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Re: Campaigns for Modern Conflicts
Posted: Wed Oct 08, 2025 12:43 pm
by Tobi72
Hi, not necessarily. They've already completed the mission. When testing, I had the cliffs in mind and didn't try to drive over them with vehicles. Later, when editing, I forgot to place the ‘cliff’ tiles over the ‘desert’ tiles. I saw it in one of your pictures and couldn't believe it.
Here is my replay with the cliff tiles. It doesn't make much difference, the movements are only slightly restricted and channelled. Won in the 13th round.
Re: Campaigns for Modern Conflicts
Posted: Wed Oct 08, 2025 2:59 pm
by bondjamesbond
Re: Campaigns for Modern Conflicts
Posted: Wed Oct 08, 2025 3:07 pm
by Tobi72
Thank you, I'm glad to hear that.
In the ‘City of Shadows’ mission, you should proceed systematically with concentrated forces and not advance too quickly.
Nexus has developed a new weapon here in the laboratory that is powerful and aggressive. At least, I hope so.
Re: Campaigns for Modern Conflicts
Posted: Wed Oct 08, 2025 4:38 pm
by bondjamesbond
Tobi72 wrote: ↑Wed Oct 08, 2025 3:07 pm
Thank you, I'm glad to hear that.
In the ‘City of Shadows’ mission, you should proceed systematically with concentrated forces and not advance too quickly.
Nexus has developed a new weapon here in the laboratory that is powerful and aggressive. At least, I hope so.
Well my friend I will tread carefully this city ))))

As I realise capturing and holding all the important points of the city is not enough ( I'll have to replay .....
Re: Campaigns for Modern Conflicts
Posted: Wed Oct 08, 2025 6:30 pm
by Tobi72
I hope the instructions have been translated correctly.

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Re: Campaigns for Modern Conflicts
Posted: Wed Oct 08, 2025 7:02 pm
by bondjamesbond
Tobi72 wrote: ↑Wed Oct 08, 2025 6:30 pm
I hope the instructions have been translated correctly.uijk.png
Yes I realise already hope my strength will be enough for this feat, as the resistance of cyborgs increases from turn to turn ))))

German Army during a KFOR mission
https://en.topwar.ru/272059-protivnik-p ... -bpla.html
Re: Campaigns for Modern Conflicts
Posted: Wed Oct 08, 2025 7:35 pm
by Tobi72
Re: Campaigns for Modern Conflicts
Posted: Thu Oct 09, 2025 10:12 am
by bondjamesbond
Re: Campaigns for Modern Conflicts
Posted: Thu Oct 09, 2025 12:17 pm
by Tobi72
Here are a few tracks to provide musical accompaniment for the campaign.
Main Title Terminator 2 Theme (Remastered 2017)
Reveal _ The Escape
Hooked On Multiphonics
01 - A Day In the Life (TERMINATOR 3 O.S.T.)
Main Title/Marcus' Death
Tekka - No Plan (Terminator Salvation Soundtrack)
The Harvester Returns
and so on and so forth....

Re: Campaigns for Modern Conflicts
Posted: Thu Oct 09, 2025 12:50 pm
by Imeror
Hehe, one more custom soundtrack
Uzbek, I have an advice. Maybe you should play our custom contents without insignia pack activated? When we create new units, we tend to use "vanilla" national flags instead of the militaries insignias of the submod. I think it would be visually better for you, it could have a better visual consistency that way
Long live the Resistance, whether with national flags or insignias !
Re: Campaigns for Modern Conflicts
Posted: Thu Oct 09, 2025 1:17 pm
by bondjamesbond
Imeror wrote: ↑Thu Oct 09, 2025 12:50 pm
Hehe, one more custom soundtrack
Uzbek, I have an advice. Maybe you should play our custom contents without insignia pack activated? When we create new units, we tend to use "vanilla" national flags instead of the militaries insignias of the submod. I think it would be visually better for you, it could have a better visual consistency that way
Long live the Resistance, whether with national flags or insignias !
I don't quite understand you, my French friend, what exactly are you writing about here?

I will have to replay again as I failed to destroy the drone control tower as the AI threw a lot of its ground and air robots to destroy my advancing troops ))))) And my flimsy air force is not participating in our attack for some reason )))))
P.s. The Puma mod is useless against Toby's trickster ))))) Since even opening all units but they do not exist as a kind of troops tanks or strategic aviation ))))
https://www.deepl.com/ru/translator
Re: Campaigns for Modern Conflicts
Posted: Thu Oct 09, 2025 1:29 pm
by Tobi72
Only ground troops are allowed in this mission. The primary objective is to destroy the drone control tower and occupy the base. I wanted to intensify the feeling of how strong Nexus' air superiority is. Once the drone tower is destroyed, you can use your air force again in subsequent missions.
Set up the best and strongest units at your disposal. 
Re: Campaigns for Modern Conflicts
Posted: Thu Oct 09, 2025 1:40 pm
by Tobi72
Here is my replay of apollo.
Re: Campaigns for Modern Conflicts
Posted: Fri Oct 10, 2025 7:57 pm
by Tobi72
My last campaign this year. Purely fictional. You play on the Polish side in 2027. The campaign is a little simpler, with no images in the briefings, which are short and concise but understandable.
Nevertheless, there are a few new units and buildings. I have expanded the infantry pool on the Polish side a little. As of today, the campaign has 8 missions planned, but there may be more – we'll see.

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Re: Campaigns for Modern Conflicts
Posted: Fri Oct 10, 2025 8:09 pm
by Tobi72
And of course, I also thought about the heroes.

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Re: Campaigns for Modern Conflicts
Posted: Sat Oct 11, 2025 3:30 pm
by Imeror
I am not a fan of what the AI produce usually, but I recognize they give excellent hero portraits.
Re: Campaigns for Modern Conflicts
Posted: Sat Oct 11, 2025 5:37 pm
by bondjamesbond
Re: Campaigns for Modern Conflicts
Posted: Sun Oct 12, 2025 5:05 pm
by bondjamesbond
Re: Campaigns for Modern Conflicts
Posted: Sun Oct 12, 2025 6:52 pm
by Tobi72
I'm not promising anything, but I'm considering a campaign that can be played on the machine side. However, that won't happen this year. I see you have a unit with an insane range. I like the hero system, it's always good for surprises, although I may have gone a bit overboard with this campaign, as the distribution of heroes is already inflationary.

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Re: Campaigns for Modern Conflicts
Posted: Sun Oct 12, 2025 9:24 pm
by bondjamesbond