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Posted: Sun Sep 11, 2011 9:49 pm
by Merr
Amaris and Pip ...

I checked the beta v7 in v1.60 to see if the Ford Tile was fixed ... Yes! Thank you Slith! :D

However .... bad news ... :oops:

Amaris ... When I suggested that you move the Slith_Edging_Water() it appears that calling that function AFTER you call FordSetup() will cause the Ford Tile to get erased !

So, I tweaked your logic in the FUNCTION AmaMapRandom() to read as such ...
Note ... I commented out the original Slith_Edging_Water() and moved it before calling the FordSetup() ;

Code: Select all

	if (GetGlobal("river") == 1)
	{
		RiverSetup() ;
		BridgeSetup();
		SetGlobal("Bridge",1);
		Slith_Edging_Water(1) ;		
		if (GetGlobal("riverL") == 0)
		{
			FordSetup();
		}
		//Slith_Edging_Water(1) ;
	}
Now it works again ... Sorry that I missed this earlier.

Posted: Thu Sep 15, 2011 4:20 pm
by Amaris
:P

It seems more than adequate!

Thank you, I'm really overwhelmed... I haven't yet installed v1.6 :shock: But it should get better

I will update the plugin on my site this weekend. :wink:

Re: BETA randomised maps PLUGIN

Posted: Thu Mar 28, 2013 4:52 pm
by Amaris
Well with 2.10 version there is a nasty bug with my plugin (crash) :oops:

Sorry for that!

I have already update the plugin on my site: http://amaris-games.com/ba-amaris/random-plugin/
So delete the old version and install the new one.
If you have always troubles after please tell me.