Upfront disclaimer. The following are not complaints, just suggestions. Please don't think I am lecturing here.
I got to Turn 10 of Gates of Moscow. This really doesn't feel "right" for a Moscow scenario. Perhaps I am unlucky with the rolls, but there have only been two snow turns and 7 sunshine ones. There are also at least 3 VVS fighters and possibly 4 bombers, so we're back to numerous. And I am literally at the gates on what corresponds to Nov 23, so 10 days earlier that were the Wehrmacht was stopped IRL miles behind these lines.
My suggestions for what they're worth. Basically it's what I would do if I weren't lazy and ignorant and made my own mods. Which I can't, because I am both ignorant and too lazy to learn.
a. Make the turn limit irrelevant. Put it to 30 if needed. This was a "final" battle as far as both sides were concerned, so the time limit has little meaning as an abstraction. Unless you want to imply that "if the Germans haven't taken Moscow by 5 December, then the Soviet reserves on the flanks have arrived and it makes the attack pointless after that point". The problem I have with this is twofold (1) I always disliked this Pz Corps scenario device "You won, but someone else off map collapsed, so back you go". OK, it's necessary for say, the Italians at Sidi Barrani, and I would have still liked to have hordes of British troops convince me of that rather than be told by the scenario briefing. But for the Soviet front it feels a little of a cop out. This is the ultimate war to the death. Let it be fought on the map. (2) The map scale is so large it almost contains the areas where the RL counterattack developed. So it's better to simply script it. If the German wins before Dec 5, then he's saved having to fend off the Siberians. If he goes slow, then deal with the actual attack.
b. Reduce the VVS. Actually don't add more German planes, the LW was getting attrited by then. But the VVS had been hammered in the 41 campaign. Where are all those Il-2s and fighters coming from? This is a winter scenario anyway, airforces should have a reduced impact.
c. Get more snow. Or all snow, if it's not possible to fine tune the variation. 100% chance. I don't know what is possible under the PzC engine but RNGs being so terrible, might as well get the weather out of the equation. Make it like those "100% overcast" Normandy and Bulge scenarios in the vanilla DLC West. 100% snow. This is the 41 winter we're talking about after all.
d. Absolutely add tons, and tons, of more Soviet ground troops defending. Pretty much every entrenchment hex should be populated, and not just with obstacles like barbed wire and dragon's teeth. These are obnoxious to the attacker, but I'd rather have people who can shoot back instead. Where is the Soviet cavalry, of which there were loads in these winter campaigns? OK, Belov was in Kashira at that time, but his was not the only cavalry unit. There should be more Soviet AT rifle units (if your armoury has them), the Soviets totally loved those in the early war. And I don't think I saw a single KV-1 or T-34 in the first 10 rounds. I won a KV as capturable, but haven't seen one. There should be obnoxious light tanks playing the mosquito rolw - I think the T60 was around by then, but even BTs and T26s would do. The Germans should have to swim through honey to get to Moscow, not rush to the gates in 10 turns.
e. If you haven't already, have the Damocles sword of Siberian T34s and ski troops scripted to appear on the flanks on Dec 5 hanging over the player's head. Convince us to hurry this way.
Again apologies for sounding too demanding. Well, I AM demanding, but that's because we're talking about the best modder here. We've been spoilt all these years
