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Re: POTZBLITZ V6.1 (BETA), OCT 9th

Posted: Tue Oct 09, 2018 9:27 pm
by Robotron
Aha, the first bug, been about time! ^^

Thanks nehi, for reporting. Here is the link for the corrected script (updated in opening post too)

https://drive.google.com/open?id=1AxOtb ... o_Wivkx6qt

300+ clicks for V6 since upload. Not bad. :)

Re: POTZBLITZ V6.1 (BETA), OCT 9th

Posted: Wed Oct 10, 2018 4:57 pm
by nehi
some more

[18:23:26][4296]ui/main_hud.lua:1983(field SelectHex) ui/main_hud.lua:1983: attempt to index field 'originalFaction' (a nil value)

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Wed Oct 10, 2018 5:14 pm
by Robotron
Battlefield script medic to the rescue!
Phew...it was just a flesh wound. :P

fixed:

https://drive.google.com/open?id=1_DYMy ... NJ0NQ6VV4X

Link updated in opening post too.

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Mon Oct 22, 2018 10:32 pm
by Robotron
Yay, more than 50.000 clicks. Not bad for a mod for such an old game. :mrgreen:

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Tue Oct 23, 2018 11:12 am
by nehi
Robotron wrote: Mon Oct 22, 2018 10:32 pm Yay, more than 50.000 clicks. Not bad for a mod for such an old game. :mrgreen:
and older versions had? its maybe more than all owners, bit suspicious number 8)

mp in vanilla looks definitely dead, even password free games are still remaining there unaccepted

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Thu Oct 25, 2018 10:06 am
by Zombo
Can someone confirm multi-player is stable?

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Thu Oct 25, 2018 2:29 pm
by Robotron
Is anybody playing this thing at all (besides nehi)?

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Thu Oct 25, 2018 5:01 pm
by Zombo
Well, I have at least half a dozen friends (+ me, of course) who really enjoyed the last iteration but only play mp, and are waiting for my signal. (They did find it frustrating to have to give up on the game, after long hours enjoying it, because of the bug, so kinda want to be sure this time they can enjoy it throughout)
plus i have some Candian dudes, including one that translated the original game rules into French, that are willing to give it a go (at my signal that the game is stable, too).

I am willing to give it a test run if you, my dear Robotron, are willing to be my sparring partner (not in sharp competitive mode, just to go through the mp game rapidly and see how it fares.)

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Thu Oct 25, 2018 9:14 pm
by Robotron
@Zombo: so, if your friends enjoyed the last versions then I'm asking myself why they don't jump at the chance to test the new version no matter whether there might be bugs or not?

I'm just the modder. You guys are the PLAYERS.

I invested a hell of a lot of my time to bring the game to a new level.

Is it too much to ask the few players left to invest at least some time do some testing on their own?

But maybe I should not be kidding myself, this game is so very dead that besides myself only two guys are left to play with.

This is quite disheartening to say the least.

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Fri Oct 26, 2018 8:14 am
by guuzidi
Hi guys!

First of all - it's my first post on the forum, so... hello everyone. I'm really glad to be here :)

@Robotron : Very big thanks for your huge work. I need to say, that I'm veteran of board wargames and hex games strategy, with special reference to Panzer General series, since the early 90'. Unfortunately, I heard for the first time about the Commander: The Great War just few weeks ago. I was afraid (after watching the gameplay's and reading the reviews) that the game may be deprived of depth and quickly become repetitive, tedious. I have also heard about the problems with AI (leaving the Western Front by the Allied Forces after Italy's accession to war, etc.).

Fortunately, I saw the info about your mod, and now I'm fully decided to buy this game (I hope this weekend). I'm interested in the singleplayer only, so I hope you you will not stop creating new versions of the mod in the future :)

But the most important thing - and what mobilized me to register on the forum and write this post - the fact that the forum is not very active and new users do not appear too often does not mean that the game is dead :)

Best regards!

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Fri Oct 26, 2018 2:57 pm
by nehi
thats it, laziness

even in times with living mp just few were going to forum

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Fri Oct 26, 2018 6:18 pm
by Robotron
@Zombo: you DO know that creating double accounts is not tolerated, right? :mrgreen:

*just joking*

@guuzidi: thanks for the laurels, it helped boosting my morale. ^^

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Fri Oct 26, 2018 10:08 pm
by Zombo
What can I say, Robotron, what can I say...

Of course I think everyone who owes this mod a good many hours of entertainment could and should contribute to the testing, as I offered myself.

But then, I can't force anyone either. Most folks have a passive consumer attitude, and some, I dare say, with some reason considering their Real Life commitments...
I'd say you can reasonably count on 10 - 30 people playing the mod without ever wanting to intervene on the forum. Back in the days, I personally knew half a dozen at least

I've been spreading the word, with some success. and I'm still willing to test mp. Even to take a brutal beating by Nehi if need be. Nehi, up for it?

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Sat Oct 27, 2018 8:15 pm
by guuzidi
Good evening!

In reference to my last post, I just bought the Commander: The Great War game. Bearing in mind the fact, that the Potblitz mod was the main reason of my interest in the game, my first step was to download and install the mod.

After instalation I tried to start the game and everything runs smooth. I launched the Central Power campaign and it seems ok. My second quick test was to run the Entente campaign and... first concern. Immidiately a couple of events pops up including "USA surrenders" and "Serbia surrenders". As a consequence, in my first turn, there is no Serbia state at all and I am forced to use only Russian forces. Serbian units just disappeared.

I install the Potblitz mod v.4.70 (from the first post link) and after that the Potblitz v.6.2 mod (also from the first post). Can you tell me something about such situation? The installation process was unsuccessful or maybe it's intended intention of mod Creator?

I will be grateful for all tips and advices.

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Sat Oct 27, 2018 11:06 pm
by nehi
guuzidi wrote: Sat Oct 27, 2018 8:15 pm My second quick test was to run the Entente campaign and... first concern. Immidiately a couple of events pops up including "USA surrenders" and "Serbia surrenders". As a consequence, in my first turn, there is no Serbia state at all and I am forced to use only Russian forces. Serbian units just disappeared.
it seems very odd, havent u run 1914 scenario instead of potzblitz 2nd time?

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Sun Oct 28, 2018 1:58 pm
by guuzidi
Hi!

I have tried to run the Entente campaign few times after my last post - the same effect (the Potblitz campaign has been chosen, so I beleive, that is not the case). Serbian units dissappeared, Serbia falls and Russia entry to Entente alliance with first turn.

As I said before, CP campaign run without complications. But I notice some serious problem after 16 turn of my game. After end of my turn the game freeze. It takes place suddenly, when AI moves are processing (last information on the screen is about naval AI moves). The map automatically "jump" into the turkish region (russo-turkish border near Sarikamish), I hear the characteristic sound of turning of sheets of paper - like the event pops up - and... the game turns off. It is very likely that in the next turn Turkey should join the war. Maybe this is some kind of bug related with Turkey entry war?

I don't know if it matters, but I am using the steam version of the game.

Thanks in advance for your professional help.

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Sun Oct 28, 2018 2:05 pm
by nehi
guuzidi wrote: Sun Oct 28, 2018 1:58 pm Hi!

I have tried to run the Entente campaign few times after my last post - the same effect (the Potblitz campaign has been chosen, so I beleive, that is not the case). Serbian units dissappeared, Serbia falls and Russia entry to Entente alliance with first turn.

As I said before, CP campaign run without complications. But I notice some serious problem after 16 turn of my game. After end of my turn the game freeze. It takes place suddenly, when AI moves are processing (last information on the screen is about naval AI moves). The map automatically "jump" into the turkish region (russo-turkish border near Sarikamish), I hear the characteristic sound of turning of sheets of paper - like the event pops up - and... the game turns off. It is very likely that in the next turn Turkey should join the war. Maybe this is some kind of bug related with Turkey entry war?

I don't know if it matters, but I am using the steam version of the game.

Thanks in advance for your professional help.
ive got like no issues, dont say such critical, but...

*ive tried clean install just now, its broken as u described, so u have to wait for robotrons magical hands 8-)*

i had previous versions of potzblitz, updated to the latest, which is working fine, i guess there is something missing in instalation files

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Sun Oct 28, 2018 2:22 pm
by guuzidi
Thank you for advices.

I made the installation by 4.7 ver. and 6.2 ver. of the mod using the links on the first post. I am quite sure, that I copied the data folder from the 4.7 ver. and after that applied the 6.2 ver. in the same way. I will try to make the reinstall of the game. I hope it will help, becasue the game (with the Potblitz mod of course) really impressed me.

EDIT: Ok, so I'm not alone with my problem. Ahh, I really hope it can be fixed :(

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Sun Oct 28, 2018 2:51 pm
by Robotron
Which versions of the vanilla install were used? V1.66 is mandatory.

Re: POTZBLITZ V6.2 (BETA), OCT 10th

Posted: Sun Oct 28, 2018 2:58 pm
by guuzidi
Hi,

@Robotron: in my case - version 1.6.6. I believe it's not possible to install another version from the steam app level (fresh install, moreover - first install ever on my PC).