Posted: Thu Dec 01, 2011 7:27 am
The formerhazelbark wrote:. But...So was this just a Benny Hill event or were rounds only like 1 hour 45 mimutes?
The formerhazelbark wrote:. But...So was this just a Benny Hill event or were rounds only like 1 hour 45 mimutes?
It's one of the reasons I didn't enter that period; lot's of decent players with tough armies that can disengage if things go bad. I would have liked to take my Persians but could just see a weekend of dancing.hazelbark wrote:Holy Benny Hill.![]()
Am i reading this right that there are bascially no players that broke more than 1 opponent's army?
I see several close. But...So was this just a Benny Hill event or were rounds only like 1 hour 45 mimutes?
dave_r wrote:Whistle stop finish didn't help either
hazelbark wrote:Holy Benny Hill.![]()
Am i reading this right that there are bascially no players that broke more than 1 opponent's army?
I see several close. But...So was this just a Benny Hill event or were rounds only like 1 hour 45 mimutes?
Nothing to do with there being more people in the Roman period than the other two period combined then.fevgrinder wrote:hazelbark wrote:Holy Benny Hill.![]()
Am i reading this right that there are bascially no players that broke more than 1 opponent's army?
I see several close. But...So was this just a Benny Hill event or were rounds only like 1 hour 45 mimutes?
That was just in the one period, I'm sure the other periods had significantly higher number of games with broken armies, in fact I played in 4 games where we had a broken army in each game.
I'll throw it back how come 14 players had more breaks in their games than 28 players did.ShrubMiK wrote:How would adding more players to the pool make it more likely for any one player to experience 4 games with an army break?
I don't mean this as a slam, as I actually like many of the GB players, but if results like this became common in my neck of the world I would worry about the game's player base. Now this 7 out 88 doesn't tell how many would have been different with 15 minutes.david53 wrote:In the Roman pool 7 army breaks out of 88 games seems quite small to me.
Maybe its down to lots of people learning how not to lose and missing the part about how to win a game.
1 in 4; 1 in 2 and 1 in 3. Seems more than a coincidence. Another American conspiracy.ethan wrote:Dawn of Chivalry - 7 breaks out of 28 games
25mm had 13 breaks in 24 games
FoG R has 17 in 52 (although my gut feel is they have more in the 17-19 point range as well)
That would be the game where your Varangian Guard ran away from the enemy average spears I assumephilqw78 wrote:1 in 4; 1 in 2 and 1 in 3. Seems more than a coincidence. Another American conspiracy.ethan wrote:Dawn of Chivalry - 7 breaks out of 28 games
25mm had 13 breaks in 24 games
FoG R has 17 in 52 (although my gut feel is they have more in the 17-19 point range as well)
Anyway the thing is UK players are different. They are happier with a friendly game that ends in an amiable draw than having fun, well one of them having fun.
I will admit that I had a game at Warfare without a single combat as we both raced around each others opposite flank. Very interesting, but not fun.
I presume you honestly think this reflects the attendees, but...philqw78 wrote:Anyway the thing is UK players are different. They are happier with a friendly game that ends in an amiable draw than having fun, well one of them having fun.
What you should remember Phil is one of the top players in the UK ie on the top tables more than not.hazelbark wrote:I presume you honestly think this reflects the attendees, but...philqw78 wrote:Anyway the thing is UK players are different. They are happier with a friendly game that ends in an amiable draw than having fun, well one of them having fun.
1) Do you think it effectst he number of players?
2) Would you have travelled to say Lisbon for a similar series of amiable draws (had of course that happened) ?
I get not every game is a knock out, nor needs to be. I have had some fun games that ended nearly even, but with good tense points. But if games evolve toward the inconclusive too often then I would expect less participation.
Over here this has not hit to this degree. But to the degree it has we have lost the palyers to FOW and elsewhere.
I had Three very amiable games in Lisbon. 1 big win a couple of close draws with lots of death. Oh, and another one that I don't like to talk about!hazelbark wrote:I presume you honestly think this reflects the attendees, but...
1) Do you think it effects the number of players?
2) Would you have travelled to say Lisbon for a similar series of amiable draws (had of course that happened) ?
I'm sure it will affect numbers. Most FoW games have a result, helped by the scenarios. The DBM players that did not move to FoG have in the main gone to FoW. So more results are needed. Even if they are close but do give a winner. How to do that can be put on the shoulders of organisers. But they have enough to do, more than 1 rule set for a start. So IMO it needs to go in the rules and the authors need to stop shirking their responsibilities.I get not every game is a knock out, nor needs to be. I have had some fun games that ended nearly even, but with good tense points. But if games evolve toward the inconclusive too often then I would expect less participation.
Over here this has not hit to this degree. But to the degree it has we have lost the palyers to FOW and elsewhere.
philqw78 wrote:I had Three very amiable games in Lisbon. 1 big win a couple of close draws with lots of death. Oh, and another one that I don't like to talk about!![]()
So IMO it needs to go in the rules and the authors need to stop shirking their responsibilities.