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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Mon Jan 16, 2017 1:53 am
by operating
Robotron wrote:Yeah a sub would indeed be most useful there to dive under the ice floes that mysteriously appeared in the Adriatic. :P
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PC climate change for the masses .... :mrgreen:

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Mon Jan 16, 2017 11:21 pm
by Robotron
Finally managed to get events with choice options to work:
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Tooltip looks shite though, can't find the format option...

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Tue Jan 17, 2017 12:42 am
by operating
Now that is different...!!!! :wink: :) Can any CP nation pay for that option? It seems that only Germany can pay the 20 PP. Man..!!! Where were devs on this kind of options..?? :roll:

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Tue Jan 17, 2017 2:35 am
by Robotron
It's a Germany-only choice event. I plan to redo some events from Potzblitz that rely on randomness to the new choice format and add some new ones including:

- choice to not send the Goeben BC to the Med Sea and keep it in the Hochseeflotte instead
- choice to send dismantled German subs to the Adriatic via train
- choice to establish Congress Poland once all Russian troops have left Poland
- choice to offer Tsingtao to Japan thereby delaying the arrival of Anzac in Egypt since the German East Asian Squadron still has a port
- choice to not only cede Trento to Italy but Trieste too

etc.

Suggestions are as always welcome.

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Tue Jan 17, 2017 7:42 am
by operating
What would Poland's diplomatic leaning be?

Have never seen the Irish Rebellion event go into effect (German funded). If so, Would the Rebellion have a unit counter? ie, similar to the Arab Revolt counter.

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Tue Jan 17, 2017 8:31 am
by Robotron
In PotzBlitz the Irish Rebels are represented by an infantry in out of supply condition. If no CP warship helps with coastal bombardment the rebels are usually unable to overwhelm the small garrison in Dublin.

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Tue Jan 17, 2017 12:54 pm
by nehi
operating wrote:Have never seen the Irish Rebellion event go into effect
in early potzblitz i met this event, fortunately in time when british navy was just a part of history, so rebellion was successful 8)

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Tue Jan 17, 2017 2:24 pm
by Zombo
Hooray to Robotron, this may well unlock a whole new level of play
Suggestions are as always welcome.
It would be nice to have some options on the Allied side too. What about, as the first obvious one I can think of, British choice to cede the promised battleships to Turkey? (There should be a corresponding option for Germany currently reflected in the Kaiser's Gold event)
There could also be a decision regarding the level of blockade of the neutrals ( harsher blockade penalties for Germany, diplomatic penalties for the neutrals and USA)

I also think there could be a decision to cede Tunisia to Italy. Not likely to have happened at all in the historical context, but as a desperate means to offset AH concessions if Allied situations is particularly serious, it is plausible.

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Tue Jan 17, 2017 2:41 pm
by Moreau
Man slitherine should hire Robotron,good job!

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Tue Jan 17, 2017 3:51 pm
by nehi
Robotron wrote:Suggestions are as always welcome.
do u know game World War One (gold)? it was full of events/choices like that, great as inspiration

there were more flaws than in vanilla ctgw, but cause of this i just loved it 8)

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Wed Jan 18, 2017 6:24 am
by Zombo
do u know game World War One (gold)? it was full of events/choices like that, great as inspiration
True. Never actually played the game (don't like AGEOD) but the designers certainly were well versed on the history aspect - certainly a gold mine of inspiration!

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Wed Jan 18, 2017 10:31 am
by nehi
i dont like most of ageod games

but i never regret spent time in world war one and forge of freedom

actually ww1:gold is an amazing game, just poor ai makes it bitter later
(there is remaster, called Centennial Edition, https://www.youtube.com/watch?v=t_E49UmURTE, but its almost the same game)

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Wed Jan 18, 2017 11:36 pm
by Robotron
Today added the "transfer" function for factions of the same alliance accessible via the diplomacy screen:

- any amount of PP or ammo can be shipped as long as a railroad connection exists between the involved nations capitals at the cost of a rail transport point of the sender (if the sender has no more rail points the point will be deducted from the receiver). Nations without capitals can't send nor receive via rail. Up to 25% of the cargo can be lost.

- If the target cannot be reached via rails then up to 10 PP or ammo can be shipped as long as the nations involved share a port in the same sea region (North Sea, Med Sea etc.) at the cost of a sea transport point. There is a chance for the shipment to be intercepted by enemy ships in the same region resulting in a complete loss. Only entente may use this option.

Also added a numeral value to show the nations alignment as I found the bar too vague.
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A special button in the corner of the mini-map will indicate whether the North Sea blockade is in effect.
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Thu Jan 19, 2017 1:10 am
by operating
Howdy partner, That's some really cool stuff you have there...!!! :wink:

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Thu Jan 19, 2017 6:48 am
by operating
Have to ask: Have you beta tested or game tested your new ideas in SP? MP? or both?

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Thu Jan 19, 2017 9:49 am
by Robotron
Not yet and that's the reason I'm not uploading it until I've done at least a couple of games with both sides. But even when I can't find any bugs I usually end up with several dozens of ideas of what can be further tweaked and the cycle repeats.

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Thu Jan 19, 2017 11:58 am
by Zombo
So donating to a neutral country will improve its diplomatic inclination towards your faction, right?

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Thu Jan 19, 2017 2:38 pm
by operating
Zombo wrote:So donating to a neutral country will improve its diplomatic inclination towards your faction, right?
Did not see where Robotron said that, none the less, it is an interesting prospect... :) To tell the truth: I liked how SCWWI handled diplomatic affairs with chits. My thinking is this: If one side or the other is crippled economically they will not be able to participate in diplomacy, however with chits it would be revenue neutral.. Come to think of it, there is a cost to buying chits in SCWWI, so I may have to walk the game comparison back, sorry.. :oops:

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Thu Jan 19, 2017 4:15 pm
by Robotron
@Zombo: no, the button is just labeled ambiguously , I'll change it to "send" or "transfer" then. The "transfer" option will only be available to members of the same alliance.

To influence neutrals I was thinking of a new kind of resource, maybe called "political action points (short: "PAPs") or something like that, that allows to draw/trigger certain choice-events at a given time with favourable outcomes.

PAPs will be earned per turn for every faction in an alliance to go into a pool that any faction of the alliance can use once per turn to spend on playing events with the general topic of the event(s) being somewhat linked to the nation that drew them.

Players spend PAPs in the diplomacy screen to be able to either draw a random event at low cost or pick one of several events to choose from at a higher cost. The cost for each kind of draw should be high enough so that even a low-cost draw should not happen every turn. In order to keep certain nations from drawing too often the cost will rise for each individual nation every time. Choosing unhistoric options will be more expensive too. Events can't be kept for later and must be played or discarded right away.

Losing capitals or the surrender of nations will decrease the per-turn income of PAPs as will the annual morale survey taken at the start of the year and/or whether any nations have amassed too many collapse points.

I don't plan to link this mechanism too much to production in order not to favour the alliance with the biggest purse and want to avoid guaranteed ways for neutrals to become selectively targeted directly by having a "bribe nation" button or something like that.

That's the rough outline. Not sure whether this will work and even less sure whether my skills are enough to get this implemented at all. :P

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Posted: Thu Jan 19, 2017 5:51 pm
by Zombo
Ooooooh

sounds nice

Is that planned for the next instalment?