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Re: Campaign Collection for PAK-Mod
Posted: Mon May 12, 2025 1:54 pm
by bondjamesbond
Re: Campaign Collection for PAK-Mod
Posted: Mon May 12, 2025 3:27 pm
by Tobi72
The submarine must be sunk.
Re: Campaign Collection for PAK-Mod
Posted: Mon May 12, 2025 4:05 pm
by bondjamesbond
Tobi72 wrote: ↑Mon May 12, 2025 3:27 pm
The submarine must be sunk.
And you also have to destroy the submarine )))) What will have to be replayed changing the strategy and tactics of bombing ) I was also given a prize unit, but it is a land forces, and we are important every aircraft and very lacking long-range fighter escorts to escort their fortresses )))) Also there are no pictures and it is not clear why for improving the B-17 between modifications require full 100% prestige payment ))))
Re: Campaign Collection for PAK-Mod
Posted: Mon May 12, 2025 4:48 pm
by Tobi72
The donated ground bonus units can be sold, they are not needed.
The equipment file from Pak-Mod was not changed by me this time, as well as the picture folder for the BigUnits, everything is original Pak-Mod.
The unit list in Pak-Mod is gigantic and I cannot add a picture for every unit that is missing.
During the campaign the escort fighters will have the ability to protect the bombers, but not at the beginning. That was the case in reality.
Re: Campaign Collection for PAK-Mod
Posted: Mon May 12, 2025 8:14 pm
by bondjamesbond
Tobi72 wrote: ↑Mon May 12, 2025 4:48 pm
The donated ground bonus units can be sold, they are not needed.
The equipment file from Pak-Mod was not changed by me this time, as well as the picture folder for the BigUnits, everything is original Pak-Mod.
The unit list in Pak-Mod is gigantic and I cannot add a picture for every unit that is missing.
During the campaign the escort fighters will have the ability to protect the bombers, but not at the beginning. That was the case in reality.
Again I bombed important factories and plants, but missed the submarine (I'll have to replay)

Re: Campaign Collection for PAK-Mod
Posted: Mon May 12, 2025 8:45 pm
by Tobi72
Re: Campaign Collection for PAK-Mod
Posted: Mon May 12, 2025 11:07 pm
by bondjamesbond
Re: Campaign Collection for PAK-Mod
Posted: Tue May 13, 2025 1:31 pm
by bondjamesbond
Re: Campaign Collection for PAK-Mod
Posted: Tue May 13, 2025 4:12 pm
by Tobi72
The targets in Trondheim and the destroyer must be destroyed, after which all own aircraft must be removed from the area via the EXIT fields by the end of the mission.
Primary targets are marked in red
Secondary targets where you can get extra prestige light blue
There is also extra prestige for destroyed anti-aircraft units, buildings or railway stations and trains etc. in almost every mission.
Re: Campaign Collection for PAK-Mod
Posted: Tue May 13, 2025 4:23 pm
by Tobi72
This information is all described in the briefing and at the beginning in the victory conditions in English or German. However, I am not familiar with helpful translation programmes that can translate during the game.
Re: Campaign Collection for PAK-Mod
Posted: Tue May 13, 2025 7:10 pm
by bondjamesbond
Re: Campaign Collection for PAK-Mod
Posted: Tue May 13, 2025 9:20 pm
by bondjamesbond
Re: Campaign Collection for PAK-Mod
Posted: Wed May 14, 2025 6:14 pm
by bondjamesbond
Re: Campaign Collection for PAK-Mod
Posted: Wed May 14, 2025 7:05 pm
by Tobi72
In the play test, Tony achieved victory between 40 and 42 laps. Me too. The German Luftwaffe was fought down in 15-17 turns so that the bombers could be deployed.
These need experience from the previous missions so that they can neutralize the airfields, the Ki is smarter here because it converts the flak into AT units and thus recaptures the airfield.
After the test I increased the number of turns to 46, the visual range of the fighters as well, so that they don't have to search too much for the last German fighters and finally I extended the automatic refueling for the fighters and thus the combat time over Holland-Belgium, so that the player doesn't have to fly back and forth so often.
That should be enough for a victory.
Re: Campaign Collection for PAK-Mod
Posted: Wed May 14, 2025 7:08 pm
by Tobi72
The most important thing is to neutralize the airfields and destroy the anti-aircraft units on the airfields. Only then, if there is still enough time, can you fight the secondary targets.
Re: Campaign Collection for PAK-Mod
Posted: Wed May 14, 2025 11:41 pm
by bondjamesbond
Tobi72 wrote: ↑Wed May 14, 2025 7:05 pm
In the play test, Tony achieved victory between 40 and 42 laps. Me too. The German Luftwaffe was fought down in 15-17 turns so that the bombers could be deployed.
These need experience from the previous missions so that they can neutralize the airfields, the Ki is smarter here because it converts the flak into AT units and thus recaptures the airfield.
After the test I increased the number of turns to 46, the visual range of the fighters as well, so that they don't have to search too much for the last German fighters and finally I extended the automatic refueling for the fighters and thus the combat time over Holland-Belgium, so that the player doesn't have to fly back and forth so often.
That should be enough for a victory.
https://en.wikipedia.org/wiki/List_of_NATO_operations
P.s. Such an air mission would be good for modern motives like bombing of Yugoslavia and Iraq but there will be already other possibilities and speeds ))))) Also such air operations are carried out by Israel against Syria and Iran ) and the USA against the Hussites in the Sea of Marmara )
https://en.wikipedia.org/wiki/List_of_NATO_operations
Tobi72 wrote: ↑Wed May 14, 2025 7:08 pm
The most important thing is to neutralize the airfields and destroy the anti-aircraft units on the airfields. Only then, if there is still enough time, can you fight the secondary targets.

This time I flew and bombed better but still two hexes of the last aerodrome I couldn't bomb into the stone age so I lost but we will try in a month if I don't get bored I can do it with my eyes closed ))))
https://pikabu.ru/story/vvs_nato_sokryi ... kh_4497185
Re: Campaign Collection for PAK-Mod
Posted: Thu May 15, 2025 12:18 pm
by Tobi72
Update: The mission “Bloody Sky” has been reworked by me. The player now only has to neutralize 10 airfields instead of twelve.
The “Master of Sky” campaign can now be downloaded and added.
https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaign Collection for PAK-Mod
Posted: Thu May 15, 2025 8:22 pm
by bondjamesbond
So the furthest away you can not bomb ))))) I replayed the game and it seemed to me that Luftwaffe pilots are all tough aces, as well as anti-aircraft gunners ))) And it's debatable to organise a Dresden-type massacre here .....
https://en.wikipedia.org/wiki/Bombing_of_Dresden
Re: Campaign Collection for PAK-Mod
Posted: Fri May 16, 2025 3:34 am
by Tobi72
I didn't change anything about the units themselves in the update, I just reduced the victory condition and the number of objectives.
You can also set the campaign to level “Easy” when you first play it to get used to the, shall we say, “unfamiliar”. It was also new for me to create a pure air combat campaign.
I'm not sure what you wanted to tell me with the reference to Dresden, but I don't need to read up on it, I know enough about it from the stories of my family members who experienced the inferno first hand and thankfully survived. I deliberately chose only the military operations for this campaign.
Re: Campaign Collection for PAK-Mod
Posted: Fri May 16, 2025 3:50 am
by Tobi72
You could also try other tactics. For example, I bomb the flak first with strategic bombers and then I send tactical bombers to them when they are in AT mode, for example.
The “Bloody Sky” mission is probably the most difficult and unpleasant task in this campaign, I admit.