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Posted: Sun Jul 10, 2011 8:22 am
by Iscaran
Wasnt it already like this in one of the RC's ???

I thought by using the "tab" button to select Air/ground one could make the AA move to the field below the airplane - at least I think this was the case when this occured to me once.

Posted: Mon Jul 11, 2011 6:46 pm
by Dam
Is it here still place for posting bugs?
On map "Battle of the Bzura" 2 germans scouts car move how much they like.
Movement count dont go down.

Posted: Mon Jul 11, 2011 6:52 pm
by Rudankort
Dam wrote:Is it here still place for posting bugs?
On map "Battle of the Bzura" 2 germans scouts car move how much they like.
Movement count dont go down.
Is it an MP game? If yes, who is your opponent?

PS. Posting bugs here is ok.

Posted: Mon Jul 11, 2011 7:15 pm
by Dam
Yes, this is MP game.
My opponent is MesaDon

Posted: Thu Jul 14, 2011 1:23 am
by Obsolete
My recon units still tend to run into ambushes.

Image

Posted: Thu Jul 14, 2011 3:18 am
by Razz1
Recon was changed. I believe it was RC2

Recon can now only see long rang distances. Can no longer click anywhere you want to go, else Ambush.

Posted: Thu Jul 14, 2011 6:29 am
by Rudankort
Razz1 wrote:Recon can now only see long rang distances. Can no longer click anywhere you want to go, else Ambush.
Well not only, you can still go in phases.

Posted: Thu Jul 14, 2011 8:18 am
by Obsolete
I'm wondering why my finished on-line games are not showing up under rankings. I thought it was a bug, but maybe the rankings are still work-under-progress?

Posted: Thu Jul 14, 2011 12:03 pm
by PirateJock_Wargamer
If rankings are using a similar approach to that used in Battlefield Academy then they mean nothing with respect to online games. They are tied in, in a way I've never quite understood, with singleplayer games only.

Cheers

Posted: Thu Jul 14, 2011 2:18 pm
by Dam
Yes, I most agree.
This game really need some kind of multyplayer rankig or multy game history like win and lose ratio.

Posted: Thu Jul 14, 2011 8:31 pm
by Obsolete
Hmm! Well that is so inverse from what one would expect. Slitherine has their own game server, this shouldn't be too hard (I am assuming) to adjust to.

Posted: Thu Jul 14, 2011 10:44 pm
by Obsolete
Another thing I'm not sure if it's a bug or an over-sight, but if I click on my results, I can only play my files one time to see what happened and that's it?

Posted: Fri Jul 15, 2011 5:23 am
by Razz1
We still need an abort/quit, otherwise you get allot of losses when testing MP maps since you have to surrender to patch it and start over again.

Posted: Fri Jul 15, 2011 7:30 am
by Dam
Razz1, this can be done when you hosting game.
Can be different ranking game or testing (practice) game.

Posted: Fri Jul 15, 2011 5:31 pm
by Obsolete
Man, I just found a nasty bug in an on-liner that I haven't seen anywhere else yet to date. I had great odds to kill pips, and I didn't even get one. I took a look at the log, and it seems the engine took my kill rolls and turned them into misses.

Can someone explain to me what went wrong here? I even moved a tank next to my infantry to get a mass -1 modifier. That shows up at least...

Image

Posted: Fri Jul 15, 2011 5:46 pm
by Rudankort
Looks like you were extremely unlucky in this one. The engine rolls 1-100 for each shot. Since the chance to miss is 60%, all rolls within the range [1..60] are treated as misses. According to the log, all 10 rolls fell into this miss range (although some were very close to suppress range - 59 and 60!)

Posted: Fri Jul 15, 2011 6:16 pm
by Obsolete
My bad, for some reason I thought the lowest numbers like 6 was supposed to be a kill. I certainly should have known better, just one of those things where I wasn't thinking right for a minute.

Posted: Fri Jul 15, 2011 11:19 pm
by Kerensky
1. SE units cannot be deployed if deployed last.

http://www.youtube.com/watch?v=E2WqUwCwPFs

Posted: Sat Jul 16, 2011 2:20 pm
by Obsolete
Not really a bug, but perhaps a mechanic issue. Units with no ammo can still contribute to the Mass Attack bonus?

Posted: Sat Jul 16, 2011 2:58 pm
by Rudankort
Obsolete wrote:Not really a bug, but perhaps a mechanic issue. Units with no ammo can still contribute to the Mass Attack bonus?
It is not intended, so looks more like a bug.