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Re: Campaigns for Modern Conflicts

Posted: Wed Oct 08, 2025 12:43 pm
by Tobi72
Hi, not necessarily. They've already completed the mission. When testing, I had the cliffs in mind and didn't try to drive over them with vehicles. Later, when editing, I forgot to place the ‘cliff’ tiles over the ‘desert’ tiles. I saw it in one of your pictures and couldn't believe it. :lol:

Here is my replay with the cliff tiles. It doesn't make much difference, the movements are only slightly restricted and channelled. Won in the 13th round.
Der-Hilferuf_-Runde-13.rar
(96.72 KiB) Downloaded 29 times

Re: Campaigns for Modern Conflicts

Posted: Wed Oct 08, 2025 2:59 pm
by bondjamesbond
Tobi72 wrote: Wed Oct 08, 2025 12:43 pm Hi, not necessarily. They've already completed the mission. When testing, I had the cliffs in mind and didn't try to drive over them with vehicles. Later, when editing, I forgot to place the ‘cliff’ tiles over the ‘desert’ tiles. I saw it in one of your pictures and couldn't believe it. :lol:
:lol: :wink:
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And so we conduct our report from the dark valley of cyborg killers )))) Our troops have just rescued many civilian homeless )))) Nice thought and work Toby !!!! The rest as always on screenshots and replay ) ) Continued ))))

Re: Campaigns for Modern Conflicts

Posted: Wed Oct 08, 2025 3:07 pm
by Tobi72
Thank you, I'm glad to hear that.
In the ‘City of Shadows’ mission, you should proceed systematically with concentrated forces and not advance too quickly.
Nexus has developed a new weapon here in the laboratory that is powerful and aggressive. At least, I hope so.

Re: Campaigns for Modern Conflicts

Posted: Wed Oct 08, 2025 4:38 pm
by bondjamesbond
Tobi72 wrote: Wed Oct 08, 2025 3:07 pm Thank you, I'm glad to hear that.
In the ‘City of Shadows’ mission, you should proceed systematically with concentrated forces and not advance too quickly.
Nexus has developed a new weapon here in the laboratory that is powerful and aggressive. At least, I hope so.
:lol:
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Well my friend I will tread carefully this city ))))


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As I realise capturing and holding all the important points of the city is not enough ( I'll have to replay .....

Re: Campaigns for Modern Conflicts

Posted: Wed Oct 08, 2025 6:30 pm
by Tobi72
I hope the instructions have been translated correctly.
uijk.png
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Re: Campaigns for Modern Conflicts

Posted: Wed Oct 08, 2025 7:02 pm
by bondjamesbond
Tobi72 wrote: Wed Oct 08, 2025 6:30 pm I hope the instructions have been translated correctly.uijk.png
Yes I realise already hope my strength will be enough for this feat, as the resistance of cyborgs increases from turn to turn ))))


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German Army during a KFOR mission
https://en.topwar.ru/272059-protivnik-p ... -bpla.html

Re: Campaigns for Modern Conflicts

Posted: Wed Oct 08, 2025 7:35 pm
by Tobi72
Here is my repeat.
Stadt-der-Schatten_-Runde-25.rar
(108.28 KiB) Downloaded 26 times

Re: Campaigns for Modern Conflicts

Posted: Thu Oct 09, 2025 10:12 am
by bondjamesbond
Tobi72 wrote: Wed Oct 08, 2025 7:35 pm Here is my repeat.Stadt-der-Schatten_-Runde-25.rar
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This time too I was on top of my game and destroyed everything that was required capturing all the important points ))))) More details on screenshots and replay ! And so Toby I like your story about Terminators ;)

https://www.youtube.com/watch?v=5ClX9tD ... 3k&index=5

https://www.youtube.com/watch?v=PsyjB5F ... syjB5Fsf94

Re: Campaigns for Modern Conflicts

Posted: Thu Oct 09, 2025 12:17 pm
by Tobi72
Here are a few tracks to provide musical accompaniment for the campaign.

Main Title Terminator 2 Theme (Remastered 2017)
Reveal _ The Escape
Hooked On Multiphonics
01 - A Day In the Life (TERMINATOR 3 O.S.T.)
Main Title/Marcus' Death
Tekka - No Plan (Terminator Salvation Soundtrack)
The Harvester Returns

and so on and so forth.... :D

Re: Campaigns for Modern Conflicts

Posted: Thu Oct 09, 2025 12:50 pm
by Imeror
Hehe, one more custom soundtrack :mrgreen:


Uzbek, I have an advice. Maybe you should play our custom contents without insignia pack activated? When we create new units, we tend to use "vanilla" national flags instead of the militaries insignias of the submod. I think it would be visually better for you, it could have a better visual consistency that way :D



Long live the Resistance, whether with national flags or insignias !

Re: Campaigns for Modern Conflicts

Posted: Thu Oct 09, 2025 1:17 pm
by bondjamesbond
Imeror wrote: Thu Oct 09, 2025 12:50 pm Hehe, one more custom soundtrack :mrgreen:


Uzbek, I have an advice. Maybe you should play our custom contents without insignia pack activated? When we create new units, we tend to use "vanilla" national flags instead of the militaries insignias of the submod. I think it would be visually better for you, it could have a better visual consistency that way :D



Long live the Resistance, whether with national flags or insignias !
I don't quite understand you, my French friend, what exactly are you writing about here? :shock:

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I will have to replay again as I failed to destroy the drone control tower as the AI threw a lot of its ground and air robots to destroy my advancing troops ))))) And my flimsy air force is not participating in our attack for some reason )))))

P.s. The Puma mod is useless against Toby's trickster ))))) Since even opening all units but they do not exist as a kind of troops tanks or strategic aviation ))))
https://www.deepl.com/ru/translator

Re: Campaigns for Modern Conflicts

Posted: Thu Oct 09, 2025 1:29 pm
by Tobi72
Only ground troops are allowed in this mission. The primary objective is to destroy the drone control tower and occupy the base. I wanted to intensify the feeling of how strong Nexus' air superiority is. Once the drone tower is destroyed, you can use your air force again in subsequent missions.

Set up the best and strongest units at your disposal. :twisted:

Re: Campaigns for Modern Conflicts

Posted: Thu Oct 09, 2025 1:40 pm
by Tobi72
Here is my replay of apollo.
Apollo.rar
(102.3 KiB) Downloaded 22 times

Re: Campaigns for Modern Conflicts

Posted: Fri Oct 10, 2025 7:57 pm
by Tobi72
My last campaign this year. Purely fictional. You play on the Polish side in 2027. The campaign is a little simpler, with no images in the briefings, which are short and concise but understandable.
Nevertheless, there are a few new units and buildings. I have expanded the infantry pool on the Polish side a little. As of today, the campaign has 8 missions planned, but there may be more – we'll see.
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Re: Campaigns for Modern Conflicts

Posted: Fri Oct 10, 2025 8:09 pm
by Tobi72
And of course, I also thought about the heroes.
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Re: Campaigns for Modern Conflicts

Posted: Sat Oct 11, 2025 3:30 pm
by Imeror
I am not a fan of what the AI produce usually, but I recognize they give excellent hero portraits.

Re: Campaigns for Modern Conflicts

Posted: Sat Oct 11, 2025 5:37 pm
by bondjamesbond
Imeror wrote: Sat Oct 11, 2025 3:30 pm I am not a fan of what the AI produce usually, but I recognize they give excellent hero portraits.
:lol: :lol: :lol: :lol:
Now only AI for in reality a holey helicopter ))))
https://vk.com/wall-59519874_534768

Re: Campaigns for Modern Conflicts

Posted: Sun Oct 12, 2025 5:05 pm
by bondjamesbond
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This time I used a different tactic which even brought me a successful Victory even before the deadline )))) I didn't want to drag it out as there are a lot of cars and not many of us )))) I would like to play for cyborgs even more than for some Poles and Belarusians ))))

Re: Campaigns for Modern Conflicts

Posted: Sun Oct 12, 2025 6:52 pm
by Tobi72
I'm not promising anything, but I'm considering a campaign that can be played on the machine side. However, that won't happen this year. I see you have a unit with an insane range. I like the hero system, it's always good for surprises, although I may have gone a bit overboard with this campaign, as the distribution of heroes is already inflationary.
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:D

Re: Campaigns for Modern Conflicts

Posted: Sun Oct 12, 2025 9:24 pm
by bondjamesbond
Tobi72 wrote: Sun Oct 12, 2025 6:52 pm I'm not promising anything, but I'm considering a campaign that can be played on the machine side. However, that won't happen this year. I see you have a unit with an insane range. I like the hero system, it's always good for surprises, although I may have gone a bit overboard with this campaign, as the distribution of heroes is already inflationary.ghj.png :D
If the commander himself is stupid, then no heroes will save him ))))


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I had a strange mission with human concentration camps )))) I completely defeated two cyborg bases but the prisoners never came out of the barracks )))) More details on the replay maybe some scripts didn't work ? )