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Re: GTPG GC v1.02 (26/06/12)

Posted: Wed Aug 01, 2012 6:14 pm
by nikivdd
Planes.

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If somebody knows of better icons for the Hs129 series and the Fw200, it would be much appreciated.

Re: GTPG GC v1.02 (26/06/12)

Posted: Wed Aug 01, 2012 8:51 pm
by VPaulus
Nico, HS-129 is one of the new units in Afrika Korps. :)
No salad, Nico! :lol: :P :wink:

Re: GTPG GC v1.02 (26/06/12)

Posted: Thu Aug 02, 2012 7:41 am
by nikivdd
VPaulus wrote:Nico, HS-129 is one of the new units in Afrika Korps. :)
No salad, Nico! :lol: :P :wink:
Yeps, i didn't forget Paulo ;). It is still very beta and a few "placeholders" never hurt. And beside, I can't post AK units as long the expension didn't go live.

Re: GTPG GC v1.02 (26/06/12)

Posted: Thu Aug 02, 2012 5:45 pm
by Rudankort
1.10 patch has gone live now, and with it all the new units too.

Re: GTPG GC v1.02 (26/06/12)

Posted: Thu Aug 02, 2012 6:50 pm
by nikivdd
Rudankort wrote:1.10 patch has gone live now, and with it all the new units too.
Thanks Rudankort :)

Re: GTPG GC v1.02 (26/06/12)

Posted: Thu Aug 02, 2012 8:30 pm
by nikivdd
GTPG v1.02 should be compatible with Panzer Corps v1.10. GTPG only uses the vanilla files!
You can now experience GTPG with the new german units that come with the update.

Re: GTPG GC v1.02 (26/06/12)

Posted: Thu Aug 02, 2012 8:40 pm
by Rudankort
As part of pre-release testing, I tested 1.10 with CTPG, and it worked. So hopefully, no issues will arise. But if they do, let me know.

Re: GTPG GC v1.02 (26/06/12)

Posted: Fri Aug 03, 2012 6:43 am
by nikivdd
Rudankort wrote:As part of pre-release testing, I tested 1.10 with CTPG, and it worked. So hopefully, no issues will arise. But if they do, let me know.
Thanks for the effort :)
I checked several scenarios in the editor and found no issues either.
I'm very pleased with the AI boost, especially where i expect the units to hold a defensive line, and don't leave that position anymore when an advantage to attack arises.

Re: GTPG GC v1.02 (26/06/12)

Posted: Sat Aug 04, 2012 9:32 pm
by nikivdd
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Some of the new v1.10 units with a fresh camo.

It took me 4 hours to update the GTPG v2.0 e-file to v1.10 and i'm not even sure if i did everything correct.

Re: GTPG GC v1.02 (26/06/12)

Posted: Sun Aug 05, 2012 3:43 pm
by nikivdd
A nice feature with v1.10...ingame messages.

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Re: GTPG GC v1.02 (26/06/12)

Posted: Wed Aug 08, 2012 7:58 pm
by nikivdd
v1.10 modding is superb!
A complete rebuilt of scenario 31: Stalingrad.

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Round 1

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Objectives

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Round 3

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Oil oil oil

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Gliders are wonderful.

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Round 9

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Change of orders and change of primary objectives!

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Most primary objectives in the Caucasus cancelled.

Re: GTPG GC v1.02 (26/06/12)

Posted: Wed Aug 08, 2012 8:25 pm
by Chris10
Nico...is these the new new green to desert transition tiles ? Be careful since rain makes the map black as they dont have a muddy nor frozen layer :roll:
viewtopic.php?f=121&t=36448

Re: GTPG GC v1.02 (26/06/12)

Posted: Wed Aug 08, 2012 8:39 pm
by nikivdd
chris10 wrote:Nico...is these the new new green to desert transition tiles ? Be careful since rain makes the map black as they dont have a muddy nor frozen layer :roll:
viewtopic.php?f=121&t=36448
Thanks for the info Chris. I had no idea. Luckily there is nothing to gain in the desert part here. I'll definitely keep it in mind. :)

Re: GTPG GC v1.02 (26/06/12)

Posted: Wed Aug 08, 2012 8:45 pm
by Chris10
nikivdd wrote:
chris10 wrote:Nico...is these the new new green to desert transition tiles ? Be careful since rain makes the map black as they dont have a muddy nor frozen layer :roll:
viewtopic.php?f=121&t=36448
Thanks for the info Chris. I had no idea. Luckily there is nothing to gain in the desert part here. I'll definitely keep it in mind. :)
Yeah..I asked kindly to put some muddy and frozen layers within a patch as I anticipated that soon poeple will start mixing tiles...with bad surprises when using snow or rain...lets hopefor the best..would be a pity if we could not mix all these nice new tiles with the existing ones,would it? :roll:

Re: GTPG GC v1.02 (26/06/12)

Posted: Sat Aug 11, 2012 8:53 am
by cammel
I am playing version 1.02 and have a question.

In the Besserabia scenario you can upgrade to a IIIJ,but in the next scenario #14 Kiev the IIIJ is no-longer available.

Is this a design choice or error?

Re: GTPG GC v1.02 (26/06/12)

Posted: Sat Aug 11, 2012 9:25 am
by nikivdd
cammel wrote:I am playing version 1.02 and have a question.

In the Besserabia scenario you can upgrade to a IIIJ,but in the next scenario #14 Kiev the IIIJ is no-longer available.

Is this a design choice or error?
A good catch. A start date error in the Bessarabia scenario. The next update will contain the correction. Thanks :)

Re: GTPG GC v1.02 (26/06/12)

Posted: Sat Aug 11, 2012 5:13 pm
by 4kEY
Also, Nico, is Paris in France '40 supposed to be a coastal city? My Dad reported having the train in the city for two turns before ending and still got MV. I forgot about the train and hit endscn0 when I realized it, so I haven't verified anything except that Paris is on the coast of France in the scenario he played. When I played it, maybe a week earlier, same download, I swear Paris was not on the coast but around the middle mark of the map way inland. I remember because I wondered when I was gonna capture Paris, looked and I had 7 turns earlier.

edit: the new Stalingrad scenario looks awesome.

Re: GTPG GC v1.02 (26/06/12)

Posted: Sun Aug 12, 2012 2:28 pm
by huertgenwald
Regarding Paris on the coastline, that's a bug introduced with patch 1.10 where town names are scrambled ramdomly? across the map.

Re: GTPG GC v1.02 (26/06/12)

Posted: Sun Aug 12, 2012 4:22 pm
by flakfernrohr
As for me, if someone like Nico puts Paris on the coast, I believe him. There are such people known as "Wizard Modders" and he is one of them. He can do anything. :)

Re: GTPG GC v1.02 (26/06/12)

Posted: Sun Aug 12, 2012 5:11 pm
by nikivdd
4kEY wrote:Also, Nico, is Paris in France '40 supposed to be a coastal city? My Dad reported having the train in the city for two turns before ending and still got MV. I forgot about the train and hit endscn0 when I realized it, so I haven't verified anything except that Paris is on the coast of France in the scenario he played. When I played it, maybe a week earlier, same download, I swear Paris was not on the coast but around the middle mark of the map way inland. I remember because I wondered when I was gonna capture Paris, looked and I had 7 turns earlier.

edit: the new Stalingrad scenario looks awesome.
As written before, the new patch might scramble the names.
Still, if you place the armoured train (where paris should be), the condition will still be met for a DV.
It is a zone trigger, not the name of the city, so it should still work.

@Flak. A little wizard perhaps, with the good graces of my wife. :D