GottaLove88s wrote:but KT needs to learn that it is just a game, and sometimes just to play it.
Any game is played by the rules, and you as a GM should know better. If the rules aren't yet set in stone and clear for everyone, you can't react as you did since yesterday to a simple question. Provide the answer and move on without assuming things.
So then let me tell you what you need to learn since we're doing this...
You need to learn to be a non-biased GM. You're not anyone's father to try to make it fun for everyone. Everyone is having fun and nobody has left because they've been on a two-day losing streak out of a 25-day campaign.
Now you know why they left? Because of conflicts generated by your rules, decisions and map mistakes.
When the Panthers and Tigers start rolling over some Allied BGs, will you then try to make it fun for the Allies? Because let me tell you that I won't need your patronizing help to deal with the tanks. Nor do I need advanced Air power, which you seem to imply that I want.
Back to these conflicts you helped create, your rule 4.33 addition, which was uncler, generated the first conflict. We accepted the ruling but you still raged on after that, which prompted the first leaving decisions, mine and Brummbar's.
Then we have your maps that generated all the other conflicts after which people left - again, they left because of the debates, not because of gameplay / winning / losing. Leci, Gortwillsaveus, k9mike announced their departure after those conflicts, and morge4 said he was on the fence.
In total there are 6 people in the campaign that considered leaving or left at one point or another. Because of you.
You need to learn how to release maps and to abide by your own rules. So that you don't generate conflicts.
The Gold mistakes (Puma and 29 units for the Allied side) and the Caen AFD defense, all generated mistakes. Not to mention aerial recon that was off. We let the latter slide and the Gold one, but on the Caen map you even had the audacity to suggest that game should go on, despite clearly disadvantaging the Allies. With your rules and changes you transformed the battle from ASD attack for us in an sort-of-AFD-defense for the Germans. Why, because the Germans were losing at the time?
How did you fix everything then? By imposing new rules to make up for your own mistakes. And we let them slide too, because you were on vacation.
Since we're on it, on June 6 you also released unplayable maps for the Germans which needed to be adapted, and battles needed to be restarted.
Also since we're on it, I was the one to point out all these three major errors, and yet you still seem to have a problem with me asking questions, while all I'm doing is trying to help the campaign. And you have the balls to tell me to go read the rules? It's because I read the rules/oobs/strat maps that I was able to spot those issues as fast as possible.
You need to learn not to screw up GJS campaigns anymore.
Considering these two threads, it's more and more clear to me that you're the reason the first one stopped, and now you're the reason for this one stalling.
You need to stop taking things personally, because they aren't.
Everyone appreciates this initiative, but you can't play it by the rules but without the rules and expect everyone to be okay with that. And you aren't the one tipping the balance in the game.
If you don't want the hassles of such a complex game then just generate 40x40 football fields with two teams that use exactly the same units, either German vs German or Allies vs Allies so you can't take sides and then everyone will have fun.
Bolding and underlining is so much fun, next time I'll explore with colors. Now lets slide in a smiley too.
