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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Wed Nov 20, 2019 8:19 pm
by MjrOu812
phcas wrote: Wed Nov 20, 2019 8:06 pm
MjrOu812 wrote: Wed Nov 20, 2019 7:17 pm I see a couple of issues, one is you forgot to shorten the names in the equipment file so that white glitch background wont appear and two is were is the v0.033 update at the startscreen? I did see you fixed the maus tank :D
I didn't forget to shorten the names in the equipment file, I simply didn't have the time to do it yet. It's on the to do list. To give you any impression it took me about 50 hours to make the Big France scenario.

The startscreen v0.033 update is a AKRebel issue.

Yes I fixed the Maus tank.
Ok.....thanks, and keep up the great work :D

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Wed Nov 20, 2019 8:42 pm
by daon
Strange for me to see "Saint Maulvis" , very small village , 250 inhabitants
maybe "Aumale" or "Blangy sur Bresle" is better ( 2000 or 3000 inhabitants)

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Wed Nov 20, 2019 9:24 pm
by AKRebel
MjrOu812 wrote: Wed Nov 20, 2019 7:17 pm I see a couple of issues, one is you forgot to shorten the names in the equipment file so that white glitch background wont appear and two is were is the v0.033 update at the startscreen? I did see you fixed the maus tank :D
sorry that actually went down. We just have too many todays at the moment. Please excuse....

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Wed Nov 20, 2019 10:15 pm
by MjrOu812
AKRebel wrote: Wed Nov 20, 2019 9:24 pm
MjrOu812 wrote: Wed Nov 20, 2019 7:17 pm I see a couple of issues, one is you forgot to shorten the names in the equipment file so that white glitch background wont appear and two is were is the v0.033 update at the startscreen? I did see you fixed the maus tank :D
sorry that actually went down. We just have too many todays at the moment. Please excuse....
Your good....you guys have a lot to do, giving the size of this MOD, so I understand completely :D Thanks

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Wed Nov 20, 2019 10:57 pm
by phcas
daon wrote: Wed Nov 20, 2019 8:42 pm Strange for me to see "Saint Maulvis" , very small village , 250 inhabitants
maybe "Aumale" or "Blangy sur Bresle" is better ( 2000 or 3000 inhabitants)
Hi, I guess your French :)

I tell you the problem. In the scenario there must be a kind of space between cities, but a to large space without cities is also not what we want. So I have to make a decision (beside the big cities of course) which city to place on the map. I am from Holland so I do not know the difference between small French cities. Anyway the big cities count and are often the objectiv cities. The small cities just fill up the space. So which small city to place is more depending on it's position between other cities than the name of the city. I can simply not add to many cities for playability.

It's nice if French people give their vision for a better map. The map is not finished and we can still add things. As you also can see not all rivers are on the map yet, it will come. Also the German Army is not how I want it and this will change in the future.

But for now. If you think I can better change the name "Saint Maulvis" into "Aumale" than I wil do that. Do you Agree?

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Wed Nov 20, 2019 10:59 pm
by phcas
phcas wrote: Wed Nov 20, 2019 10:57 pm
daon wrote: Wed Nov 20, 2019 8:42 pm Strange for me to see "Saint Maulvis" , very small village , 250 inhabitants
maybe "Aumale" or "Blangy sur Bresle" is better ( 2000 or 3000 inhabitants)
Hi, I guess your French :)

I tell you the problem. In the scenario there must be a kind of space between cities, but a to large space without cities is also not what we want. So I have to make a decision (beside the big cities of course) which city to place on the map. I am from Holland so I do not know the difference between small French villages. Anyway the big cities count and are often the objectiv cities. The small cities just fill up the space. So which small city to place is more depending on it's position between other cities than the name of the city. I can simply not add to many cities for playability.

It's nice if French people give their vision for a better map. The map is not finished and we can still add things. As you also can see not all rivers are on the map yet, it will come. Also the German Army is not how I want it and this will change in the future.

But for now. If you think I can better change the name "Saint Maulvis" into "Aumale" than I wil do that. Do you Agree?

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Wed Nov 20, 2019 11:01 pm
by phcas
Battle of Britain
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Wed Nov 20, 2019 11:02 pm
by phcas
Battle of Britain
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Posted: Wed Nov 20, 2019 11:11 pm
by terminator
AKRebel wrote: Wed Nov 20, 2019 5:24 pm Update see first post

https://www.slitherine.com/forum/viewto ... 61#p793561
Thanks for this huge update (v0.033) :D

PS: you forgot to update the version number on the main screen of the game(v0.032)

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Thu Nov 21, 2019 10:12 am
by daon
Panzer_II_12_Rouen_1940.jpg
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In 1940, the German army took the road: Lille, Amiens, Aumale, Rouen.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Thu Nov 21, 2019 11:47 am
by phcas
daon wrote: Thu Nov 21, 2019 10:12 am
In 1940, the German army took the road: Lille, Amiens, Aumale, Rouen.
Aumale added to the map. Thanks daon
Aumale.jpg
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Thu Nov 21, 2019 1:08 pm
by phcas
The Battle of Britain will have a few Phases:
-Kanalkampf
-Adlertag
-Airfields/Chain Home
-London Blitz
-End Phase

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Thu Nov 21, 2019 1:09 pm
by phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Posted: Thu Nov 21, 2019 4:12 pm
by terminator
phcas wrote: Sat Nov 16, 2019 8:03 am
terminator wrote: Sat Nov 16, 2019 7:26 am M3 Diamont T :arrow: right and left images do not match exactly :


0307_M3_Halftrack(Bug).png
No thats true. left and right images are not always a mirror. Tanks or units with turrets or MG positions not in the middle can be different in left and right images.

Not so nice for Terminators busy with attack animations :) :) :)
Now I managed to get away with the animation on the left side :D

Capture d’écran (498).jpg
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Thu Nov 21, 2019 5:10 pm
by nono hard et heavy
Hello PHCAS.
I started the Polish scenario again and the names of the cities disappeared. The same is true for the France scenario.
Greetings.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Thu Nov 21, 2019 5:40 pm
by daon
45,18 Fécamp ( not Féchamp)

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Thu Nov 21, 2019 5:41 pm
by terminator
nono hard et heavy wrote: Thu Nov 21, 2019 5:10 pm Hello PHCAS.
I started the Polish scenario again and the names of the cities disappeared. The same is true for the France scenario.
Greetings.
I have no problem with the names of the cities.
Have you loaded a savegame of a previous version ?

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Thu Nov 21, 2019 5:58 pm
by daon
French map
00000000000000000000000000Clipboard01.jpg
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Moselle river , not Monseile river
Fécamp not Fechamp

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Posted: Thu Nov 21, 2019 6:36 pm
by phcas
terminator wrote: Thu Nov 21, 2019 4:12 pm
phcas wrote: Sat Nov 16, 2019 8:03 am
terminator wrote: Sat Nov 16, 2019 7:26 am M3 Diamont T :arrow: right and left images do not match exactly :


0307_M3_Halftrack(Bug).png
No thats true. left and right images are not always a mirror. Tanks or units with turrets or MG positions not in the middle can be different in left and right images.

Not so nice for Terminators busy with attack animations :) :) :)
Now I managed to get away with the animation on the left side :D


Capture d’écran (498).jpg
So you really terminate this problem :) Good work!

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.033

Posted: Thu Nov 21, 2019 6:48 pm
by phcas
daon wrote: Thu Nov 21, 2019 5:58 pm French map

00000000000000000000000000Clipboard01.jpg


Moselle river , not Monseile river
Fécamp not Fechamp
You have no mercy with me Daon, isn't it? :) Everything will be fixed in the next update! Thanks.