Page 31 of 59
Re: Bug Reports
Posted: Mon Dec 21, 2020 4:16 pm
by SineMora
Rudankort wrote: ↑Mon Dec 21, 2020 3:36 pm
This is a serious problem for sure. So, did you try to remove your mod and see if the problem will still happen?
Yes. I've tried it with the mod active, with the mod inactive and finally with the mod uninstalled; the problem persists regardless. Note that closing the application and restarting it will fix it, so it's not a permanent state.
Re: Double camouflage skins
Posted: Mon Dec 21, 2020 5:26 pm
by Patrick Ward
Templer_12 wrote: ↑Mon Dec 21, 2020 3:44 pm
Patrick Ward wrote: ↑Mon Dec 21, 2020 2:47 pm...
I'm sorry if you feel the extra camo supplied in the GE is not worth the money you spent...
Cheers,
Pat
It's annoying when you spend money on the General Edition and then, in the case of the camouflage skins, you've paid for duplicates.
and in my mind you didn't really pay for duplicates.
They were two lines thrown into the spreadsheet over a weekend because I thought the proper historical name would be interesting and appreciated by the people whole appreciate such things. Its something I try to do with most of the camo. The GE update did not cost more because of their inclusion. They were freebies. You got more, without paying more.
But I see your point and its mostly down to interpretation. I think you got more for your money, you think you got less. Lets put it down to experience.
For now, its not a bug and removing them could cause issues with saved games so I'm inclined to leave them.
P
Re: Double camouflage skins
Posted: Tue Dec 22, 2020 1:26 pm
by jmacnamara
Patrick Ward wrote: ↑Mon Dec 21, 2020 5:26 pm
For now, its not a bug and removing them could cause issues with saved games so I'm inclined to leave them.
Although I care mostly about gameplay, and you'll never see me complaining about (to me) trivial things like game sounds, I would like to say this with regards to your potential issue with saved games.
Pseudocode:
LoadSaveFile{
If (!Unit.Camo.Exists) {Unit.Camo = Default;}
}
Re: Double camouflage skins
Posted: Tue Dec 22, 2020 10:52 pm
by Patrick Ward
jmacnamara wrote: ↑Tue Dec 22, 2020 1:26 pm
Patrick Ward wrote: ↑Mon Dec 21, 2020 5:26 pm
For now, its not a bug and removing them could cause issues with saved games so I'm inclined to leave them.
Although I care mostly about gameplay, and you'll never see me complaining about (to me) trivial things like game sounds, I would like to say this with regards to your potential issue with saved games.
Pseudocode:
LoadSaveFile{
If (!Unit.Camo.Exists) {Unit.Camo = Default;}
}
You'll have to forgive my ignorance as I have absolutely no involvement in scripting .. but is that already included in the scenario load scripts or is that something you're suggesting?
Pat
Re: Double camouflage skins
Posted: Tue Dec 22, 2020 11:36 pm
by jmacnamara
Patrick Ward wrote: ↑Tue Dec 22, 2020 10:52 pm
You'll have to forgive my ignorance as I have absolutely no involvement in scripting .. but is that already included in the scenario load scripts or is that something you're suggesting?
I'm a programmer. I suggest when loading a savefile the game parses for references to non-existent camo's and setting them to default when encountered. That way you can safely remove superfluous camo's without breaking functionality. Frankly, I am a surprised this type of defensive programming isn't implemented.
Re: Double camouflage skins
Posted: Wed Dec 23, 2020 1:31 am
by Patrick Ward
jmacnamara wrote: ↑Tue Dec 22, 2020 11:36 pm
Patrick Ward wrote: ↑Tue Dec 22, 2020 10:52 pm
You'll have to forgive my ignorance as I have absolutely no involvement in scripting .. but is that already included in the scenario load scripts or is that something you're suggesting?
I'm a programmer. I suggest when loading a savefile the game parses for references to non-existent camo's and setting them to default when encountered. That way you can safely remove superfluous camo's without breaking functionality. Frankly, I am a surprised this type of defensive programming isn't implemented.
I'm just a pixel pusher though it almost certanly is done that way since it has to account for differences between base and General editions. But still, just removing database entries and assets from the game without testing isn't something I'm inclined to do so Temple will just have to wait and try not to be so annoyed.
Pat
Re: Double camouflage skins
Posted: Wed Dec 23, 2020 3:21 pm
by jmacnamara
Patrick Ward wrote: ↑Wed Dec 23, 2020 1:31 am
jmacnamara wrote: ↑Tue Dec 22, 2020 11:36 pm
Patrick Ward wrote: ↑Tue Dec 22, 2020 10:52 pm
You'll have to forgive my ignorance as I have absolutely no involvement in scripting .. but is that already included in the scenario load scripts or is that something you're suggesting?
I'm a programmer. I suggest when loading a savefile the game parses for references to non-existent camo's and setting them to default when encountered. That way you can safely remove superfluous camo's without breaking functionality. Frankly, I am a surprised this type of defensive programming isn't implemented.
I'm just a pixel pusher though it almost certanly is done that way since it has to account for differences between base and General editions. But still, just removing database entries and assets from the game without testing isn't something I'm inclined to do so Temple will just have to wait and try not to be so annoyed.
Pat
We're all good, Pat. Personally, I think you all have done a stellar job on this game. And I know from bitter project experience that rolling out the emergency patches to patch the previous emergency patch is the quickest route to the dark side. Take your time.
Re: Bug Reports
Posted: Fri Dec 25, 2020 10:14 am
by George_Parr
I've had a slight issue with the graphical appearance of traits on a unit. Sadly I don't have access to my game where I am right now, so I can't post any screenshots for the time being.
Here's the situation:
Axis Operations 1940
The unit was a Panzer II C, I think. I had assigned Kerscher as a hero, plus two others. That gave the unit five traits from its heroes. Add the unit's regular traits, and traits gained from combat experience, and there were too many traits to fit into the area that shows the traits in the active unit screen in the bottom left. Normally the traits switch from one line to two lines if there are too many to show. But here it switched over to three lines, and that meant that the top line interfered with the number of heroes on the unit, while the bottom line interfered with the strength of the unit.
Maybe widen the unit screen for both you and your enemy so it can hold five or six traits in one row?
Right now it's four I think. And that means the ninth trait will break the design limit.
Re: Bug Reports
Posted: Sat Dec 26, 2020 1:41 am
by Patrick Ward
George_Parr wrote: ↑Fri Dec 25, 2020 10:14 am
I've had a slight issue with the graphical appearance of traits on a unit. Sadly I don't have access to my game where I am right now, so I can't post any screenshots for the time being.
Here's the situation:
Axis Operations 1940
The unit was a Panzer II C, I think. I had assigned Kerscher as a hero, plus two others. That gave the unit five traits from its heroes. Add the unit's regular traits, and traits gained from combat experience, and there were too many traits to fit into the area that shows the traits in the active unit screen in the bottom left. Normally the traits switch from one line to two lines if there are too many to show. But here it switched over to three lines, and that meant that the top line interfered with the number of heroes on the unit, while the bottom line interfered with the strength of the unit.
Maybe widen the unit screen for both you and your enemy so it can hold five or six traits in one row?
Right now it's four I think. And that means the ninth trait will break the design limit.
Yes you're right that it needs a rework. When it was designed, there was only a plan for 5 traits on either side. Its since expanded quite a bit.
P
Re: Bug Reports
Posted: Fri Jan 01, 2021 8:02 pm
by egrofik
Question to the Breguet 693:
The captured german version has no attack value, only [4] at air attack
The french version is like the Bf 110 with attack value 4.
Is this a design decision or a bug?
Re: Bug Reports
Posted: Sat Jan 02, 2021 9:10 pm
by Tassadar
I think it's just how it's displayed in the game in the unit preview window. Similarly Battle Mk.II has air attack of 2 instead of [2] in the unit description when right clicking on it, but it cannot actively attack air targets.
In the Units.csv file this plane only appears once (aside from the special "grounded" variant) and has "stats.attack.air.passive" set to "TRUE".
Re: Bug Reports
Posted: Mon Jan 04, 2021 10:54 pm
by DerKeyser
There’s a bug in multiplayer games that prevents the game from continuing if one player surrenders.
Please see this thread for details on the issue:
viewtopic.php?t=103250
-Der Keyser
Re: Bug Reports
Posted: Wed Jan 06, 2021 7:10 pm
by Agrastas
If you input "cheat AddMedal AntiInfantryVeteranMedal 2" or "cheat AddMedal AntiTankVeteranMedal 3" or etc, level 2-3 medal gets added, but the perk only gives first tier award, aka "+1 to soft/hard/etc attack" instead of "+2-3 to soft/hard/etc attack".
Re: Bug Reports
Posted: Fri Jan 15, 2021 6:50 am
by jeannot le lapin
Editor > View > Special Hexes (not functionnal)
Impossible to make Special Hexes disappear in the Editor Menu(v1.01.15.0)

- Capture d’écran (562).jpg (168.77 KiB) Viewed 3614 times
Re: Bug Reports
Posted: Wed Jan 20, 2021 10:45 am
by jeannot le lapin
Looks like there’s a bug in this camouflage (v1.1.15)

- Capture d’écran (1811).jpg (471.48 KiB) Viewed 3486 times
Re: Bug Reports
Posted: Wed Jan 20, 2021 4:29 pm
by Patrick Ward
jeannot le lapin wrote: ↑Wed Jan 20, 2021 10:45 am
Looks like there’s a bug in this camouflage (v1.1.15)
No its some kind of bug with the aircraft display/icon in the camo panel only. The camo looks as expected on the map as you can see.
We know about it, its on the list, but I've no idea of its priority.
Pat
Re: Bug Reports
Posted: Thu Jan 21, 2021 11:17 pm
by panzerknackerf
Игра перестала нормально отображаться в безрамочном оконном режиме. Теперь работает только полноэкранный или оконный режим

WIN 10, RX480, драйвер 20.12.1, версия игры 1.01.15
Re: Bug Reports
Posted: Mon Jan 25, 2021 4:55 am
by jeannot le lapin
Base Entrenchment
Why is Base Entrenchment not applied for the side 2 in the first turn ? Bug ?

- Capture d’écran (1817).jpg (964.88 KiB) Viewed 3325 times
The Base Entrenchment was applied for side 2 in the first turn in PanzerCorps 1 :

- Capture d’écran (1822).jpg (604.62 KiB) Viewed 3321 times
Edit:
Not really a bug, it is when we import a scenario of Panzercorps 1 in Panzercorps 2, the Entrenchment of imported units is set to zero instead of being set to "default"

Re: Bug Reports
Posted: Wed Jan 27, 2021 7:59 am
by jeannot le lapin
Escape from Stalingrad
Krepinskiy(Victory Hex) gives only 50 Prestige instead of 100 Prestige like the others Victory Hex :

- Capture d’écran (1844).jpg (154.58 KiB) Viewed 3276 times
Re: Bug Reports
Posted: Mon Feb 01, 2021 9:29 am
by Kerensky
If a scenario starts with rain, air transport lose their ability to move even after the rain clears