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Re: Killer Player or Killer Army Competition

Posted: Fri Feb 10, 2012 10:53 pm
by blbrowning
I would like to play

Immortal Fire - L A Persia
Swords and Scimitars - Kom Byz
Storm of Arrows - Swiss and HYW English

Thanks blbrowning

Re: Killer Player or Killer Army Competition

Posted: Fri Feb 10, 2012 11:32 pm
by petergarnett
Updating the player list (welcome on board blbrowning), battles & results now.

Re: Killer Player or Killer Army Competition

Posted: Sat Feb 11, 2012 12:17 am
by Sharkall
SOA- Free Company vs Free Company

Sharkall (35/38) vs Ferb (31/30)

VPs for Sharkall :
Winning 2vp
30 break points caused to opponent = 10vp
3343/8720 manpower loss caused = 38% = 7vp
Camp not looted = 0vp

Total VP: 19 VP

VPs for Ferb:
33 Break points caused to opponent = 11vp
4638/11400 manpower loss caused = 40% = 8vp

Total VP: 18vp

Re: Killer Player or Killer Army Competition

Posted: Sat Feb 11, 2012 12:20 am
by petergarnett
Close game guys in terms of VP's

Re: Killer Player or Killer Army Competition

Posted: Sat Feb 11, 2012 12:45 am
by Ferb
Challenges issued for IF - Galatian

Ferb v grudgebringer
Tullius v ferb

password ferb

Re: Killer Player or Killer Army Competition

Posted: Sat Feb 11, 2012 9:10 am
by rexhurley
Sorry Peter I must have misunderstood the concept I thought this was about killer armies and killer players if we are now restricted to choice of what we put in our list post registration in the event then sorry i don't agree with that and regretfully withdraw my participation.

Regards Rex

Re: Killer Player or Killer Army Competition

Posted: Sat Feb 11, 2012 11:45 am
by petergarnett
No problem Rex.

Cheers

Re: Killer Player or Killer Army Competition

Posted: Sat Feb 11, 2012 12:37 pm
by Sharkall
Hey Peter !
Since SOA Medieval Castilian doesn't seem to attract more commanders, I would like to swap that for War Roses Yorkist. Would that be okay ?

Also a couple games up for Free Company, password: freecompany (for anyone by the name porsenna, GrudgeBringer or Jonno :wink: )

Early Achaemenid Persians?

Posted: Sat Feb 11, 2012 10:03 pm
by flatsix518
I'm surprised there isn't more interest in this army.

Peter what's the minimum number of players that have to pick an army to earn its way into the army semi-finals?

John
flatsix518

Re: Killer Player or Killer Army Competition

Posted: Sat Feb 11, 2012 11:20 pm
by porsenna
Classical Spartan result:

GrudgeBringer vs Porsenna

Porsenna score: break points inflicted: 34/31=11pt casualities inflicted:3645on 9300=39,19%=7pt victory=2pt camp looted:NO total:20pt
GrudgeBringer score: break points inflicted: 16/36=5pt casualities inflicted:2095on10800=19,39%=3pt camp looted:NO total:8pt

best of luck for the other challenges grudge!

Re: Early Achaemenid Persians?

Posted: Sun Feb 12, 2012 12:26 am
by petergarnett
flatsix518 wrote:I'm surprised there isn't more interest in this army.

Peter what's the minimum number of players that have to pick an army to earn its way into the army semi-finals?

John
flatsix518

3 players min

Re: Killer Player or Killer Army Competition

Posted: Sun Feb 12, 2012 1:00 am
by flatsix518
ROR- Mid Republican Roman vs Mid Republican Roman

Flatsix518 (22/32) vs GrudgeBringer (32/29)

VPs for Flatsix518 :
Winning 2vp
32 break points caused to opponent = 10vp
3537/8700 manpower loss caused = 40% = 8vp
Camp looted = 2vp

Total VP: 22 VP

VPs for GrudgeBringer:
22 Break points caused to opponent = 7vp
2776/9600 manpower loss caused = 28% = 5vp
Camp not looted = 0vp

Total VP: 12vp

Cautious game that ended up surprisingly bloody. We didn't even cross swords until turn 10. Grudge took up a strong position on a hill but deliberately left his camp unguarded. I approached his position and took the camp. At the same time we began our skirmishing. I got the better of the light fight and with the camp, was ahead by 10vps. At that point I decided to try and attack the hill. I figured if I failed, I could break off and with the vp lead hold on for a draw. As things turned out the dice gods heavily favored me in my first few attacks up the hill. That and the vp advantage I started with carried the day. Grudge fought hard and actually broke my center to narrow the game which was closer than the score indicates.

Re: Killer Player or Killer Army Competition

Posted: Sun Feb 12, 2012 1:15 am
by gazxtrix
On reflection i think i like this system of scoring better than the LoEG syetem. Minus the bonus for camp looting which is already too well rewarded and unfairly so with large armies.( I see no reason why more battlegroups equates to more bps it should have simply beenpt at a % of army value when it was increased. )

Re: Killer Player or Killer Army Competition

Posted: Sun Feb 12, 2012 4:59 am
by Turk1964
SOA Medieval Welsh V Medieval Welsh Tillius V Turk1964
Turk1964 (23) Tillius(19)
Turk1964 2VP for win
47 break points = 15 Vp
31% casualties = 6 Vp
Total 23VP

Tillius
42 break points = 14Vp
29% casualties = 5Vp
Total 19Vp

A great game that could of gone either way in the end.Both sides started slowly with Tillius Holding the hill and watching preceedings from atop and Turks troops making a carefull aproach.Both sides loosed arrows upon each other from a distance with minimal casualties. A cavalry charge by Tillius into his opponents Cavalry was at first a stale mate but soon turned and saw Tilliuses Cavilry running from the field.This brought each side closer together and after a hard fight from both sides and the body count rising.A Late surge by Tillius nearly saw a draw but Turk held on just.Thanks for an interesting and fun game.
Cheers Turk

Re: Killer Player or Killer Army Competition

Posted: Sun Feb 12, 2012 9:39 am
by Ferb
IF - Galatian vs Galatian

Ferb vs Tullius - 5/33 - 41/32
VPs for Ferb:
Winning 2vp
41 break points caused to opponent = 13vp
3543/9600 manpower loss caused = 36.9% = 7vp
Camp not looted = 0vp

Total VP: 22 VP

VPs for Tullius
5 Break points caused to opponent = 1vp
1335/9620 manpower loss caused = 13.9% = 2vp

Total VP: 3vp

Not as one-sided as it looks. I got lucky early on with catching some evaders in the rear which made things much easier for me. Thanks for the game Tullius.

Re: Killer Player or Killer Army Competition

Posted: Sun Feb 12, 2012 12:55 pm
by stockwellpete
Storm of Arrows section: WotR Yorkists

Two challenges on the system for jonno and iandavidsmith, passwords are your usernames respectively. :wink:

Re: Killer Player or Killer Army Competition

Posted: Sun Feb 12, 2012 2:45 pm
by BurinusAgricolae
still in time to be enrolled ? if yes
ROR late seleucids and mid rep romans or any other (no parthians)
SOA wor yorkist and swiss or welsh

Re: Killer Player or Killer Army Competition

Posted: Sun Feb 12, 2012 7:51 pm
by Tiavals
SOA- Free Company vs Free Company

Tiavals (11/28) vs Sharkall (39/38)

VPs for Tiavals:
Winning 2vp
39 break points caused to opponent = 13vp
4330/11400 manpower loss caused = 38% = 7vp
Camp not looted = 0vp

Total VP: 22 VP

VPs for Sharkall:
11 Break points caused to opponent = 3vp
2267/8400 manpower loss caused = 26% = 5vp

Total VP: 8vp

Re: Killer Player or Killer Army Competition

Posted: Sun Feb 12, 2012 10:47 pm
by Tiavals
ROR - Later Carthage(post-235)

Tiavals (30/39) vs flatsix518 (40/37)

VPs for Tiavals:
Winning 2vp
40 break points caused to opponent = 13vp
3454/11100 manpower loss caused = 31% = 6vp
Camp not looted = 0vp

Total VP: 21 VP

VPs for flatsix518:
30 Break points caused to opponent = 10vp
2394/11420 manpower loss caused = 20% = 4vp

Total VP: 14vp

A fairly even match. Luck was on my side in the end.

LA Persians vs LA Persians

Posted: Sun Feb 12, 2012 11:29 pm
by flatsix518
IF- Late Achaemenid Persian vs Late Achaemenid Persian

Flatsix518 (30/35) vs Tiavals (43/39)

VPs for Flatsix518 :
Winning 2vp
43 break points caused to opponent = 14vp
5069/11740 manpower loss caused = 43% = 8vp
Camp not looted = 0vp

Total VP: 24 VP

VPs for Tiavals:
30 Break points caused to opponent = 10vp
4137/10500 manpower loss caused = 39% = 7vp
Camp not looted = 0vp

Total VP: 17vp

Brawling battle with many twists and turns. In the end I succeeded in winning on the two flanks and losing the center (again -- story of my life). The right flank battle was against some bad terrain and I had an advantage in light troops there. On the left we had a swirling cavalry battle that went every which way. I think I had more heavy can in the fight and barely edged it out. Great game. Much closer than the score which got run up by a lot of gratuitous over kill on my part.