasus one which I actually played! Sorry, no words...
This phenomenon is known as a "brain fart". Common when dabbling in modding and extended/indepth PzC play.
Re: SS-GTPG Grand Campaign (v1.0 beta/ patch1 18-06-12)
Posted: Sun Jun 30, 2013 4:08 pm
by dule
links are dead can anybody re-upload this mod
Re: SS-GTPG Grand Campaign (v1.0 beta/ patch1 18-06-12)
Posted: Sun Jun 30, 2013 5:59 pm
by nikivdd
dule wrote:links are dead can anybody re-upload this mod
That anybody would be me. This mod is outdated due to all the patches that came out in the meantime, but i can offer an alternative.
GTPG v1.10 + Total elite mod = SS-GTPG v1.10:
http://www.sendspace.com/file/z6v834