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Re: Erik's Multiplayer scenarios

Posted: Sat Aug 01, 2020 10:12 am
by Erik2
conboy wrote: Fri Jul 31, 2020 4:10 pm I put up three challenges, with me on each faction. Erik, you better git on them!
pw erik

conboy
oki, we're back on the Rhine.

Re: Erik's Multiplayer scenarios

Posted: Mon Aug 10, 2020 1:46 pm
by LynxCom
The link for Anzio is not working.

Re: Erik's Multiplayer scenarios

Posted: Mon Aug 10, 2020 5:29 pm
by ulfSjolinder
Playing Market-Garden as Allied. The German has a number of Supply Sources and Fuel Depot. Was is the effect of destroying his Fuel Depots ? Where can I find info about similar things ? The info in the manual was not clear enough. Thanks.

2v1 Anzio 2.1

Posted: Tue Aug 11, 2020 8:54 am
by Erik2
2v1 Anzio 2.1
Link updated in first post.

Completly new version; smaller map, better OOB and changed objectives.

Updated from 2.0 currently in testing:
US/UK units are now core, except paras/commandos/rangers and naval vessels.
Resource income doubled for all factions.
Added 3 land and 2 air commanders for all factions.

3vAI Operation Varsity 2.4

Posted: Tue Aug 11, 2020 9:18 am
by Erik2
3vAI Operation Varsity 2.4
Link updated in first post.

Fixed UK para income
Exchanged Churchill AVREs with Shermans
Better commander assignments
Additional exit locations

Re: Erik's Multiplayer scenarios

Posted: Tue Aug 11, 2020 2:23 pm
by LynxCom
A small request - can you make 1v1 for Race for Tunis (without any AI controlled units)?

Re: Erik's Multiplayer scenarios

Posted: Tue Aug 11, 2020 4:20 pm
by Erik2
LynxCom wrote: Tue Aug 11, 2020 2:23 pm A small request - can you make 1v1 for Race for Tunis (without any AI controlled units)?
There is already a 2v2 Race for Tunis. It works fine and is a better simulation of the various commands than 1v1 would be.

Re: Erik's Multiplayer scenarios

Posted: Wed Aug 12, 2020 9:25 pm
by Chema_cagi
Been playing Market Garden 2vsAI v. 1.2, still on the 16th turn, but I'm enjoying it a lot so far. I would like to make some comments and suggestions, though:

1. On the third scottish airborne replacement, there's one 6 pounder AT battery that seems to have fallen to the ground and must make the road on foot :) (=does not enter airborne)

2. I would suggest to place all the british aircraft into the RAF-great britain group (the main ground force). As they are now, you will rarely replace them stealing points from the airborne brigade

3. I don't know much in detail about the campaign, but for being an airborne operation it seems they are the germans who have the air superiority

4. Maybe a note could be added about the useless fuel depots everywhere, or make them somehow useful (i.e., adding some secondary objective, don't know)


But above all thanks for making such an enjoyable scenario, Erik

Re: Erik's Multiplayer scenarios

Posted: Thu Aug 13, 2020 5:47 pm
by Erik2
Chema_cagi wrote: Wed Aug 12, 2020 9:25 pm Been playing Market Garden 2vsAI v. 1.2, still on the 16th turn, but I'm enjoying it a lot so far. I would like to make some comments and suggestions, though:

1. On the third scottish airborne replacement, there's one 6 pounder AT battery that seems to have fallen to the ground and must make the road on foot :) (=does not enter airborne)

2. I would suggest to place all the british aircraft into the RAF-great britain group (the main ground force). As they are now, you will rarely replace them stealing points from the airborne brigade

3. I don't know much in detail about the campaign, but for being an airborne operation it seems they are the germans who have the air superiority

4. Maybe a note could be added about the useless fuel depots everywhere, or make them somehow useful (i.e., adding some secondary objective, don't know)


But above all thanks for making such an enjoyable scenario, Erik
Thanks for the feedback, added to a new list.
1) I'll add transport to non-para units.
2) Good suggestion
3) The Germans historically scraped together some 300+ aircraft for one major raid. I think there was a second smaller one as well.
4) The fuel depots must be destroyed and their locations captured to make sure the Germans reinforcing the map edges arrive out opf supply.

Re: Erik's Multiplayer scenarios

Posted: Thu Aug 13, 2020 8:54 pm
by LynxCom
Erik2 wrote: Tue Aug 11, 2020 4:20 pm
LynxCom wrote: Tue Aug 11, 2020 2:23 pm A small request - can you make 1v1 for Race for Tunis (without any AI controlled units)?
There is already a 2v2 Race for Tunis. It works fine and is a better simulation of the various commands than 1v1 would be.
Those various commands are sometimes a problem. :) In this map playing as Allies you need to know very well what to do to have a chance against Axis and their ground units.


Btw I am playing Merrill´s Marauders scenario. I guess these air units should be reinforcements:

Image

They are set as "neutral" though.

Re: Erik's Multiplayer scenarios

Posted: Fri Aug 14, 2020 8:00 am
by Erik2
Merril's is a very old scenario. i'll take a look at it.

Re: Erik's Multiplayer scenarios

Posted: Sun Aug 16, 2020 4:50 pm
by eenge32
I'm currently playing Bulge to the Rhine as the German. I can go to me Basket of available to deploy units and I see a FW190 an ME190 and two bunkers (WIlhemshaven and Bremerhaven). I have plenty of resource points available but I don't seem to be able to deploy them anyway. I've been successfully deploying other units that I have resurrected from the destroyed units tab. Are these simply not deployable?

Re: Erik's Multiplayer scenarios

Posted: Sun Aug 16, 2020 5:44 pm
by Erik2
Are you sure these are core units?

2v1 Anzio 2.2

Posted: Wed Aug 19, 2020 9:34 am
by Erik2
2v1 Anzio 2.2
Link updated in first post.

Allied units are now core.
Reduced no of turns from 60 to 50
Removed some air and AA units for all factions.

3vAI Operation Varsity 2.5

Posted: Wed Aug 19, 2020 11:06 am
by Erik2
3vAI Operation Varsity 2.5
Link updated in first post.

Allied infantry, para and tank units are now core.
All objectives are shared between Allied factions.

1v1 Merrill's Marauders 1944 v9.1

Posted: Wed Aug 19, 2020 12:09 pm
by Erik2
1v1 Merrill's Marauders 1944 v9.1
Link updated in first post.

All units start at full strength core units
All units except the Chinese start a unit exp = 2/3
Fixed Japanese air reinforcements
Added more commanders
Doubled all resource income
Cleaned up objectives
Cleaned up specifications

2v1 Luzon 1941-42 1.1

Posted: Wed Aug 19, 2020 1:49 pm
by Erik2
2v1 Luzon 1941-42 1.1
Link added in first post.

Update from current beta-testing:
Added 3 Japanese construction grps
Doubled all faction resource income
Added secondary objectives

Re: Erik's Multiplayer scenarios

Posted: Wed Aug 19, 2020 4:25 pm
by LynxCom
Thanks, Erik.

Re: Erik's Multiplayer scenarios

Posted: Thu Aug 20, 2020 11:48 am
by Brenmusik
This is what I see after installing 1.1
Luzon1.1= 1.jpg
Luzon1.1= 1.jpg (38.26 KiB) Viewed 2126 times
To make it clear, hopefully, there were two Luzon 1.0 inside choose a game to post, with subtle variations in the mini-map
but one of each inside Senarios. I have taken the original Luzon out of the Senario folder (which means our current games are on hold).

Re: Erik's Multiplayer scenarios

Posted: Thu Aug 20, 2020 3:10 pm
by Erik2
I have checked 'everything', Luzon folder and content looks fine.
Checked the download ok.
Maybe something happened during your download/install?