Re: Free France Campaign
Posted: Wed Feb 03, 2021 10:22 pm
This is how Fezzan is going to work (download the image for a larger view):
Tunisia and Algeria are off-limits for everybody - for OOB purposes, it's neutral territory. I will have something in the text about not wanting a Free French intrusion to upset negotiations with the Vichy French in North Africa.
The player is tasked with conquering Fezzan. While he is doing so, the front between the British Eighth Army and Panzerarmee Afrika (blue box) is automatically and continually moving west toward Tripoli. I have it timed so that Montgomery arrives in Tripoli on Turn 32, stays there for three days, and then proceeds further west on Turn 36 (he arrives at the Tunisian border on Turn 40/41 which is the end of the scenario.
As I said, the player is conquering Fezzan in the meanwhile. At some time to be determined, he is invited to link with Montgomery in Tripoli which can be done any time before the end of the scenario. If he gets there while Montgomery is in Tripoli, or even better, before he arrives, that awards a secondary objective.
The invitation to link with Montgomery comes with instructions and authorization to take the six villages on the main road north into Tripoli (green circles). Taking those satisfies another primary objective. The last primary objective is to link with Montgomery by occupying the northernmost village. As I said, that can be any time before the end of the scenario but if he does it before January 20 (Turn 36) while Montgomery is still in town: Bonus.
But if the player ignores instructions and takes any other location in Tripolitania (red arrows), or takes one of the main road villages too soon, everything is failed except for the Conquer Fezzan primary objective and the result is at best a Draw (which means he plays the scenario again, if he is playing the campaign). That is the "Dismissed!" message in my previous post.
Everything will be explained and properly marked. For example, all locations in Tripolitania are secondary VPs while all those in Fezzan are primary VPs. (Locations in Tunisia and Algeria are just plain capture point flags.) The player is told not to take any secondary VPs unless authorized.
Which brings me to something that I have been thinking about all the time that I designed these objectives. This is not a puzzle. I don't like puzzles, either, when it comes to wargaming. But I do believe in thinking like a commander (such as knowing to prioritize defending the coastal guns with torpedo planes in Operation Lila Denied rather than chasing after capital ships) and I do believe in reading instructions and being guided by them (such as an officer would obey orders in a politically ticklish situation such as Fezzan or face the consequences).
Some players don't like such a cerebral approach. They don't like to read or think too much and prefer to barge ahead in a "shoot 'em up and ask questions" later style. That is not my style. I prefer a "thinking man's OOB" and that is how I am going to keep designing.
For one thing, that is also how I want to play this game, and specifically this campaign someday, myself.
Tunisia and Algeria are off-limits for everybody - for OOB purposes, it's neutral territory. I will have something in the text about not wanting a Free French intrusion to upset negotiations with the Vichy French in North Africa.
The player is tasked with conquering Fezzan. While he is doing so, the front between the British Eighth Army and Panzerarmee Afrika (blue box) is automatically and continually moving west toward Tripoli. I have it timed so that Montgomery arrives in Tripoli on Turn 32, stays there for three days, and then proceeds further west on Turn 36 (he arrives at the Tunisian border on Turn 40/41 which is the end of the scenario.
As I said, the player is conquering Fezzan in the meanwhile. At some time to be determined, he is invited to link with Montgomery in Tripoli which can be done any time before the end of the scenario. If he gets there while Montgomery is in Tripoli, or even better, before he arrives, that awards a secondary objective.
The invitation to link with Montgomery comes with instructions and authorization to take the six villages on the main road north into Tripoli (green circles). Taking those satisfies another primary objective. The last primary objective is to link with Montgomery by occupying the northernmost village. As I said, that can be any time before the end of the scenario but if he does it before January 20 (Turn 36) while Montgomery is still in town: Bonus.
But if the player ignores instructions and takes any other location in Tripolitania (red arrows), or takes one of the main road villages too soon, everything is failed except for the Conquer Fezzan primary objective and the result is at best a Draw (which means he plays the scenario again, if he is playing the campaign). That is the "Dismissed!" message in my previous post.
Everything will be explained and properly marked. For example, all locations in Tripolitania are secondary VPs while all those in Fezzan are primary VPs. (Locations in Tunisia and Algeria are just plain capture point flags.) The player is told not to take any secondary VPs unless authorized.
Which brings me to something that I have been thinking about all the time that I designed these objectives. This is not a puzzle. I don't like puzzles, either, when it comes to wargaming. But I do believe in thinking like a commander (such as knowing to prioritize defending the coastal guns with torpedo planes in Operation Lila Denied rather than chasing after capital ships) and I do believe in reading instructions and being guided by them (such as an officer would obey orders in a politically ticklish situation such as Fezzan or face the consequences).
Some players don't like such a cerebral approach. They don't like to read or think too much and prefer to barge ahead in a "shoot 'em up and ask questions" later style. That is not my style. I prefer a "thinking man's OOB" and that is how I am going to keep designing.
For one thing, that is also how I want to play this game, and specifically this campaign someday, myself.