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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Sat Nov 23, 2019 5:37 pm
by terminator
nono hard et heavy wrote: Sat Nov 23, 2019 4:44 pm Hello PHCAS.
Problems with the new uptade (0.033)
Greetings.
Not for me :

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Capture d’écran (504).jpg
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PS: if we had a complete installation, it would avoid many problems for some people :idea:

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Sat Nov 23, 2019 5:47 pm
by nono hard et heavy
terminator wrote: Sat Nov 23, 2019 5:37 pm
nono hard et heavy wrote: Sat Nov 23, 2019 4:44 pm Hello PHCAS.
Problems with the new uptade (0.033)
Greetings.
Not for me :


Capture d’écran (503).jpg



Capture d’écran (504).jpg


PS: if we had a complete installation, it would avoid many problems for some people :idea:
Hello Terminator.
I think you managed to install this mod with JSGME. I never did. Maybe that's where my problem comes from. I will try to reinstall it with GME.
Greetings.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Sat Nov 23, 2019 6:04 pm
by phcas
For Everybody, AKRebel puts the mod/updates online. Questions about that and installation please to him.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Sat Nov 23, 2019 8:55 pm
by AKRebel
phcas wrote: Sat Nov 23, 2019 6:04 pm For Everybody, AKRebel puts the mod/updates online. Questions about that and installation please to him.
I will prepare a total download

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Sat Nov 23, 2019 9:56 pm
by AKRebel
Here is the full download of V0.033

the first post is updated

http://www.mediafire.com/file/s2vmc0z2j ... l.rar/file

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Sun Nov 24, 2019 8:28 am
by terminator
nono hard et heavy wrote: Sat Nov 23, 2019 5:47 pm Hello Terminator.
I think you managed to install this mod with JSGME. I never did. Maybe that's where my problem comes from. I will try to reinstall it with GME.
Greetings.
Yes, I managed to install this mod with JSGME. I’m not sure that will solve all your problems because the principle is always the same, there are only small differences. The main advantage is that it is very easy to uninstall or reinstall the mod. If you know how to use JSGME correctly it could solve many of your problems.
With JSGME, I installed the PAK-MOD in a MODS folder. I guess you made a new installation of the game PanzerCorps where you installed over the PAK-mod by overwriting the files ?

PAK-Mod.JPG
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Sun Nov 24, 2019 9:13 am
by nono hard et heavy
terminator wrote: Sun Nov 24, 2019 8:28 am
nono hard et heavy wrote: Sat Nov 23, 2019 5:47 pm Hello Terminator.
I think you managed to install this mod with JSGME. I never did. Maybe that's where my problem comes from. I will try to reinstall it with GME.
Greetings.
Yes, I managed to install this mod with JSGME. I’m not sure that will solve all your problems because the principle is always the same, there are only small differences. The main advantage is that it is very easy to uninstall or reinstall the mod. If you know how to use JSGME correctly it could solve many of your problems.
With JSGME, I installed the PAK-MOD in a MODS folder. I guess you made a new installation of the game PanzerCorps where you installed over the PAK-mod by overwriting the files ?


PAK-Mod.JPG
Hello Terminator.
Yes. And it worked. I installed the mod and updates with JSGME. I will see if the Polish scenario works correctly (images from the previous message where you noticed that you had no problems, unlike me).
Thank you for your advice and have a good day.
Bruno.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Sun Nov 24, 2019 9:31 am
by nono hard et heavy
Hello.
In the advanced options, there is this choice. What should be selected? What is your recommendation, preference?
Greetings.
Advanced options.png
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Mon Nov 25, 2019 8:31 am
by glaude1955
Hello Bruno,

I select preset because if I remember correctly, the other options lead to an impossibility to play.

Regards
Yves

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Mon Nov 25, 2019 11:36 am
by nono hard et heavy
glaude1955 wrote: Mon Nov 25, 2019 8:31 am Hello Bruno,

I select preset because if I remember correctly, the other options lead to an impossibility to play.

Regards
Yves
Thanks Yves :D

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Mon Nov 25, 2019 5:46 pm
by nono hard et heavy
terminator wrote: Sat Nov 23, 2019 5:37 pm
nono hard et heavy wrote: Sat Nov 23, 2019 4:44 pm Hello PHCAS.
Problems with the new uptade (0.033)
Greetings.
Not for me :


Capture d’écran (503).jpg



Capture d’écran (504).jpg


PS: if we had a complete installation, it would avoid many problems for some people :idea:
Hello Terminator.
I have now no problem. I can see this pictures :D
Greetings.
Bruno

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Mon Nov 25, 2019 9:40 pm
by phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Mon Nov 25, 2019 11:41 pm
by phcas
bbb.jpg
bbb.jpg (51.81 KiB) Viewed 4190 times
Hi

Update v0.034 will be online soon now. In this update the (Beta) Big Battle of Britain scenario. Because this is only a Airbattle this is the first scenario of this kind I made. It's supported with 83 color photo's and some GIF movies. The scenario has 29 turns and you will need them to win. It's not finished. A lot of Heroes still have to be added. It will come in the next updates.

I will ask you people of the forum to test this scenario. Is the balance OK? Is it impossible to win or to easy? Please give feetback so we can improve things. Maybe some people find it boring to only play with aircraft but I can tell you it's a Challence. You have to destroy enough ships, radar sites, Londen city hexes and British aircraft. Beside that you have to pickup downed pilots. Well take a look and tell us your feedback..............Thanks

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Tue Nov 26, 2019 3:25 pm
by PanzerCro
If I install this mode and play Grand Campaign, will I have new units looks ? :)

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Tue Nov 26, 2019 3:27 pm
by phcas
PanzerCro wrote: Tue Nov 26, 2019 3:25 pm If I install this mode and play Grand Campaign, will I have new units looks ? :)
Yes :)

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Wed Nov 27, 2019 8:03 am
by guuzidi
phcas wrote: Mon Nov 25, 2019 11:41 pm bbb.jpg

Hi

Update v0.034 will be online soon now. In this update the (Beta) Big Battle of Britain scenario. Because this is only a Airbattle this is the first scenario of this kind I made. It's supported with 83 color photo's and some GIF movies. The scenario has 29 turns and you will need them to win. It's not finished. A lot of Heroes still have to be added. It will come in the next updates.

I will ask you people of the forum to test this scenario. Is the balance OK? Is it impossible to win or to easy? Please give feetback so we can improve things. Maybe some people find it boring to only play with aircraft but I can tell you it's a Challence. You have to destroy enough ships, radar sites, Londen city hexes and British aircraft. Beside that you have to pickup downed pilots. Well take a look and tell us your feedback..............Thanks
Can't wait to try this kind of scenario. Preview looks so interesting :)

Two additional questions (as always :) ), if you don't mind:

1) considering the very fast (in my opinion) pace of your work, can we expect the Greece/Balkan scenario till the end of this year? The perspective of graphic unification/optimization of Italian, Greek, Yougoslavian, etc. units looks very appealing, also in the context of playing some DLC's :)
2) and the second thing - I know that agenda of you both included, in the first stages, the creation of "big scenarios". But looking to the future, have you ever considered building completely new campaigns? I believe, we have never had an occasion to play, e.g. French, Polish or Dutch campaign (yeah, we heard here in Poland about the battle of Mill, Rotterdam, Hague, Grebbeberg, Dutch participation in the Borneo campaign, etc. :) )? I think, that with your mod absolutely everything is possible now ;)

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Wed Nov 27, 2019 11:45 am
by phcas
Hello Guuzidi,

1) Greece/Balkan will be the next Big scenario 94x114 hexes. A lot of Research have to be done but before the end of the year it must be ready.
2) We first focus on the Big scenarios. Big Barbarossa will be a lot of work and the Final Germany scenario to. After we finished that there will come time for other scenarios/campaigns

Greetings PHCAS

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Wed Nov 27, 2019 7:31 pm
by phcas
Who can help me?

I need something from a Hex action.

I want to change the dark (Impasseble) hexes to be gone with a hex action.

If thats impossible

I want to appear the "unit purchase" hexes with a hex action.

Who can tell me how?
editor.jpg
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Wed Nov 27, 2019 7:48 pm
by MjrOu812
You could try getting a hold of massi...he knows a thing or two about tile modding, but I don't no if he is still plugged in to the panzer corps community?

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Thu Nov 28, 2019 8:16 am
by terminator
I don't know how "Hex Action" works.
I will make some tests to see how it works.

First test = add new Flags:

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