Page 34 of 111
Re: Modern Conflicts (Version 1.2 RELEASED)
Posted: Sun Jul 19, 2020 10:40 pm
by uzbek2012
Akkula wrote: ↑Sun Jul 19, 2020 9:16 pm
Hehe. The player will face the infinite numbers of NATO military.
For now the Italian and Spanish nations are minor, later I will expand them properly.
Funny how few years ago everyone talked about the superior-low-quality Soviet/Russian numbers vs NATO.... and nowadays is quite the opposite....
Regards,
Akkula.
Well time goes by and you don't sit idly by ) Because the mod becomes high-quality and interesting ! Will Russia have allies such as CSTO partners and other countries that don't like NATO ?
https://russian.rt.com/ussr/article/389 ... zopasnosti
SCO
https://en.wikipedia.org/wiki/Shanghai_ ... ganisation
Re: Modern Conflicts (Version 1.2 RELEASED)
Posted: Sun Jul 19, 2020 10:45 pm
by Akkula
Mhh, the answer is no. I already finished the Russian campaign, that would be a massive change
And, in addition to the C1 Ariete, a reworked icon for the T-80UM2:
Best regards,
Akkula.
Re: Modern Conflicts (Version 1.2 RELEASED)
Posted: Mon Jul 20, 2020 1:24 pm
by uzbek2012
Akkula wrote: ↑Sun Jul 19, 2020 10:45 pm
Mhh, the answer is no. I already finished the Russian campaign, that would be a massive change
And, in addition to the C1 Ariete, a reworked icon for the T-80UM2:
Best regards,
Akkula.

All right friend so far so cool ) When will the update be available?
https://avia.pro/news/armeniya-prodolzh ... onetehniku
http://btvt.narod.ru/2/2.html
https://naukatehnika.com/bronya-po-gruz ... azika.html
https://zen.yandex.ru/media/war_express ... 6aca89c0b9
https://zen.yandex.ru/media/infostat/sr ... 7fdf18c357
Yes and you can add a us tank M8 AGS Yes they are now 11 pieces but if such a conflict begins they will probably still create it
http://btvt.narod.ru/3/m8.htm
http://zonwar.ru/news3/news_536_M8_AGS.html
Re: Modern Conflicts (Version 1.2 RELEASED)
Posted: Thu Jul 30, 2020 3:27 am
by Akkula
More units whose icons have been totally reworked from zero:
Update 1.3 will pretty big: a lot of balance adjustments, graphical improvements, heroes, new units and ofc the Russian campaign.
It will be ready soon.
Best regards,
Akkula.
Re: Modern Conflicts (Version 1.2 RELEASED)
Posted: Thu Jul 30, 2020 3:07 pm
by uzbek2012
Akkula wrote: ↑Thu Jul 30, 2020 3:27 am
More units whose icons have been totally reworked from zero:
Update 1.3 will pretty big: a lot of balance adjustments, graphical improvements, heroes, new units and ofc the Russian campaign.
It will be ready soon.
Best regards,
Akkula.
Yes Yes it's cool I can even see a Swedish tank without a turret ))) I'm looking forward to the new version
https://warspot.ru/4210-posledniy-sredniy-tank-evropy
https://world-of-kwg.livejournal.com/173796.html
Re: Modern Conflicts (Version 1.2 RELEASED)
Posted: Fri Jul 31, 2020 5:16 pm
by DoctorHaider
Akkula wrote: ↑Thu Jul 30, 2020 3:27 am
More units whose icons have been totally reworked from zero:
Update 1.3 will pretty big: a lot of balance adjustments, graphical improvements, heroes, new units and ofc the Russian campaign.
It will be ready soon.
Best regards,
Akkula.
Good! BTW don't you intend to change the region again and do some hypotetical campaigns witht he involment of China, something like in the "People's General" classic?
Re: Modern Conflicts (Version 1.2 RELEASED)
Posted: Fri Jul 31, 2020 6:35 pm
by uzbek2012
DoctorHaider wrote: ↑Fri Jul 31, 2020 5:16 pm
Akkula wrote: ↑Thu Jul 30, 2020 3:27 am
More units whose icons have been totally reworked from zero:
Update 1.3 will pretty big: a lot of balance adjustments, graphical improvements, heroes, new units and ofc the Russian campaign.
It will be ready soon.
Best regards,
Akkula.
Good! BTW don't you intend to change the region again and do some hypotetical campaigns witht he involment of China, something like in the "People's General" classic?
2020 — 2025 "Reunification" with Taiwan. The Taiwanese are not eager to peacefully merge back into the womb of the continental womb.
2025 — 2030. Establishing full control over the Islands in the South China sea. This refers to the Paracel Islands and the Spratly archipelago.
The 2035 and 2040 Establishing full control over Southern Tibet, a disputed region on the border with India.
2040 — 2045's. The establishment of full control over the Diaoyu Islands and the Ryukyu Islands.
2045 — 2050 "Reunification" with Mongolia.
2055-2060 "Establishing control" over Vladivostok and other lands of the Russian Far East
https://zen.yandex.ru/media/nskmaugli/s ... 4d3060168f
https://zen.yandex.ru/media/sovetskij/k ... 77d69c0a1b
Re: Modern Conflicts (Version 1.2 RELEASED)
Posted: Sat Aug 01, 2020 9:12 pm
by BobStClair
Hello,
I have version 1.32 Steam what I see in base game, mod is enabled via GME (295MB), but after launch, I can see only the base game. What did I wrong? Any advice?
Edit: Solved, one more folder used...
Have a nice evening

Re: Modern Conflicts (Version 1.3 RELEASED)
Posted: Sun Aug 02, 2020 4:26 pm
by Akkula
Hello guys!.
Update 1.3 is live!
Update 1.3 highlights
- Russian Campaign complete
- Many unit icons reworked
- Balance updates
- Awards adjustements
Installation and requirements
I strongly recommend the GME Utilty for the installation and management of this mod.
Download -Modern Conflicts v1.3-
https://www.mediafire.com/file/3ed34uzr9kj9mqb/file
Check the Readme.txt file for further details about the installation.
Changelog 1.3
GENERAL
* Russian Campaign: new scenarios added. Completed.
* New Nations:
- Lavtia
- Lithuania
- The Netherlands
- Denmark
- Italy
- Spain
* Heavy air transports inconsistencies fixed.
* Now "ground-air" movement has no penalties on shallow sea.
* Wheeled movement has less penalties during frozen weather.
* Awards requirements adjusted.
* Heroes updates:
- Heroes availability added to France and Poland.
- Generic pictures for heroes added. Represented by each nation military branch emblem.
- Women names added to the heroes roster for all nations (realistic ratios intended).
SCENARIOS
* Grand Scenario South Atlantic '82: Shallow sea added near Puerto Argentino to ease the movement of "land-air" units like Pucaras.
UNITS
Russia
* GAZ Tigr Konet-EM
* GAZ 233114 Tigr-M Recon
* GAZ 2330001 Tigr
* 3K60 BAL
* S-400
* Project 945-Class Submarine
* Project 1241-Class Corvette
USA
* Gerald Ford-Class Carrier
* MQ-1B Predator
* RQ-1B Predator (recon)
* MQ-1C Gray Eagle
* MQ-1C Gray Eagle (recon)
* RQ-4B Global Hawk
* MQ-4C Triton
UK
* FV510 Warrior family expanded:
- FV510 Warrior
- FV510 Warrior MILAN (AT)
- FV510 Warrior Javelin (AT)
- FV511 Warrior (recon)
France
* De Gaulle-Class Carrier
* Rubis-Class Submarine
Norway
* F-35A
Poland
* Tumak-5
* Leopard 2A5
* AHS Krab
* Wz. 1977 Dana
* BM-21 Grad
* ZSU-23-4MP
* Hibneryt-KG
* 2K12M Kub-M
Latvia
* Latvian Infantry
* Latvian Hvy Inf.
* FV107 Scimitar
* HMMWV M1043A2
* Merecedes Unimog 416
* M109A5Ö
Lithuania
* Lithuanian Infantry
* Lithuanian Hvy Inf.
* M113A2
* HMMWV M1026A1
* Panzerhaubitze 2000
* HMMWV M1043A2
The Netherlands
* Dutch Infantry
* Dutch Hvy Inf.
* Dutch RPG Inf.
* Dutch Commandotroepen
* LGS Fennek
* CV9035NL
* Leopard 2A6
* PzH 2000
* MIM-104
* F-16AM
* Boeing AH-64D Longbow
* Boxer
* TPz Fuchs
* C-130H Hercules
Italy
* C1 Ariete
Spain
* Leopardo 2E
* Leopard 2A4
* M109A5
GRAPHICS/SOUNDS
* New icon for SSBN submarines (Akula, Ohio, Borey, etc).
* AMX-56 S2: icon improved
* AMX-56 SXXI: icon improved
* M2A2/A3: icon reworked
* M3A2/A3: icon reworked
* M6 Linebacker: icon reworked
* F-15D: missing missiles fixed
* SH-60: ground attack icon added
* Hercules C-130 (all variants and nations): movement sound corrected.
* Ticonderoga: ground attack icon added
* Transall C-160 (all nations): movement sound corrected.
* An-26 (all nations): movement sound corrected.
* Beriev Be-50: movement sound fixed
* 2K12 Kub: movement sound corrected
* BMD-2 (all natios and variants): attack sound corrected to 30mm.
* BMD-2K: paras icon added
* BTR-90: anim fixed.
* T-80UM2: icon reworked
* T-90A: icon reworked
* T-90AM: icon reworked
* T-90MS: icon reworked
* T-14: icon reworked
* S-300PMU-2: icon reworked, movement sound fixed. Attack anim/sound added.
* Project 945A: unit icon slightly improved.
* Admiral Gorshkov Frigate: ranged attack icon added.
* Ukrainian BMD-2: paras icon added
* Mig-29UM1: anim corrected
* Su-25UTG and Su-25TM: role icons fixed.
* Tu-95MS: movement sound improved (exclusive sound)
* Tu-142MZ: movement sound improved (exclusive sound).
* Project 950 sub: icon reworked
* CN-235: movement sound corrected.
* Rosomak: icon reworked. Attack sound corrected to 30mm.
* Rosomak M3: icon reworked. Attack sound corrected to 30mm.
* PL-01: anim corrected.
* Stridsvagn 130D icon reworked
* Minor improvements on several units
* Missing flags and icons added to several units
* Core and Auxiliary plates improved to ease their identification.
* UI boxes: several long units names format fixed.
EQUIPMENT
* Air transports criteria defined:
- All vehicles can only be lifted by heavy aircrafts (Il-76, C-130H, Transall, etc)
- Infantry can be lifted by heavy aircrafts, light aircrafts (CN-235, An-26, etc) and helicopters.
- Units can only be lifted by their own nation air transports
* Engineer/Sapper Infantry (all nations): Movement decreased, SA decreased.
* Attack submarines (all nations): NA increased.
* All UAVs max strength boosted to 15.
* All 5th generation fighters AA decreased. Ranged attacks + high AA made them overpowered.
Germany
* Infantry: All infantry units AD slightly increased.
* KSK Infantry: Fortkiller trait added.
* LGS Fennek: air attack removed
* Puma: air attack removed. HA decreased.
* TPz Fuchs: GD and AD reduced.
* EF-2000 T1 (bomber variant): air attack reduced
* EF-2000 T1A: air attack slightly reduced (fighter and bomber variants).
Russia
* Naval Infantry: Fortkiller trait added.
* Spetsnaz: GD reduced. CD increased, Spotting increased, Fortkiller trait added. Cost increased.
* BMP-2D: SA increased.
* BMP-2M: SA increased.
* BMP-3M: HA increased.
* BMD-2M: SA increased, HA decreased.
* BMD-2K: SA increased, HA decreased.
* BMD-3: GD increased, Cost increased.
* T-80UM2: Cost incresed.
* T-14: Cost increased. Movement slightly decreased.
* 2K12 Kub: Range decreased.
* BM-30 Smerch: Movement slightly increased. Cost increased.
* TOS-1A: range increased to 2
* S-300: AA increased
* Ka-27M: added to the Kamov series
* Mi-24PN / Mi-35: SA increased. HA decreased
* Mi-28: HA increased.
* Ka-50 / Ka-52: SA increased. HA decreased. GD and AD increased.
* Su-37: Cost increased. Added to the Sukhoi fighters family.
* Su-47: Cost increased.
* Su-57: Cost increased. AA decreased.
* Mig-31M: Cost increased, NA removed. AA decreased.
* Su-39: renamed to Su-25TM
* Project 950 sub: Renamed to Project 677. Missile cruiser switch mode added.
USA
* F-15C: initiative increased
* F-15E: initiative increased
* F-35A: cost increased. AA decreased
* F-22: cost increased. AA decreased
* MQ-9 Reaper (recon): SA and HA reduced. NA removed. Fuel increased. Spotting increased.
UK
* FV510 Warrior familty expanded.
* FV510 Warrior: HA reduced, GD reduced.
* TPz Fuchs: GD and AD reduced.
* M270A1: range fixed (reduced to 2)
* M270B1: range fixed (reduced to 2)
* F-35A: cost increased. AA decreased.
* Typhoon F2 (bomber variant): AA reduced
* Typhoon T1A (bomber variant): AA reduced
* Typhoon FGR4 (bomber variant): AA reduced
* MQ-9 Reaper (recon): SA and HA reduced. NA removed.
France
* Marines: Fortkiller trait added.
* Commando Inf: Movement type changed to Amphibious.
Poland
* Airborne Inf: Movement type fixed.
* Mi-24D: SA increased. HA decreased
Belarus
* Spetsnaz: GD reduced. CD increased, Spotting increased, Fortkiller trait added. Cost increased.
* Mi-24V: SA increased. HA decreased
Ukraine
* Spetsnaz: GD reduced. CD increased, Spotting increased, Fortkiller trait added. Cost increased.
* Su-24M: air attack removed (fix)
* Su-25M1: air attack removed (fix)
* Mi-24P: SA increased. HA decreased
NATO CAMPAIGN
* Many locations (cities, towns, lakes) names corrected.
* Many adjustments on sea/shallow sea hexes to improve the AI air units behaviour. No gameplay affected.
* Missing debriefing texts (defeat) fixed.
* Nato 08: Russian aircrafts repositioned according their ground/naval role.
* Nato 09: French Eurocopter replaced by naval Lynx Mk.4(FN).
* NAto 15: French Eurocopter replaced by naval Lynx Mk.4(FN).
* Nato 10: Russian Mig-29K at Sevastopol replaced by Mig-29M.
* Nato 18: Russian Mig-29K at Murmansk replaced by Mig-29SMT.
* Nato 19: Few Russian/Belarusian towns ownership fixed.
RUSSIAN CAMPAIGN
* Many locations (cities, towns, lakes) names corrected.
* Many adjustments on sea/shallow sea hexes to improve the AI air units behaviour. No gameplay affected.
* Amphibious missions: Russian sea transports changed to regular Landing Crafts (instead of the Zubr).
* Russia 03: Message trigger for aux reinforcements spawn fixed.
* Russia 05: Sea hexes changed to Lake hexes in order to improve the land based aircrafts playability.
* Russia 08: US F-18s starting position repositioned. Objectives description corrected. DV/MV text corrected.
OTHERS
* Editor: transports selection dialogs rearranged to ease the selection per nation.
More updates and new features will come.
Best regards,
Akkula.
Re: Modern Conflicts (Version 1.3 RELEASED)
Posted: Sun Aug 02, 2020 5:08 pm
by 1ang
Akkula wrote: ↑Sun Aug 02, 2020 4:26 pm
Hello guys!.
Update 1.3 is live!
Update 1.3 highlights
- Russian Campaign complete
- Many unit icons reworked
- Balance updates
- Awards adjustements
Installation and requirements
I strongly recommend the GME Utilty for the installation and management of this mod.
Download -Modern Conflicts v1.3-
https://www.mediafire.com/file/3ed34uzr9kj9mqb/file
Check the Readme.txt file for further details about the installation.
Changelog 1.3
GENERAL
* Russian Campaign: new scenarios added. Completed.
* New Nations:
- Lavtia
- Lithuania
- The Netherlands
- Denmark
- Italy
- Spain
* Heavy air transports inconsistencies fixed.
* Now "ground-air" movement has no penalties on shallow sea.
* Wheeled movement has less penalties during frozen weather.
* Awards requirements adjusted.
* Heroes updates:
- Heroes availability added to France and Poland.
- Generic pictures for heroes added. Represented by each nation military branch emblem.
- Women names added to the heroes roster for all nations (realistic ratios intended).
SCENARIOS
* Grand Scenario South Atlantic '82: Shallow sea added near Puerto Argentino to ease the movement of "land-air" units like Pucaras.
UNITS
Russia
* GAZ Tigr Konet-EM
* GAZ 233114 Tigr-M Recon
* GAZ 2330001 Tigr
* 3K60 BAL
* S-400
* Project 945-Class Submarine
* Project 1241-Class Corvette
USA
* Gerald Ford-Class Carrier
* MQ-1B Predator
* RQ-1B Predator (recon)
* MQ-1C Gray Eagle
* MQ-1C Gray Eagle (recon)
* RQ-4B Global Hawk
* MQ-4C Triton
UK
* FV510 Warrior family expanded:
- FV510 Warrior
- FV510 Warrior MILAN (AT)
- FV510 Warrior Javelin (AT)
- FV511 Warrior (recon)
France
* De Gaulle-Class Carrier
* Rubis-Class Submarine
Norway
* F-35A
Poland
* Tumak-5
* Leopard 2A5
* AHS Krab
* Wz. 1977 Dana
* BM-21 Grad
* ZSU-23-4MP
* Hibneryt-KG
* 2K12M Kub-M
Latvia
* Latvian Infantry
* Latvian Hvy Inf.
* FV107 Scimitar
* HMMWV M1043A2
* Merecedes Unimog 416
* M109A5Ö
Lithuania
* Lithuanian Infantry
* Lithuanian Hvy Inf.
* M113A2
* HMMWV M1026A1
* Panzerhaubitze 2000
* HMMWV M1043A2
The Netherlands
* Dutch Infantry
* Dutch Hvy Inf.
* Dutch RPG Inf.
* Dutch Commandotroepen
* LGS Fennek
* CV9035NL
* Leopard 2A6
* PzH 2000
* MIM-104
* F-16AM
* Boeing AH-64D Longbow
* Boxer
* TPz Fuchs
* C-130H Hercules
Italy
* C1 Ariete
Spain
* Leopardo 2E
* Leopard 2A4
* M109A5
GRAPHICS/SOUNDS
* New icon for SSBN submarines (Akula, Ohio, Borey, etc).
* AMX-56 S2: icon improved
* AMX-56 SXXI: icon improved
* M2A2/A3: icon reworked
* M3A2/A3: icon reworked
* M6 Linebacker: icon reworked
* F-15D: missing missiles fixed
* SH-60: ground attack icon added
* Hercules C-130 (all variants and nations): movement sound corrected.
* Ticonderoga: ground attack icon added
* Transall C-160 (all nations): movement sound corrected.
* An-26 (all nations): movement sound corrected.
* Beriev Be-50: movement sound fixed
* 2K12 Kub: movement sound corrected
* BMD-2 (all natios and variants): attack sound corrected to 30mm.
* BMD-2K: paras icon added
* BTR-90: anim fixed.
* T-80UM2: icon reworked
* T-90A: icon reworked
* T-90AM: icon reworked
* T-90MS: icon reworked
* T-14: icon reworked
* S-300PMU-2: icon reworked, movement sound fixed. Attack anim/sound added.
* Project 945A: unit icon slightly improved.
* Admiral Gorshkov Frigate: ranged attack icon added.
* Ukrainian BMD-2: paras icon added
* Mig-29UM1: anim corrected
* Su-25UTG and Su-25TM: role icons fixed.
* Tu-95MS: movement sound improved (exclusive sound)
* Tu-142MZ: movement sound improved (exclusive sound).
* Project 950 sub: icon reworked
* CN-235: movement sound corrected.
* Rosomak: icon reworked. Attack sound corrected to 30mm.
* Rosomak M3: icon reworked. Attack sound corrected to 30mm.
* PL-01: anim corrected.
* Stridsvagn 130D icon reworked
* Minor improvements on several units
* Missing flags and icons added to several units
* Core and Auxiliary plates improved to ease their identification.
* UI boxes: several long units names format fixed.
EQUIPMENT
* Air transports criteria defined:
- All vehicles can only be lifted by heavy aircrafts (Il-76, C-130H, Transall, etc)
- Infantry can be lifted by heavy aircrafts, light aircrafts (CN-235, An-26, etc) and helicopters.
- Units can only be lifted by their own nation air transports
* Engineer/Sapper Infantry (all nations): Movement decreased, SA decreased.
* Attack submarines (all nations): NA increased.
* All UAVs max strength boosted to 15.
* All 5th generation fighters AA decreased. Ranged attacks + high AA made them overpowered.
Germany
* Infantry: All infantry units AD slightly increased.
* KSK Infantry: Fortkiller trait added.
* LGS Fennek: air attack removed
* Puma: air attack removed. HA decreased.
* TPz Fuchs: GD and AD reduced.
* EF-2000 T1 (bomber variant): air attack reduced
* EF-2000 T1A: air attack slightly reduced (fighter and bomber variants).
Russia
* Naval Infantry: Fortkiller trait added.
* Spetsnaz: GD reduced. CD increased, Spotting increased, Fortkiller trait added. Cost increased.
* BMP-2D: SA increased.
* BMP-2M: SA increased.
* BMP-3M: HA increased.
* BMD-2M: SA increased, HA decreased.
* BMD-2K: SA increased, HA decreased.
* BMD-3: GD increased, Cost increased.
* T-80UM2: Cost incresed.
* T-14: Cost increased. Movement slightly decreased.
* 2K12 Kub: Range decreased.
* BM-30 Smerch: Movement slightly increased. Cost increased.
* TOS-1A: range increased to 2
* S-300: AA increased
* Ka-27M: added to the Kamov series
* Mi-24PN / Mi-35: SA increased. HA decreased
* Mi-28: HA increased.
* Ka-50 / Ka-52: SA increased. HA decreased. GD and AD increased.
* Su-37: Cost increased. Added to the Sukhoi fighters family.
* Su-47: Cost increased.
* Su-57: Cost increased. AA decreased.
* Mig-31M: Cost increased, NA removed. AA decreased.
* Su-39: renamed to Su-25TM
* Project 950 sub: Renamed to Project 677. Missile cruiser switch mode added.
USA
* F-15C: initiative increased
* F-15E: initiative increased
* F-35A: cost increased. AA decreased
* F-22: cost increased. AA decreased
* MQ-9 Reaper (recon): SA and HA reduced. NA removed. Fuel increased. Spotting increased.
UK
* FV510 Warrior familty expanded.
* FV510 Warrior: HA reduced, GD reduced.
* TPz Fuchs: GD and AD reduced.
* M270A1: range fixed (reduced to 2)
* M270B1: range fixed (reduced to 2)
* F-35A: cost increased. AA decreased.
* Typhoon F2 (bomber variant): AA reduced
* Typhoon T1A (bomber variant): AA reduced
* Typhoon FGR4 (bomber variant): AA reduced
* MQ-9 Reaper (recon): SA and HA reduced. NA removed.
France
* Marines: Fortkiller trait added.
* Commando Inf: Movement type changed to Amphibious.
Poland
* Airborne Inf: Movement type fixed.
* Mi-24D: SA increased. HA decreased
Belarus
* Spetsnaz: GD reduced. CD increased, Spotting increased, Fortkiller trait added. Cost increased.
* Mi-24V: SA increased. HA decreased
Ukraine
* Spetsnaz: GD reduced. CD increased, Spotting increased, Fortkiller trait added. Cost increased.
* Su-24M: air attack removed (fix)
* Su-25M1: air attack removed (fix)
* Mi-24P: SA increased. HA decreased
NATO CAMPAIGN
* Many locations (cities, towns, lakes) names corrected.
* Many adjustments on sea/shallow sea hexes to improve the AI air units behaviour. No gameplay affected.
* Missing debriefing texts (defeat) fixed.
* Nato 08: Russian aircrafts repositioned according their ground/naval role.
* Nato 09: French Eurocopter replaced by naval Lynx Mk.4(FN).
* NAto 15: French Eurocopter replaced by naval Lynx Mk.4(FN).
* Nato 10: Russian Mig-29K at Sevastopol replaced by Mig-29M.
* Nato 18: Russian Mig-29K at Murmansk replaced by Mig-29SMT.
* Nato 19: Few Russian/Belarusian towns ownership fixed.
RUSSIAN CAMPAIGN
* Many locations (cities, towns, lakes) names corrected.
* Many adjustments on sea/shallow sea hexes to improve the AI air units behaviour. No gameplay affected.
* Amphibious missions: Russian sea transports changed to regular Landing Crafts (instead of the Zubr).
* Russia 03: Message trigger for aux reinforcements spawn fixed.
* Russia 05: Sea hexes changed to Lake hexes in order to improve the land based aircrafts playability.
* Russia 08: US F-18s starting position repositioned. Objectives description corrected. DV/MV text corrected.
OTHERS
* Editor: transports selection dialogs rearranged to ease the selection per nation.
More updates and new features will come.
Best regards,
Akkula.
CIAO AKKULA,THANKS FOR WHAT YOU DO AND FOR SHARING

Re: Modern Conflicts (Version 1.3 RELEASED)
Posted: Sun Aug 02, 2020 5:27 pm
by jeffoot77
Thxs for this awesome and unique mod .
Re: Modern Conflicts (Version 1.3 RELEASED)
Posted: Sun Aug 02, 2020 5:41 pm
by uzbek2012
Re: Modern Conflicts (Version 1.3 RELEASED)
Posted: Mon Aug 03, 2020 2:30 am
by Akkula
1ang wrote: ↑Sun Aug 02, 2020 5:08 pm
CIAO AKKULA,THANKS FOR WHAT YOU DO AND FOR SHARING
jeffoot77 wrote: ↑Sun Aug 02, 2020 5:27 pm
Thxs for this awesome and unique mod .
uzbek2012 wrote: ↑Sun Aug 02, 2020 5:41 pm
Akkula Man, you are really cool ! Download and will now play again ( to hell with the old saves ) At what level of difficulty do you recommend playing (Colonel, General, field Marshal)?
Thanks a lot guys. I really put a lot of work in this one
I hope you enjoy it. More news to come in the next weeks.
Best regards,
Akkula
Re: Modern Conflicts (Version 1.3 RELEASED)
Posted: Mon Aug 03, 2020 5:25 pm
by 1ang
Akkula wrote: ↑Mon Aug 03, 2020 2:30 am
1ang wrote: ↑Sun Aug 02, 2020 5:08 pm
CIAO AKKULA,THANKS FOR WHAT YOU DO AND FOR SHARING
jeffoot77 wrote: ↑Sun Aug 02, 2020 5:27 pm
Thxs for this awesome and unique mod .
uzbek2012 wrote: ↑Sun Aug 02, 2020 5:41 pm
Akkula Man, you are really cool ! Download and will now play again ( to hell with the old saves ) At what level of difficulty do you recommend playing (Colonel, General, field Marshal)?
Thanks a lot guys. I really put a lot of work in this one
I hope you enjoy it. More news to come in the next weeks.
Best regards,
Akkula
CIAO AKKULA,PLEASE AND GOOD WORK

Re: Modern Conflicts (Version 1.3 RELEASED)
Posted: Tue Aug 04, 2020 8:56 am
by glaude1955
Superb mod, thank you Akkula.
How do I put a unit back in the water that has conquered an island and that I would like to reserve elsewhere? There is no port to embark so I am stuck.
Best regards
Yves
Re: Modern Conflicts (Version 1.3 RELEASED)
Posted: Tue Aug 04, 2020 10:35 am
by uzbek2012
In some Finnish cities it is not possible to enter them, you need to either remove them altogether or move them so that they can be captured, not teased )
The Germans on the Islands sometimes for a long time being under hurricane fire from ships and aircraft bombs do not give up , and there is no way to land on the coast as there is an island on one hex ( and you can only capture it with the help of the airborne forces ) at least so at the level of complexity of the General !
https://www.strategium.ru/forum/topic/1 ... B/page/69/
Re: Modern Conflicts (Version 1.3 RELEASED)
Posted: Tue Aug 04, 2020 11:26 am
by Estherr
If I recall, none of these isolated island cities are Victory hexes (except for tiny islands in Russian campaign scenario 4). So you guys can just ignore these 50 prestige for good =)
Re: Modern Conflicts (Version 1.3 RELEASED)
Posted: Tue Aug 04, 2020 7:56 pm
by uzbek2012
Estherr wrote: ↑Tue Aug 04, 2020 11:26 am
If I recall, none of these isolated island cities are Victory hexes (except for tiny islands in Russian campaign scenario 4). So you guys can just ignore these 50 prestige for good =)
Well the capture of one gegs island is a Decisive victory instead of the usual One ) And its defenders are some kind of terminators ) Two Finnish cities that are not possible to enter this is already a loss of 100 prestige ) For example in Norway NATO had only one small live ship but since it was necessary to destroy the entire enemy fleet was awarded just a Victory) and the difference between an ordinary Victory and a Decisive victory is again prestige ) which affect revenue in General )
https://voenhronika.ru/publ/drugie_voen ... 0-1-0-7781
Re: Modern Conflicts (Version 1.3 RELEASED)
Posted: Tue Aug 04, 2020 10:58 pm
by Akkula
Ok, it seems I will have to do something with those troublesome islands!

Although the idea is those be hard to be taken, I don't want them to be impossible to conquer.
Certainly, at higher difficulties Decisive Victory is badly needed in order to have prestige boost. Maybe I can do some tweaks there.
Also, as Estherr mentioned, in some scenarios those hexes are just a waste of resources
Best regards,
Akkula.
Re: Modern Conflicts (Version 1.3 RELEASED)
Posted: Wed Aug 05, 2020 12:32 am
by RedwoodTanker
Hi, I've had Panzer Corps in the past and I recently brought it again and decided to try this mod out since it looked amazing
it is
Only problem I have is that the first two missions of the mod tutorial worked perfectly fine but then the next mission just started with the UI there but the Map and any units on it were blacked out, even the other campaign missions with the same result. I probably did something wrong in the mod install process, since I am pretty bad when it comes to modding.
I was wondering if I can get some help or even a very detailed way of how to properly install it
Sorry if i seem like a bother im just really looking forward to fully playing this mod