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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Thu Feb 23, 2017 3:18 am
by CPI986
It would seem to be a better if you could post the fixed game_events.lua file instead. Every time I change the line, it shows the same "unexpected symbol error.

EDIT: Did it again with Notepad ++, works like a charm once more :D

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Fri Feb 24, 2017 3:09 am
by CPI986
To what do I change this line?

[23:06:02][13156][C]:-1(field random) game/game_events.lua:9813: bad argument #2 to 'random' (interval is empty)

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Fri Feb 24, 2017 12:49 pm
by Robotron
Change that to:

Code: Select all

ChangeFactionAlignment(game:GetFactionById(22), persia.alliance, math.random(0,((counter +2)/2)))

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Sat Feb 25, 2017 3:21 pm
by CPI986
It works once more. No more crashes to report.

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Tue Feb 28, 2017 9:23 pm
by Robotron
Since no more crashes were reported by guys actually playing this mod, I've updated the download link for the 3.4 update after fixing the last two crash reports.

V4.0 coming soon!

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Wed Mar 01, 2017 8:01 am
by TripleCP
Looking forward to the new version! Haven't had much time to play 3.4 as I've been in the middle of moving, but two quick observations:

IWANGOROD should be IVANGOROD to be consistent with the spellings of other Russian cities/fortresses
IZMIR was still usually called SMYRNA (its Greek name) up until 1930 or so.

Be wary of either weakening Austria-Hungary too much in order to duplicate its poor performance at the outset of the war, which was largely due to erratic decisions by Conrad.

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Wed Mar 01, 2017 1:55 pm
by Robotron
TripleCP wrote: Be wary of either weakening Austria-Hungary too much in order to duplicate its poor performance at the outset of the war, which was largely due to erratic decisions by Conrad.

The few responses I got from players rather show that Russia has trouble breaking into Galicia at all.

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Thu Mar 02, 2017 9:19 am
by TripleCP
Robotron wrote:
TripleCP wrote: Be wary of either weakening Austria-Hungary too much in order to duplicate its poor performance at the outset of the war, which was largely due to erratic decisions by Conrad.

The few responses I got from players rather show that Russia has trouble breaking into Galicia at all.
Really? I've usually found Russia to be overly strong (playing SP as both Entente and as Central Powers). The starting forces in Galicia were nearly even at the outbreak of war, and Russia's slight advantage would have been negated had Conrad not waffled on whether to deploy the 2nd Army against Serbia or in Galicia. Haven't played the latest version enough to judge, though. In general, though, I think a Russian breakthrough in Galicia should be fairly unlikely against a competent Austrian player.

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Thu Mar 02, 2017 2:39 pm
by Zombo
From a multi-player perspective, it's very difficult to take Lemberg as the Russians, and as good as impossible to replicate the historical AH rout - with the loss of Przemysl and all. Actually, playing CP (and, admittedly, adopting a defensive stance on the Serbian front with the smallest possible garrisoning) I generally manage to keep the whole of Galicia out of Russian hands

vs the AI, I wouldn't know

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Thu Mar 02, 2017 3:31 pm
by nehi
Zombo wrote:From a multi-player perspective, it's very difficult to take Lemberg as the Russians, and as good as impossible to replicate the historical AH rout - with the loss of Przemysl and all. Actually, playing CP (and, admittedly, adopting a defensive stance on the Serbian front with the smallest possible garrisoning) I generally manage to keep the whole of Galicia out of Russian hands

vs the AI, I wouldn't know
but thats fine, historically ah wasnt sure where to deploy all divisions, but u knew it and u placed many of them vs russia, so whats the problem? i see no one

i see no point in replaying history, especially when one side is not playing right notes

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Thu Mar 02, 2017 5:00 pm
by Zombo
I didn't refer to it as a problem, really

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Fri Mar 03, 2017 3:06 pm
by operating
Some of these changes are quite radical to me:

Agree on Bulgaria
have questions about air-force restrictions and when they take place? In general to your view I agree.
Senussi, I know nothing about, sounds interesting, wasn't the Libyan Desert in Italy?
Maybe give Entente an increase in transports to just prior (say 3-4 turns) to Gallipoli event to simulate the event? And does Entente lose the 2 naval fleets usually included with the event?
What's the difference between the German battlecruiser and the current armored cruiser?
At what point in 1914 did the British occupy Mesopotamia and at what point (turn) did Persia enter? Since we are talking about a 1914 scenario.
Where I don't have your mod I do not know what Russia's PP is, or status of SG disbandments? Or, what is the exact change to Russian 1915 supply change and when in 1915?
Agree to a point with Trento for the most part, AH is getting out of it pretty cheap IMHO.
With the capture of cities outside Germany "increase" food supplies? Or, if German convoys are getting to home ports?
Agree with historical Romania enter date.
Would the Constantinople Express still be tied to Bulgaria's status? It seems that Germans were in Turkey before that event, I could be wrong, at Gallipoli, Kut.
At some point you said turns would be one month periods. Has this been play tested? Might one month turns be winter only? And one month turns would drastically affect transports embarking and disembarking? Or for that matter convoys..



- Bulgaria would have joined CP, no matter whether gas was used or CP fell behind back in production too much
- both sides would have built no additional zeps and way less fighters since their strength was severely toned down
- Britain might be chasing the last remnants of the Senussi uprising in the Libyan desert
- no Gallipoli would have happened since the Entente player does not get an amphibious invasion force for free
- a German Battlecruiser would probably have guarded Constantinople
- there would likely be some skirmishing at the Mesopotamian front since Britain won't risk losing the oilfields at Abadan
- Russia might just recover from its catastrophic supply crisis of 1915
- Italy might still be out of the war after Trento was ceded by AH
- Germany would suffer from starvation
- Romania would probably just get ready to join Entente
- Turkey should be in a better shape with the Constantinople Express supplying bonus PP per turn

Okay, no more shameless product placement. ;)

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Fri Mar 03, 2017 5:04 pm
by Robotron
Dear valued customer, here are the answers to your questions provided by the PotzBlitz-Devteam.
For future questions please assign a number to each of your questions to facilitate a proper response without the Devteam going nuts.
operating wrote:have questions about air-force restrictions and when they take place?
They take place from the very beginning: fighters and zeps have almost no chance to cause damage or loss of efficiency. This will change around 1915 when the "sync-guns" got researched. Zeps and bombers will become useful only near the end of the game either for combat or strat bombing.
operating wrote:Senussi, I know nothing about, sounds interesting, wasn't the Libyan Desert in Italy?
No, the Lybian Desert was in fact in Northern Africa. (:P)It's a special event that spawns a handful of Arab units under Turkish control which are in half supply to harass the Brits spawing from the desert west of Alexandria.
operating wrote:Maybe give Entente an increase in transports to just prior (say 3-4 turns) to Gallipoli event to simulate the event? And does Entente lose the 2 naval fleets usually included with the event?
No, the Entente already has a tremendous superiority in the Med Sea. There is NO need to gift it any more units. If the Entene player wants a Gallipoli he has to conduct it himself, however stupid it might be.
operating wrote:What's the difference between the German battlecruiser and the current armored cruiser?
A Battle Cruiser is a mix between a Dreadnought and a Pre-Dread combined with great speed and a LOS of 3.
operating wrote:At what point in 1914 did the British occupy Mesopotamia and at what point (turn) did Persia enter? Since we are talking about a 1914 scenario.
British occupation of Abadan (at the northernmost coast of the Persian Gulf) will usually happen in 1914 (or in 1915 if Turkey is still not in war). Persia might enter as soon as 1916 if things go VERY wrong for CP but is usually expected to join as early as 1917/18 in multiplayer.
operating wrote:Where I don't have your mod I do not know what Russia's PP is, or status of SG disbandments? Or, what is the exact change to Russian 1915 supply change and when in 1915?
SGs in PotzBlitz don't cost maintenance. Russia will suffer from the "Russian Supply Crisis" in 1915, preventing efficiency recovery from rest and causing most of the Russian units to drop to an efficiency status of zero after a few turns. Also Russia will lose almost all PP during that phase which might start as soon as 1915, The crisis might be shortened by Russian minister Polivanov stepping in via event and might be lengthened by Rasputin kicking out Polivanov.
operating wrote: Agree to a point with Trento for the most part, AH is getting out of it pretty cheap IMHO.
No, the ceding of Trento will cause a hefty loss of morale to AH and will cause additional calls for independence by the ethnics groups in AH once Emperor Franz dies sometime in 1916.
operating wrote: Will the capture of cities outside Germany "increase" food supplies? Or, if German convoys are getting to home ports?
Yes: conquering minor and major nations will raise German/Austrian food supplies. Making either France or Russia surrender will solve the problem of the British Blockade for good.
operating wrote: Would the Constantinople Express still be tied to Bulgaria's status? It seems that Germans were in Turkey before that event, I could be wrong, at Gallipoli, Kut.
Bulgaria has to join CP for the Express to take effect. Usually this will be around summer/autumn 1915.
operating wrote:At some point you said turns would be one month periods. Has this been play tested? Might one month turns be winter only? And one month turns would drastically affect transports embarking and disembarking? Or for that matter convoys..
Of course that has been playtested. All other variables have been changed to keep the game in sync.

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Sat Mar 04, 2017 9:20 pm
by Moreau
What's the difference between the German battlecruiser and the current armored cruiser?
The battlecruiser is basically faster then the dreadnought but weaker in "health" and firepower slightly

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Sat Mar 04, 2017 10:23 pm
by Robotron
Moreau: exactly, a BattleCruiser only has to fear a true Dreadnought. It has superior firepower and movement to Armoured Cruisers or Pre-Dreads and has a superior LOS. It will also only take 8 turns to build instead of 12 compared to a Dreadnought and will currently cost 40PPs instead of 45 for a Dread.

I'm wondering whether lowering the PP cost for BCs to 30 and BBs to 35 would be okay....

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Sun Mar 05, 2017 11:18 am
by Zombo
hi Robo,

just to tell you I managed to convert another couple of friends to your mod and we're all dying to try the 4.0

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Sun Mar 05, 2017 5:55 pm
by Robotron
@Zombo: thanks for spreading the word but patience is still required.

Right now I'm including two rather important "what-if" choice events and I'd like to hear whether you guys agree with the consequences.
Both are very low chance events that can be chosen at the start of the game.

1. Germany demands right of passage through Belgium (this event will be available on turn 3 only)
- puts all empty hexes in Belgium under German ownership
- raises Belgium alignment to 50 (perfectly neutral)
- every time a German unit enters Belgian territory a D8 is rolled and the total number of German units already in Belgium is added to the roll. If the total is 8 or more the French will be activated. Else the French will be activated on turn #4

Q: How should the other nations react? Should this delay British war entry since Belgium was not attacked? I feel there should be some downside for Germany too even if the chance for the event to be successful is very low (maybe 20%).

2. Austrian Ultimatum to Serbia (this will be available on turn 1 only)
- this will turn whole Serbia into a vassal of AH, deleting any Serbian units. All hexes will be controlled by AH.
- As a consequence Russia will declare war on turn 1 on AH.

Q: How should the other nations, especially the Balkan react?

Looking forward to your opinions.

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Mon Mar 06, 2017 12:39 pm
by Zombo
Hi Robo

Regarding the right of passage, I think the chance of obtaining it should be closer to 10%, as the French and British would have put a lot of pressure on the Belgians. British intervention may be delayed a little, but not much, because the British nightmare was to have German naval bases on the Channel, invasion of right of passage would have made no difference.
The French would have reacted immediately, possibly even entering Belgium themselves.
I think it should require a heavy investment in politics/diplomacy for a very small chance of success.

Serbian ultimatum: with Russia declaring war all the same it is difficult to imagine that Serbia (the Army, the Nationalist Leagues, etc) would have accepted to remain a submitted vassal of Austria. Anyway as a vassal the Serbs should not give their PPs away (or the Belgians to the German, if they grant right of passage) , and I don't think the ultimatum included access to AH military units on Serb territory (the only point the Serbs rejected, if I remember well, was an issue related to the autonomy of their police..)

Maybe the "Serbs accept ultimatum" only change should be that the Serbs starts neutral and with a much lower morale

POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Mon Mar 06, 2017 5:06 pm
by Vokt
Agree with Zombo here. 10% chance of getting the right to passage and no Serbia submission to Austria-Hungary which, as he points out, would have been unlikely to occur in real life.

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Mon Mar 06, 2017 6:43 pm
by Robotron
I won't totally rule out a certain chance for Serbia to submit to AH to allow a means for players to at least have a chance to try out this admittedly rather unlikely string of alternate history.
The unlikeliness of the event will be reflected by the low % chance for success.
Also the event will not be guaranteed to be selectable at the start of every game in the first place and it will require AH to a) not cross the Serbian border and b) not conduct any attack on Serbian units.
Also Serbia will gain a slight morale gain for defying the ultimatum, maybe even some pp and manpower for procrastinating its answer.

What I'm really interested in is what you guys think could be the consequences in change of alignment for the Balkan states. Else I'll just shift Bulgaria a bit closer to Entente because of the lost opportunity to take revenge on Serbia and bite off some territory. Not sure about Greece though.
Zombo wrote: Maybe the "Serbs accept ultimatum" only change should be that the Serbs starts neutral and with a much lower morale
This could be indeed be one alternative outcome.