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Re: Campaigns for Modern Conflicts

Posted: Sun Oct 12, 2025 9:47 pm
by Tobi72
This is only meant symbolically; I didn't feel like flooding the map with civilians, but as a reward for the so-called liberation, there are extra prestige points. However, the person you really need to free is Commander Marcus Hale, who is sitting in the second picture from the top, on the right in the prison. If you destroy it, he will appear. There were no problems in the test.

Re: Campaigns for Modern Conflicts

Posted: Sun Oct 12, 2025 9:52 pm
by Tobi72
MarcusHale.rar
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Here is my recap of the mission.

Re: Campaigns for Modern Conflicts

Posted: Sun Oct 12, 2025 9:54 pm
by bondjamesbond
Tobi72 wrote: Sun Oct 12, 2025 9:47 pm This is only meant symbolically; I didn't feel like flooding the map with civilians, but as a reward for the so-called liberation, there are extra prestige points. However, the person you really need to free is Commander Marcus Hale, who is sitting in the second picture from the top, on the right in the prison. If you destroy it, he will appear. There were no problems in the test.
I destroyed all the prisons and towers but no one ever showed up :shock: :shock: If I replay again I will not be defeated because the commander became a ghost !? )
https://www.deepl.com/ru/translator

Re: Campaigns for Modern Conflicts

Posted: Mon Oct 13, 2025 1:01 am
by Imeror
bondjamesbond wrote: Sun Oct 12, 2025 9:54 pm If I replay again I will not be defeated because the commander became a ghost !? )
You expected Terminator ; you ended with Ghostbusters :lol:



Nice campaign so far, but I'm so slow to play... You can take some vacations, there is enough content for me until Christmas :lol:

Re: Campaigns for Modern Conflicts

Posted: Mon Oct 13, 2025 5:57 am
by Tobi72
In the replay, I see that they did not capture all the victory fields (the airfields in the east) and that the prison where Marcus Hale is being held is still standing.
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After the destruction, this helicopter should appear with the commander.
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Re: Campaigns for Modern Conflicts

Posted: Mon Oct 13, 2025 6:12 am
by Tobi72
Don't worry, Imeror. This year's Polish campaign will be the last one. I'll be taking a break in the new year. :D

Re: Campaigns for Modern Conflicts

Posted: Mon Oct 13, 2025 7:22 am
by bondjamesbond
Tobi72 wrote: Mon Oct 13, 2025 5:57 am In the replay, I see that they did not capture all the victory fields (the airfields in the east) and that the prison where Marcus Hale is being held is still standing.UZH.png

After the destruction, this helicopter should appear with the commander.kiuj.png
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This time it was comical again )))) The leader ghost appeared and I evacuated him by helicopter )))) In the end I killed all but one tower with guns and fences but lost ))))) As always replay and funny pictures attached ))))

Re: Campaigns for Modern Conflicts

Posted: Mon Oct 13, 2025 7:48 am
by Tobi72
But did you leave the commander on the map and let him fight? Or did you fly him out via the EXIT field? The exit field is for the bridge builder so that when you remove him from the map, you can buy an additional unit or deploy one more aircraft. In short, the commander should be on the map at the end of the mission.


Okay, I could have added that to the victory conditions, that the commander must remain on the map. I assumed that the player would want to continue using the additional unit in combat.

Re: Campaigns for Modern Conflicts

Posted: Mon Oct 13, 2025 8:24 am
by bondjamesbond
Tobi72 wrote: Mon Oct 13, 2025 7:48 am But did you leave the commander on the map and let him fight? Or did you fly him out via the EXIT field? The exit field is for the bridge builder so that when you remove him from the map, you can buy an additional unit or deploy one more aircraft. In short, the commander should be on the map at the end of the mission.


Okay, I could have added that to the victory conditions, that the commander must remain on the map. I assumed that the player would want to continue using the additional unit in combat.
Usually VIPs and rescued people immediately try to evacuate at the first opportunity )))) Yes, he flew into my hex exit )))) But I have a save where he was just rescued and will now be sent to fight hopefully he won't be killed )))))

Re: Campaigns for Modern Conflicts

Posted: Mon Oct 13, 2025 8:40 am
by Tobi72
He's not like that. However, you shouldn't burn him out, as he will play an important and decisive role in upcoming missions.

Re: Campaigns for Modern Conflicts

Posted: Mon Oct 13, 2025 11:06 am
by bondjamesbond
Tobi72 wrote: Mon Oct 13, 2025 8:40 am He's not like that. However, you shouldn't burn him out, as he will play an important and decisive role in upcoming missions.
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At the end everything went as it should and I didn't even finish the cyborgs as we were interrupted early )))) To be continued !

Re: Campaigns for Modern Conflicts

Posted: Mon Oct 13, 2025 1:15 pm
by bondjamesbond
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Again some kind of a joke as the enemies have left only one cyborg unit and all the others were destroyed but I lost or there marked hexes should occupy my units ? ) Knowing that these missions are always tricky, I have saves ))))

Re: Campaigns for Modern Conflicts

Posted: Mon Oct 13, 2025 2:11 pm
by Tobi72
I have to ask again. Is the Russian translation very poor?
Can you write down what you read there?
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It may be that there are misunderstandings in the translation, so I can avoid this in future. According to my translation, it says: Conquer the victory fields. Move one ground unit at a time to the fields marked with (A).

Re: Campaigns for Modern Conflicts

Posted: Mon Oct 13, 2025 2:57 pm
by bondjamesbond
Tobi72 wrote: Mon Oct 13, 2025 2:11 pm I have to ask again. Is the Russian translation very poor?
Can you write down what you read there?hki.png
It may be that there are misunderstandings in the translation, so I can avoid this in future. According to my translation, it says: Conquer the victory fields. Move one ground unit at a time to the fields marked with (A).
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The translation is great it's just that I'm not very attentive, slowly but surely I'm moving on ))))

Re: Campaigns for Modern Conflicts

Posted: Mon Oct 13, 2025 5:37 pm
by bondjamesbond
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These pictures are good as well as the story )))) If the author of the rights to the Terminator universe needs a screenwriter someday, our Toby I think will easily cope with this task )))) But the sea is waiting for me )))

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It was a great boat trip with a hunt for marine terminators ))))

Re: Campaigns for Modern Conflicts

Posted: Tue Oct 14, 2025 6:47 am
by Tobi72
I'm glad to hear that. In Mission Hospital, don't overlook the clues and victory conditions.

Re: Campaigns for Modern Conflicts

Posted: Tue Oct 14, 2025 2:26 pm
by bondjamesbond
Tobi72 wrote: Tue Oct 14, 2025 6:47 am I'm glad to hear that. In Mission Hospital, don't overlook the clues and victory conditions.
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Toby my friend it was a great battle but I wouldn't have had enough moves to move the trophy trucks to the ports so I took the liberty of adding some moves myself since I had killed and destroyed all the enemies before )))))) I took my time if I ever decide to replay your mod I promise to act and react faster ))))) And so great story beautiful map continuation to follow ) ) As usual all the most delicious on screenshots and replay )

Re: Campaigns for Modern Conflicts

Posted: Tue Oct 14, 2025 3:19 pm
by Tobi72
Well, that's no tragedy. My missions aren't as structured as they used to be. I've planned them so that players can take more time (using CHEAT codes). The most important thing is that it's fun.

Re: Campaigns for Modern Conflicts

Posted: Tue Oct 14, 2025 4:42 pm
by bondjamesbond
Tobi72 wrote: Tue Oct 14, 2025 3:19 pm Well, that's no tragedy. My missions aren't as structured as they used to be. I've planned them so that players can take more time (using CHEAT codes). The most important thing is that it's fun.
Cheats are evil and I use them very rarely as they ruin the fun of the game !
Exodus went well cyborgs managed to destroy my one barge with unfortunate refugees ) And damage a couple )of them ) Great mission excellent story but I'm in for a sea battle at the oil rigs in the name of humanity with soulless and insidious AI machines

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All oil rigs saved cyborg fleet destroyed ) To be continued )

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Re: Campaigns for Modern Conflicts

Posted: Tue Oct 14, 2025 7:46 pm
by Tobi72
You are approaching the finale. If everything goes well, there will be a surprise or reward at the end.
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