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Re: Bug Reports
Posted: Mon Jun 21, 2021 6:36 pm
by terminator
tpoo wrote: ↑Sat Jun 12, 2021 10:20 pm
terminator wrote: ↑Fri Jun 11, 2021 6:53 pm
Capture victory hexes bug
At the beginning of each turn, the counter goes off and then when we catch a flag everything gets better:
Capture d’écran (55).jpg
Capture d’écran (56).jpg
This is happening to me too after installing the 1.1.23 patch. It fixed the crashing problem but caused this bug .
v1.01.24 – June 18th, 2021
• Fixed the issue with victory objectives not displaying (and occasionally not working) correctly.
Issue with Heroes
Posted: Tue Jun 22, 2021 8:25 pm
by Granatenwerfer100
v1.1.24
Hello,
I have an issue with the hero-trait 'overrun' (I hope I translated it correct as I play in German language).
At the beginning of the scenario I moved the hero from one of my artillery units to the 'SS-Grenadiere' unit. In the screenshot you can see the Grenadiere-unit in Orleans at 27,24.
This unit just overrun an enemy infantry unit. I can not move the unit now. Why not? With this special hero-trait it should go.
I uploaded the save-file. You can test it here:
https://www.mediafire.com/file/kbqr4lsl ... t.sav/file
Please check it.
Thank you very much!
Re: Bug Reports
Posted: Mon Jun 28, 2021 12:00 pm
by Khancotlette
In the Spanish Civil War scenario of Teruel there are a lot of units named ES Cavalry, but they look like German Kavallerie. On the next map (Aragon Offensive) the same unit type (ES Cavalry) looks properly. Should be some kind of skin assignment bug.
Re: Bug Reports
Posted: Mon Jul 05, 2021 1:55 am
by NoireBlackHeart
Version: 1.1.24
Bug description: If a artillery unit is on the high ground (like hill), then split-move half of this artillery unit will cause the original half unit staying on the hill lose their high ground bonus(mainly +1 range).
image:

Re: Bug Reports
Posted: Mon Jul 05, 2021 9:18 am
by Rudankort
terminator wrote: ↑Tue May 25, 2021 4:55 am
I don’t think this is a real bug, I just think the description is incomplete. The description says that "Restores one point of strength every turn the unit did not attack" but if the unit does not attack but just moves then the First Aid does not apply.
Maybe the description should be rather "Restores one point of strength every turn the unit did not attack or move" ?
I've checked the code, and there is no check for the presence of the movement action, and when testing it in practice, I did get 1 point when moving but not attacking. So, there must be something else going on. A save would be nice.
Re: Bug Reports
Posted: Mon Jul 05, 2021 9:39 am
by Rudankort
terminator wrote: ↑Wed May 12, 2021 2:56 pm
Kharkov 42 (Base game), reward bug
At first I captured the airport near Lozovya) with a German unit and got the reward (Liberator option). Then in a second stage, a Russian unit took over the airport. To finish, and that’s where the bug is, I recaptured the airport with a Romanian unit and I received a second time the reward :
Fixed. Basically, players other than the first could get the reward indefinitely.

Good catch.
Re: Bug Reports
Posted: Mon Jul 05, 2021 9:44 am
by Rudankort
terminator wrote: ↑Thu May 06, 2021 9:54 am
Sevastopol (base game)
No prestige reward for the Victory Hex SAPUN GORA ?
Fixed
Re: Bug Reports
Posted: Mon Jul 05, 2021 9:45 am
by Rudankort
asuser wrote: ↑Fri Jun 18, 2021 4:47 am
Or will it work with the next patch around 9th of July?
I've tested it, and can confirm that it should work in the upcoming patch.
Re: Bug Reports
Posted: Mon Jul 05, 2021 9:51 am
by Rudankort
Scrapulous wrote: ↑Tue May 04, 2021 7:45 pm
Core slot usage accounting is buggy. For instance, I can have all units in my reserve, but still have spent core slots:
I can no longer reproduce this in the current build, so this must be fixed.
Re: Bug Reports
Posted: Mon Jul 05, 2021 10:09 am
by Rudankort
n0b0dy007 wrote: ↑Sun Apr 04, 2021 7:42 pm
AO41 bugs (as of v1.1.21 Update) -
2 Script typos (missing
s) cause added equipment to be listed in the "Captured" category (used as default when not recognized), instead of the (intended) "Prototypes" category:
Fixed
Re: Bug Reports
Posted: Mon Jul 05, 2021 10:31 am
by Rudankort
asuser wrote: ↑Wed Mar 31, 2021 1:42 pm
I am currently working on a scenario for Vichy France and Free France.
With the first test play I discovered that Free France does not have its own nation symbol (faction sign) in the menu header
and in the display for the round action. (location is currently empty)
Can this be added to the next patch, please?
Done
Re: Bug Reports
Posted: Mon Jul 05, 2021 10:40 am
by Rudankort
NoireBlackHeart wrote: ↑Mon Jul 05, 2021 1:55 am
Bug description: If a artillery unit is on the high ground (like hill), then split-move half of this artillery unit will cause the original half unit staying on the hill lose their high ground bonus(mainly +1 range).
Fixed
Re: Bug Reports
Posted: Thu Jul 08, 2021 8:09 pm
by brumleek
Dear devs.
In first AO 1942 mission I have encoutered a following bug once:
While intercepting Soviet fighter by my Bf 109g with Heinrich Bär attached (double attack) I was not able to perform second attack. Enemy fighter animation loopped into state in which enemy airplane was wildly spinning constantly. Sadly I dont have a video of this bug, but it was hilarous. Had to load the beginning of the turn tho.
Love the new content immensely after first three missions. Total blast!
Thank you for all your hard work.
Re: Bug Reports
Posted: Thu Jul 08, 2021 8:42 pm
by Resolute
DLC'42 - Kerch Peninsula
Typo in briefing, should be "Fall Gelb" and not "Fall Gleb"
Re: Bug Reports
Posted: Thu Jul 08, 2021 10:02 pm
by P5138
I don't know if this is me missing something or what, but I'm having issues with overrun in the new DLC.
I have an imported core with large amounts of non-tank units with Steamroller. For some reason many of my units with steamroller are not triggering an overrun on an enemy kill. However, some of the non-tank units are triggering overruns. It seems to be consistent for that unit, but I cannot figure out what is similar across the units.
I have so far only tested this in Rzhev, so it could fix itself by mission 2.
Re: Bug Reports
Posted: Thu Jul 08, 2021 10:33 pm
by dalfrede
P5138 wrote: ↑Thu Jul 08, 2021 10:02 pm
I have an imported core with large amounts of non-tank units with Steamroller. For some reason many of my units with steamroller are not triggering an overrun on an enemy kill. However, some of the non-tank units are triggering overruns. It seems to be consistent for that unit, but I cannot figure out what is similar across the units.
AlbertoC wrote:
v1.02.00 Changelog:
. . .
Steamroller trait now only works with units which also have Overrun trait
. . .
No one is quite sure how this change works, so make a list and keep track.
If something doesn't make sense, post it here.
Note: A unit with overrun hero should still 'Steamroll', but non tank without hero should not. I think.
Re: Bug Reports
Posted: Fri Jul 09, 2021 1:50 am
by P5138
dalfrede wrote: ↑Thu Jul 08, 2021 10:33 pm
P5138 wrote: ↑Thu Jul 08, 2021 10:02 pm
I have an imported core with large amounts of non-tank units with Steamroller. For some reason many of my units with steamroller are not triggering an overrun on an enemy kill. However, some of the non-tank units are triggering overruns. It seems to be consistent for that unit, but I cannot figure out what is similar across the units.
AlbertoC wrote:
v1.02.00 Changelog:
. . .
Steamroller trait now only works with units which also have Overrun trait
. . .
No one is quite sure how this change works, so make a list and keep track.
If something doesn't make sense, post it here.
Note: A unit with overrun hero should still 'Steamroll', but non tank without hero should not. I think.
I was seeing odd behavior. One of my tanks was not getting overruns with steamroller (edit: Just checked; it was my only new tank unit so it hadn't earned it yet), while one of my motorized AT guns was getting overruns while all of them didn't have overrun heroes (nor did it have an overrun trait).
Re: Bug Reports
Posted: Fri Jul 09, 2021 3:01 am
by Lakel
Limited Stock campaign option
Love the idea, small problem. Went to buy an infantry unit, it will not allow me to add transport units to said infantry, before or after buying them.
Small suggestion on the idea, maybe a bit of variety in certain units being more available than others, such as basic Wehr infantry vs Fallschirmjägers.
Re: Bug Reports
Posted: Fri Jul 09, 2021 11:56 am
by asuser
Rudankort wrote: ↑Mon Jul 05, 2021 9:45 am
asuser wrote: ↑Fri Jun 18, 2021 4:47 am
Or will it work with the next patch around 9th of July?
I've tested it, and can confirm that it should work in the upcoming patch.
[Hero Ribbon Vichy France]
Thank you very much for the update!
Re: Bug Reports
Posted: Fri Jul 09, 2021 5:21 pm
by Khancotlette
Swordfish torpedo bombers seem to have no attack sound when they are attacking submarines. Does this work as intended?