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Posted: Fri Sep 09, 2011 5:31 pm
by HBalck
Yes - naturally - I have no problems to translate , but the question is not clear.

H.Balck

PS: Trotz meiner 14 Schul und Studien - Jahre russisch in der DDR , kann ich auch englisch ! Leider ist mein russisch aber immer noch besser - gelernt ist eben gelernt.

Posted: Fri Sep 09, 2011 6:03 pm
by massi
excuse me Nutzung google zu übersetzen: D

Posted: Fri Sep 09, 2011 8:48 pm
by massi
Image

Posted: Fri Sep 09, 2011 9:35 pm
by HBalck
Thats the way ! Very good !

Posted: Fri Sep 09, 2011 9:57 pm
by massi
Image

Posted: Fri Sep 09, 2011 10:34 pm
by HBalck
Here is my working control script for the layer stations graphics for africa corps - note thats only the 1st side - I have 30 lines with 6 tiles alltogether !
You can see an system like the old 6 station graphics for the city edges.
http://img193.imageshack.us/img193/6208 ... 0001nc.jpg

Please use the same system - stay alone objects are 4 lines, full citys on the 2nd side will have 6 lines, airfields 12 . Forget the old layer terrain for urban tiles -its better to use layer stations for small forests and all urban thing - they set above all other graphics and with this you haven't no more graphical problems - Look at my Africa corps screen to see what I mean.

H.Balck

Posted: Fri Sep 09, 2011 10:38 pm
by massi
mike very interesting.
now I'm building an airport. I'm fine with google sketchup, good for low polygon models

Posted: Fri Sep 09, 2011 11:50 pm
by massi
Image

Posted: Sat Sep 10, 2011 1:21 am
by HBalck
Very nice ! I like it !

H.Balck

Posted: Sat Sep 10, 2011 10:35 am
by massi
Old airport

Image

Image

Posted: Sat Sep 10, 2011 12:57 pm
by HBalck
Wuahh ! Thats nice ! Very good work - than I can spend my full time to generate the basis parameters, troop organisation and others.
Massi I think we need 2 rows in Layer stations for the airports, 6 different military airfields for jets and planes, 3 for helicopters and 3 civil Airports.
Also 1 row with 6 different railway stations for every hex direction - I finished 2 new trains for modern war (Reichsbahn and Bundesbahn). Troop transports are only possible between greater citys, not between little towns. Let me known if you need wagons, trains and buildings in 3d I have them all !

Also I will have the inner german border with 12 different tiles (2 rows layer stations) compatible to the street system. Let me known, if you need props - I have them all - original watchtowers, walls, obstacles, tollgates, Drachenzähne etc. ! I will use the trench with new parameters for that - we need the trench than only for military barracks and the border - you can drive than only over a street in this hexfields. Only the special Infantry can move without street into it.

BTW 6-12 military barracks (2 rows layer stations) are fine.

Also we need 36 stand alone objects - Electrical Towers, Historical castles and Ruins etc.

WW3 Team yet:
Massi: map terrain design, map editor
Nick: Units (vehicles and some Infantry)
H.Balck: unit editor, map editor (troop organization and historical deployment), Units (all jets, helicopters and planes, Infantry and some others), new Heros, all new layouts, new sound system

H.Balck

Posted: Sat Sep 10, 2011 6:42 pm
by massi
mike you are exalting. and I'm glad you like my work.
but we do not put too much meat on the fire, and risk to be overcooked.

I dedicate myself to the airports. I will make a couple of lines
the rest, slowly. slowly ...
I make 12 stations, but I do not know if you might be okay for you.

...
I forgot
coming soon:
Electrical Towers,
Castles and Historical Ruins etc.. ,
military barracks and the border,
containers,
ports,
factories and cranes

Posted: Sun Sep 11, 2011 7:42 pm
by massi
for now, here are three civil airports

Image

Posted: Sun Sep 11, 2011 8:24 pm
by HBalck
Fine ! That's enough - 3 civil aiports.

3 cemetry tiles are good, important for the bigger citys - I send you all the 3d props for that.

H.Balck

Posted: Mon Sep 12, 2011 12:39 am
by massi
Image

I can improve ...

Posted: Mon Sep 12, 2011 12:57 am
by HBalck
Very good - thats enough for yet - later you can set some more different - but we can use them for our first BETA.
Also I like the indutrial comlpex - nice work !

H.Balck

Posted: Mon Sep 12, 2011 9:18 am
by massi
the point of the situation and all the hexagons made ​​by Massi:
was hard work, and these are the complete hexagons:
it will take some time brothers, but if you have patience, it will come out a good mod! I hope ...

Image

what do you think?

Posted: Mon Sep 12, 2011 10:49 am
by VPaulus
Splendid, Massi!
Thanks for your hard work.

Posted: Mon Sep 12, 2011 10:51 am
by El_Condoro
Great work - can wait patiently if the result is this good! :) Well done.

Posted: Mon Sep 12, 2011 11:51 am
by HBalck
Very good !