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Round 7: Supply and Upkeep

Posted: Mon Feb 12, 2024 6:43 am
by kronenblatt
SUPPLY
  • Armies are supplied to the extent provided through foraging in the hexes themselves (ports can also provide supply), as follows:
    Image
=> All armies are fully supplied this SUMMER round.

UPKEEP
  • Upkeep cost is paid in the Supply and Upkeep phase, after having received the round's Army Replacement Points, adding to the factions' current Army Replacement Points pools, as follows:
    • Pontus: 1 + 24 = 25.
    • Rome: 3 + 24 = 27.
    • Armenia: 5 + 8 = 13.
    • Egypt: 0 + 12 = 12.
    • Syria: 0 + 8 = 8.
  • Upkeep cost for each army amounts to 2 plus its current size in Army Replacement Points (i.e., 3, 4, 5, 6, 7).
  • After payment of upkeep costs, Army Replacement Points remain as follows:
    • Pontus: 6 (-19).
    • Rome: 10 (-17).
    • Armenia: 6 (-7).
    • Egypt: 2(-10).
    • Syria: 1 (-7).

Round 7: Recruitment (by Feb. 15)

Posted: Mon Feb 12, 2024 6:48 am
by kronenblatt
Instructions to be provided by way of Slitherine PM on February 15, 9 PM (Stockholm time) at the latest.

Reinforcing Existing Armies
  • Existing armies can in the Recruitment phase be reinforced up to size 5 (of its original size) in a controlled and unsieged town or city in a currently controlled province.
  • The cost of reinforcing an existing army amounts to twice the size increase in Army Replacement Points (e.g., 2 Army Replacement Points if reinforcing from size 3 to 4).
(Please note that reinforcing armies that lost or drew battles in the previous round will reduce their movement allowance, unless commanded by generals.)

Raising New Armies
  • A new army can in the Recruitment phase be raised in any hex containing a controlled and unsieged town or city and located in an originally controlled province, provided that there is no enemy army within 6 MP.
  • Armies can only be raised in sizes 2, 3, 4, and 5 (i.e., not 1).
  • The cost of raising a new army amounts to 4 plus twice such size in Army Replacement Points (i.e., 8, 10,12, 14).
Obtaining Generals
  • New generals (whether replacing killed ones or not) can be obtained at a cost of 4 Army Replacement Points, provided that the new general can then only appear in the hex of an army located in a controlled and unsieged town or city (whether the province is currently controlled or not).
  • Once having been obtained in such a way, the general will start commanding that army with immediate effect.

Round 7: Recruitment

Posted: Tue Feb 27, 2024 4:43 pm
by kronenblatt
Rome raises 1 size-3 army (V) in MYRA and increases Egypt Army I by 1 to size 4.

Pontus holds on to its ARP.

Round 7: Movement

Posted: Tue Feb 27, 2024 10:06 pm
by kronenblatt
Image

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Round 7: Battles

Posted: Tue Feb 27, 2024 10:08 pm
by kronenblatt
Battle 1
1.1 Syria Army II (1630 FP (4=5-1), edb1815) Seleucid 124-63 BC versus Egypt Army II (1570 FP (4=4-1), carpenkm) Ptolemaic 166-56 BC. Mediterranean Hilly.

Round 7: Battle outcome

Posted: Fri May 03, 2024 8:20 pm
by kronenblatt
Battle 1
1.1 Syria Army II (1630 FP (4=5-1), edb1815) Seleucid 124-63 BC versus Egypt Army II (1570 FP (4=4-1), carpenkm) Ptolemaic 166-56 BC. Mediterranean Hilly.
=> Egypt wins 57-32.
=> Syria Army II loses 2 => new army size = 3 => retreats 8-10 hexes to Antiochus.
=> Egypt Army II loses 1 => new army size = 3

Thread no longer updated

Posted: Thu May 16, 2024 9:31 pm
by kronenblatt
For the sake of keeping the administrative burden down, this campaign will be played out on the Discord server only and thus this thread not updated anymore.