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Re: Erik's campaigns
Posted: Wed Jun 26, 2019 4:47 pm
by Erik2
jpkaraffa wrote: ↑Wed Jun 26, 2019 3:50 pm
First off thanks so much for all the mods you have made. I have spent wayyy to much time playing them.

I was curious about the Grand Campaign you had made and will it ever be returning?
The Grand campaign got too big for its own good.
The campaign editor can't campaigns with a (really) large number of scenarios.
Also, splitting it up into manageable smaller campaigns with core exports/imports works better.
Re: Sea Lion 1940-42 v4.0
Posted: Fri Jun 28, 2019 6:17 pm
by bru888
Erik2 wrote: ↑Tue Jun 25, 2019 6:04 pm
Sea Lion 1940-42 v4.0
Link added in first post.
This is a complete overhaul of the old campaign.
But our resident CSI executor Bru has not sweeped this campaign, so there are probably some issues...
Blimey, there are 30 scenarios just in this Sea Lion alone! No wonder the GGC bit the dust.
I will take this, sir, as your invitation to perform a CSI Sweep of this campaign in the near future.
Germany East 1944
Posted: Tue Jul 02, 2019 2:42 pm
by Erik2
Germany East 1944 is available for download in the first post.
Re: Germany East 1944
Posted: Wed Jul 03, 2019 11:52 pm
by JustJeff88
Erik2 wrote: ↑Tue Jul 02, 2019 2:42 pm
Germany East 1944 is available for download in the first post.
I'm still tilting at windmills with 41-42. You're a cruel man, Erik.

Re: Germany East 1944
Posted: Thu Jul 04, 2019 7:43 am
by Erik2
JustJeff88 wrote: ↑Wed Jul 03, 2019 11:52 pm
Erik2 wrote: ↑Tue Jul 02, 2019 2:42 pm
Germany East 1944 is available for download in the first post.
I'm still tilting at windmills with 41-42. You're a cruel man, Erik.
War is hell (quote Grant?)
Re: Erik's campaigns
Posted: Sun Jul 07, 2019 11:04 am
by DeletedUser1750956457
Thanks Erik!
Re: Sea Lion 1940-42 v4.0
Posted: Sun Jul 07, 2019 2:45 pm
by McLeoudX
bru888 wrote: ↑Fri Jun 28, 2019 6:17 pm
Erik2 wrote: ↑Tue Jun 25, 2019 6:04 pm
Sea Lion 1940-42 v4.0
Link added in first post.
This is a complete overhaul of the old campaign.
But our resident CSI executor Bru has not sweeped this campaign, so there are probably some issues...
Blimey, there are 30 scenarios just in this Sea Lion alone! No wonder the GGC bit the dust.
I will take this, sir, as your invitation to perform a CSI Sweep of this campaign in the near future.
Well, here is my first impression + 1 serious question:
1. It seems much heavier to win the first two scenarios. But, at the second one (Channel fight against the whole Navy!)
I have won it (in my opinion), but only with some cheats (more money, a little bit more time).
I played it with the "Gabe Mod", which I really like btw.
2. and second: I have catched all winning conditions and at the end it's only a draw?
https://steamcommunity.com/sharedfiles/ ... 1795481608
I saved the whole fight and added it to this post! You need to repack it out of the .rar-file, becaus it is not possible to put in the upload box!
3. For the next mission decision is it strange that in the briefing are 3 possibilities to choose, but on the screen there are only two to make ! (Landings on Brighton or Dover) !
Re: Erik's campaigns
Posted: Sun Jul 07, 2019 3:28 pm
by Erik2
Thanks for the Sea Lion report. Feedback added to my list.
Re: Erik's campaigns
Posted: Sun Jul 07, 2019 3:49 pm
by bru888
Erik2 wrote: ↑Sun Jul 07, 2019 3:28 pm
Thanks for the Sea Lion report. Feedback added to my list.
Erik, when I get to sweeping this campaign, I will remember to point this out: Whenever "Capture VP Event" is used, it's quite literal, meaning the conditions must all be met precisely when a (that is,
any) VP is captured. That might be fine if all the conditions imply capturing a VP - the "Check Hex Owner" conditions do - but those "Check Unit(s) near Hex" conditions do not.
So, say the third and last Primary VP has been taken but there is a British ship still nearby that needs to be cleared. Once it is, we would expect the objective to be awarded but it isn't because the clearance did not coincide with a "Capture VP Event." The trigger will never activate because when the third VP was captured, all of the conditions were not satisfied and there are no more VP's to be taken. That is why I will be recommending that this be set for "Combat Event" or "Any Event":

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Re: Erik's campaigns
Posted: Wed Jul 10, 2019 11:10 pm
by impossible
hello, i think germany west 41-43 Syracuse screnario is impossible to do in its current form (at least without losing one`s sanity). there is no way you can rescue 15 italian units. didnt you mean 5 by chance? ive played a lot of your custom campaigns so far but i havent met such a punishing scenario ever this is why i suspect something is not right.
Germany West 41-43 1.4
Posted: Thu Jul 11, 2019 8:21 am
by Erik2
impossible wrote: ↑Wed Jul 10, 2019 11:10 pm
hello, i think germany west 41-43 Syracuse screnario is impossible to do in its current form (at least without losing one`s sanity). there is no way you can rescue 15 italian units. didnt you mean 5 by chance? ive played a lot of your custom campaigns so far but i havent met such a punishing scenario ever this is why i suspect something is not right.
Reduced number of Italian units from 15 to 10 and moved the objective to secondary.
Link updated in first post.
Re: Erik's campaigns
Posted: Thu Jul 11, 2019 4:59 pm
by impossible
hey thats great, thanks Erik!
US Corps 1943-44
Posted: Fri Jul 12, 2019 12:52 pm
by Erik2
US Corps 1943-44
This campaign continues where US Corps 1942-43 left off.
You should be able to import your core units from the previous campaign.
As always, a big thank you to CSI surgeon Bru for his contribution.
Download link in first post.
Re: Erik's campaigns
Posted: Fri Jul 12, 2019 2:20 pm
by impossible
hello, germany west 41-43 - etna line south is instant defeat after unit placement and campaign ends with defeat. secondary objectives also bugged, each says hold city for x turns.
etna line north & south gives 0 resources to repair from last scenario, you have whatever remained, not sure if this is intentional.
Re: Erik's campaigns
Posted: Fri Jul 12, 2019 3:05 pm
by Erik2
impossible wrote: ↑Fri Jul 12, 2019 2:20 pm
hello, germany west 41-43 - etna line south is instant defeat after unit placement and campaign ends with defeat. secondary objectives also bugged, each says hold city for x turns.
etna line north & south gives 0 resources to repair from last scenario, you have whatever remained, not sure if this is intentional.
I tried simplifying the objectives, but I also get an instant defeat.
I can't find any faults with the triggers, maybe Master Bru could take a look?
BTW, usually additional resources are only provided when the number of command points have increased between scenarios.
I have attached the scenario.
Re: Erik's campaigns
Posted: Fri Jul 12, 2019 8:21 pm
by GabeKnight
Erik2 wrote: ↑Fri Jul 12, 2019 3:05 pm
I can't find any faults with the triggers, maybe Master Bru could take a look?

- uncheck this box
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Re: Erik's campaigns
Posted: Sat Jul 13, 2019 8:05 am
by Erik2
Master Gabe
This is not checked on my (updated) version of the scenario...
Baffling.
Re: Erik's campaigns
Posted: Sat Jul 13, 2019 10:42 am
by prattaa
In the '43 East campaign I keep bumping into a Soviet bomber which is invisible unless one of my units is next to it. The most recent time I noticed it had the female hero so I guess her trait is stealth? Just making sure this is not a bug.

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Re: Erik's campaigns
Posted: Sat Jul 13, 2019 7:41 pm
by GabeKnight
prattaa wrote: ↑Sat Jul 13, 2019 10:42 am
[...] a Soviet bomber which is invisible unless one of my units is next to it. [...] it had the female hero so I guess her trait is stealth?
Yep, the cute Ms. Kasyanova (#94, "NightWitches") comes with the camouflaged trait.

Re: Erik's campaigns
Posted: Sat Jul 13, 2019 9:30 pm
by unitlost
Referring to the Afrika Korp campaign, in particular the amphibious landing in East Africa later in the campaign, I find this nearly impossible without any supply ships. I guess I do not understand the supply mechanics well enough, but I do not see how to resuppy my assets after landing.