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Re: Europe Total War
Posted: Sun Dec 14, 2025 4:22 pm
by grau81
Why wouldn't we be able to purchase new units, if we would gain more prestige by conquering more territories rich with resources?
Re: Europe Total War
Posted: Sun Dec 14, 2025 5:23 pm
by hinryu70
grau81 wrote: ↑Sun Dec 14, 2025 4:22 pm
Why wouldn't we be able to purchase new units, if we would gain more prestige by conquering more territories rich with resources?
In ETW, the "no purchases" rule is intentional and part of the campaign's design/balance.
Historically, the Axis didn't have an infinite supply of new formations to magically create anywhere/anytime. ETW seeks to model a war in which you manage your available forces, not build a constantly growing super-core.
From a gameplay perspective, if unit purchases were allowed, the optimal strategy would be: accumulate resources → snowballing prestige → purchase infinite new units, and the entire "survival campaign" structure would collapse.
In ETW, new formations appear progressively through turns/events (historical reinforcements, reorganizations, redeployments, and especially new operations during WWII), so the campaign remains paced and believable.
Furthermore, the prestige economy isn't designed to grow indefinitely: it's possible to accumulate some at the beginning of the war, but from 1943 onward, the Axis economy becomes increasingly restricted. Previously accumulated prestige is primarily used to:
-resupply and rebuild damaged units after heavy battles,
-pay for upgrades/conversions,
-keep key formations operational under increasing Allied/Soviet pressure.
Thus, the "no purchases" rule keeps ETW focused on logistics, preservation of key units, and long-term resource management, rather than turning it into a bonanza of prestige and conquest.
Re: Europe Total War
Posted: Mon Dec 15, 2025 9:26 am
by PeteMitchell
The question could be if some players may assume a defense first strategy...
Re: Europe Total War
Posted: Mon Dec 15, 2025 3:11 pm
by eskuche
PeteMitchell wrote: ↑Mon Dec 15, 2025 9:26 am
The question could be if some players may assume a defense first strategy...
I think the extreme AI turn times, which decrease with fewer enemy units on board, may act as incentive to not pursue that

Re: Europe Total War
Posted: Mon Dec 15, 2025 4:56 pm
by hinryu70
eskuche wrote: ↑Mon Dec 15, 2025 3:11 pm
PeteMitchell wrote: ↑Mon Dec 15, 2025 9:26 am
The question could be if some players may assume a defense first strategy...
I think the extreme AI turn times, which decrease with fewer enemy units on board, may act as incentive to not pursue that
Yes, a “defense first” approach is possible early on — ETW doesn’t force you to rush offensively.
That said, the Eastern Front in ETW is still driven by the historical timeline: the Soviet build-up and major offensives will happen anyway. New Soviet forces will appear as the war progresses and the pressure will shift forward in phases (Volga → Don → Donets → Dnieper → Dniester → Vistula → Oder).
So even if you play cautiously and try to conserve strength, the key question remains the same:
Can you hold Berlin until May 1945 — or will it fall earlier?
That’s basically the core “survival campaign” challenge ETW is built around.
Re: Europe Total War
Posted: Tue Dec 30, 2025 3:17 pm
by jeffoot77
hello,
Just some feedback from my walkthrought (v 1.0 / chess mode / field marshall)
- turn 120 : i have taken (too easily?) leningrad with only finland troops! ( i use some german planes to destroy russian boats)
- i m rushing on moscow: first entrenchments have fallen (with use of a minecleaner).
- still holding the cairo and all egypt.
- sevastopol is no more russian and i use naval boats to transport infantery to next south caucasius area.
Always a pleasant mod, i m wondering what will be next after russian campaign. Thxs for all this!
Re: Europe Total War
Posted: Wed Dec 31, 2025 2:22 pm
by hinryu70
jeffoot77 wrote: ↑Tue Dec 30, 2025 3:17 pm
hello,
Just some feedback from my walkthrought (v 1.0 / chess mode / field marshall)
- turn 120 : i have taken (too easily?) leningrad with only finland troops! ( i use some german planes to destroy russian boats)
- i m rushing on moscow: first entrenchments have fallen (with use of a minecleaner).
- still holding the cairo and all egypt.
- sevastopol is no more russian and i use naval boats to transport infantery to next south caucasius area.
Always a pleasant mod, i m wondering what will be next after russian campaign. Thxs for all this!
Hi dijeffoot77, thanks a lot for the detailed report!
Yes, I can confirm it: v1.0 (the one that reaches the final turn) is generally more forgiving for the Axis, especially in the early years, and it can lead to very unhistorical outcomes (fast breakthroughs and objectives taken too easily).
That’s exactly why in the latest updated version I fixed and rebalanced several things:
various bugs and triggers cleaned up,
overall balance improved (including prestige),
defensive lines and minefields strengthened in key areas to prevent unrealistic breakthroughs and to better represent the heavy Soviet pressure once it truly starts.
So it’s great that you’re doing well in v1.0 — it’s also a useful test — but the new build should feel more “ETW-like” and much tougher as the war progresses.
Happy holidays to you too, and thanks again for the feedback!

Re: Europe Total War
Posted: Thu Jan 01, 2026 5:05 pm
by PeteMitchell
Still, anyone tried a defensive strategy yet?
Re: Europe Total War
Posted: Thu Jan 01, 2026 6:50 pm
by hinryu70
PeteMitchell wrote: ↑Thu Jan 01, 2026 5:05 pm
Still, anyone tried a defensive strategy yet?
Personally, no — I haven’t really tried a full “defense first” strategy yet. I’ve mostly played ETW in a fairly historical way.
Right now I’m taking a short break, but after the holidays I’ll restart from Turn 1 with the latest updated version and see how it goes (including how viable a more defensive approach actually is).
Re: Europe Total War
Posted: Mon Jan 05, 2026 5:54 pm
by jeffoot77
turn 126 : moscow has fallen , no message, is it normal ?
Re: Europe Total War
Posted: Tue Jan 06, 2026 6:25 am
by hinryu70
jeffoot77 wrote: ↑Mon Jan 05, 2026 5:54 pm
turn 126 : moscow has fallen , no message, is it normal ?
Yes, because it's anti-historical and unexpected. There are many bugs in version 1.0 that I fixed... in version 1.04, this shouldn't happen. Sorry.
Re: Europe Total War
Posted: Fri Jan 16, 2026 3:41 pm
by seperon
Hello, is it possible that the file Europe Total War.pzloc is missing from the current download? Because no matter how I install the mod, I can't start the scenario or see it in the selection. Or I'm just too stupid to find the file, that's also possible
Greetings Seperon
Re: Europe Total War
Posted: Sat Jan 17, 2026 9:38 am
by hinryu70
seperon wrote: ↑Fri Jan 16, 2026 3:41 pm
Hello, is it possible that the file Europe Total War.pzloc is missing from the current download? Because no matter how I install the mod, I can't start the scenario or see it in the selection. Or I'm just too stupid to find the file, that's also possible
Greetings Seperon
Hi Seperon, don’t worry.
About Europe Total War.pzloc: that file is not required to start the scenario. In many cases .pzloc (localization) files are generated/created automatically by the game/editor.
If you can’t see the scenario in the selection list, it’s usually a folder path / folder structure issue. Please double-check this:
Try placing only this file → Europe Total War.pzscn here:
Documents\My Games\Panzer Corps\My Scenarios
Greetings!
Re: Europe Total War
Posted: Sat Jan 17, 2026 1:03 pm
by seperon
Done, it works now. I'm not sure if I simply overlooked it. Thanks for the help and especially for the mod.
Re: Europe Total War
Posted: Wed Jan 28, 2026 5:43 pm
by ridilla2001
where can I get the files for this modification?
Re: Europe Total War
Posted: Thu Jan 29, 2026 2:17 pm
by hinryu70
ridilla2001 wrote: ↑Wed Jan 28, 2026 5:43 pm
where can I get the files for this modification?
Hi, you can find the download link in the first posts of this thread.
Re: Europe Total War
Posted: Sat Feb 07, 2026 9:18 pm
by ridilla2001
thanks. Now that I downloaded the files, I placed them in the panzercorps folder in my games. But the game will not load for a mutlti-player. Was there something else I needed to do?
Re: Europe Total War
Posted: Sun Feb 08, 2026 6:54 am
by hinryu70
ridilla2001 wrote: ↑Sat Feb 07, 2026 9:18 pm
thanks. Now that I downloaded the files, I placed them in the panzercorps folder in my games. But the game will not load for a mutlti-player. Was there something else I needed to do?
Hi, first of all: ETW is not designed for multiplayer.
The mod is built for single player only, with the player controlling the Axis and the AI controlling the Allies.
I honestly don’t know how to make it work in multiplayer mode, because I never tested or designed it for that purpose.
So unfortunately I can’t give you instructions for multiplayer — sorry about that.
ETW is intended to be played as a long historical single-player campaign.
Re: Europe Total War
Posted: Sun Feb 08, 2026 5:47 pm
by ridilla2001
thanks. Also when I open it, all I get is a black screen, no map.
Re: Europe Total War
Posted: Tue Feb 10, 2026 2:14 pm
by hinryu70
ridilla2001 wrote: ↑Sun Feb 08, 2026 5:47 pm
thanks. Also when I open it, all I get is a black screen, no map.

Recommended Installation Instructions
This is the setup method I personally recommend:
Make a copy of your Panzer Corps Classic installation folder.
Install / overwrite the PAK Mod in the copied Panzer Corps folder.
Install / overwrite Europe Total War on top of the PAK Mod.
Place the file --->Europe Total War.pzscn in the DATA folder as well as in:
Documents\My Games\Panzer Corps\My Scenarios