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Re: The "Gabe-Mod" (v8.4.4)

Posted: Sun Nov 29, 2020 11:30 am
by Igor1941
fix, works with version 8.5.6. - version 8.6.3

Re: The "Gabe-Mod" (v8.4.4)

Posted: Tue Dec 22, 2020 5:43 pm
by psofos
Hi. Any chance for an update for Red Storm?

Re: The "Gabe-Mod" (v8.4.4)

Posted: Sat Jan 23, 2021 12:26 pm
by uzbek2012
Will the mod have a further sequel or is it the final work ?

Re: The "Gabe-Mod" (v8.4.4)

Posted: Sun Jan 24, 2021 6:29 am
by GabeKnight
uzbek2012 wrote: Sat Jan 23, 2021 12:26 pm Will the mod have a further sequel or is it the final work ?
There's gonna be an update to the game in a week or so, and I'll definitely won't do any work on my mod before that. But to answer the question: I DO plan to update the mod, as playing the newer (or updated) custom stuff may become gradually impossible soon - and that's intolerable... :wink:

But I won't add new models anymore. It's just too much work for someone like me. Switch models maybe, but not completely new ones. Maybe the Admiral will add something usable.

Motorcycles are a good idea, that's why I wanted the Zündapp unlocked. I could do it myself, but as it's a promo-bonus-unit I don't want to undermine some copyright or whatever.

Re: The "Gabe-Mod" (v8.4.4)

Posted: Sun Jan 24, 2021 7:00 pm
by Admiral_Horthy
I try to make a motorcycle on my own, because it is needed for a lot of units of my mind, and I really don't want to re-use stock models that much. Only i cases where the stock unit is very similar or needs correction to my taste.

Re: The "Gabe-Mod" (v8.4.4)

Posted: Sun Jan 24, 2021 9:58 pm
by uzbek2012
Admiral_Horthy wrote: Sun Jan 24, 2021 7:00 pm I try to make a motorcycle on my own, because it is needed for a lot of units of my mind, and I really don't want to re-use stock models that much. Only i cases where the stock unit is very similar or needs correction to my taste.

It is strange that the developers themselves did not give the Japanese motorcycles )
https://motos-of-war.ru/ru/motorcycles/rikuo-type-97/
https://wwii.space/%D0%BC%D0%BE%D1%82%D ... %B8%D1%8F/

Image
https://drive.google.com/file/d/0Bx3u4E ... dVd0E/view

Re: The "Gabe-Mod" (v8.4.4)

Posted: Sun Jan 24, 2021 10:10 pm
by Admiral_Horthy
Thanks very much!!! Спасибо болшое.. отличная книга!! Потом удали ссилку.. знаешь почему.

I try to make one for each major nation, detail wont be so high, don't expect too much. Need low poly anyways.

Re: The "Gabe-Mod" (v8.4.4)

Posted: Mon Jan 25, 2021 7:09 am
by terminator
In PanzerCorps 2 :

Capture d’écran (1827).png
Capture d’écran (1827).png (815.63 KiB) Viewed 5461 times

Re: The "Gabe-Mod" (v8.4.4)

Posted: Mon Jan 25, 2021 12:25 pm
by GabeKnight
Admiral_Horthy wrote: Sun Jan 24, 2021 10:10 pm I try to make one for each major nation, detail wont be so high, don't expect too much. Need low poly anyways.
All OoB models are low poly. It's faster, and they still look good with a nice texture IMO.
Admiral, I'm looking forward to anything you may cook up... :D
terminator wrote: Mon Jan 25, 2021 7:09 am In PanzerCorps 2 :
Yep, they have some very nice models there. But I don't think it's a good idea to mix vehicles and infantry with OoB, though.

Re: The "Gabe-Mod" (v8.4.4)

Posted: Mon Jan 25, 2021 12:43 pm
by uzbek2012
Admiral_Horthy wrote: Sun Jan 24, 2021 10:10 pm Thanks very much!!! Спасибо болшое.. отличная книга!! Потом удали ссилку.. знаешь почему.

I try to make one for each major nation, detail wont be so high, don't expect too much. Need low poly anyways.
Image
https://smolbattle.ru/threads/%D0%9C%D0 ... %B9.35659/
Image
https://ar.culture.ru/ru/subject/vzvod- ... -na-marshe
Excellent I wish you good luck Admiral in the manufacture of motorcycles it is not clear why they were not initially given by someone )
Image
https://motos-of-war.ru/ru/

Image

Re: The "Gabe-Mod" (v8.4.4)

Posted: Tue Jan 26, 2021 8:27 am
by terminator
All this motorcycle stuff reminds me of Steve McQueen in the movie "The Great Escape" :

9184438ce3d7d742631556f34e9726b9.jpg
9184438ce3d7d742631556f34e9726b9.jpg (172.81 KiB) Viewed 5373 times

Re: The "Gabe-Mod" (v8.4.4)

Posted: Tue Jan 26, 2021 9:25 am
by GabeKnight
terminator wrote: Tue Jan 26, 2021 8:27 am All this motorcycle stuff reminds me of Steve McQueen in the movie "The Great Escape" :
:lol:

Re: The "Gabe-Mod" (v8.4.4)

Posted: Tue Jan 26, 2021 3:35 pm
by uzbek2012
terminator wrote: Tue Jan 26, 2021 8:27 am All this motorcycle stuff reminds me of Steve McQueen in the movie "The Great Escape" :


9184438ce3d7d742631556f34e9726b9.jpg
The main thing is that they would be and that they remind everyone of their own )))
Image
http://union.4bb.ru/viewtopic.php?id=971&p=20
Image
https://2drive.ru/voennye-moto/

Re: The "Gabe-Mod" (v8.4.4)

Posted: Sun Mar 07, 2021 11:34 am
by Juansana
Hello, I have two problems with version 8.4.4.
1. when I unlock the weapons in the specializations in the original campaign Blitzkrieg, the special unit "Viking" is not released!
2. if I buy in the specializations the loot tanks free, the loot tank KW2 is offered for sale in Yugoslavia, although the date of the start of this mission is April 6, 1940!

Re: The "Gabe-Mod" (v8.4.4)

Posted: Sun Mar 07, 2021 9:36 pm
by GabeKnight
Juansana wrote: Sun Mar 07, 2021 11:34 am Hello, I have two problems with version 8.4.4.
1. when I unlock the weapons in the specializations in the original campaign Blitzkrieg, the special unit "Viking" is not released!
2. if I buy in the specializations the loot tanks free, the loot tank KW2 is offered for sale in Yugoslavia, although the date of the start of this mission is April 6, 1940!
1) None of the "special" units, like Wiking or 20mmFlaK or Zündapp or Austr. commandos, are unlocked within mods. Nothing I can do about it
2) No, Yugoslavia starts in april 1941! (You can't buy the Beutepanzer spec earlier anyway)

Re: The "Gabe-Mod" (v8.4.4)

Posted: Sun Mar 07, 2021 10:20 pm
by uzbek2012
GabeKnight wrote: Sun Mar 07, 2021 9:36 pm
1) None of the "special" units, like Wiking or 20mmFlaK or Zündapp or Austr. commandos, are unlocked within mods. Nothing I can do about it


where can I download this mod ?

Re: The "Gabe-Mod" (v8.4.4)

Posted: Mon Mar 08, 2021 9:16 am
by Erik2
First post.

Re: The "Gabe-Mod" (v8.4.4)

Posted: Tue Jun 08, 2021 6:46 pm
by terminator
Fi-156 Storch romanian :

R8381f831c307cb4e90fe837262026c3c.jpg
R8381f831c307cb4e90fe837262026c3c.jpg (262.98 KiB) Viewed 4526 times

Re: The "Gabe-Mod" (v8.4.4)

Posted: Tue Jun 08, 2021 8:07 pm
by terminator
terminator wrote: Tue Jun 08, 2021 6:46 pm Fi-156 Storch romanian :
Easy to do with PzC 2 :

Capture d’écran (44).jpg
Capture d’écran (44).jpg (115.86 KiB) Viewed 4516 times

Re: The "Gabe-Mod" (v8.4.4)

Posted: Fri Sep 24, 2021 12:29 pm
by VektorT
Will this mod work with Erik's campaign in 9.0.3 (current) version of the game?