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Re: Campaign: The Big Red One (15 Scenarios)
Posted: Tue Mar 16, 2021 10:17 am
by WookieeDavidson
Woak wrote: ↑Sun Mar 14, 2021 12:39 pm
Thank you for making this. Love custom campaigns! Install through the workshop worked fine.
Question: Do you want to be made aware of typos in briefings and such? Noticed two in the first briefing:
inccursions -> incursions
armroed -> armored
haha, as long as the players are aware of what im trying to type i dont really mind, you can include typos in the bug reports
Re: Campaign: The Big Red One (15 Scenarios)
Posted: Sat Oct 30, 2021 6:12 pm
by maczathras
In the later scenarios, is it possible to increase the core slots? It isn't possible to upgrade the infantry units to US Infantry 43, with its higher slot requirement (4 vs 3).
Other than that, I am enjoying this campaign.
Re: Campaign: The Big Red One (15 Scenarios)
Posted: Sat Jan 08, 2022 11:43 pm
by Jagon
Really excellent work on the campaign, WookieeDavidson! Enjoyed playing it; until the last scenario wasn't winnable, of course. But I found the reason (Workshop problem) and understand. Many thanks for your work.
Re: Campaign: The Big Red One (15 Scenarios)
Posted: Sat Mar 05, 2022 9:08 pm
by DarkBlueInk
I couldn't find a scenario list on Steam or in this thread, so just throwing this out there in case it is of interest to anyone else.
Kasserine
El Guettar
Gela
Troina
Omaha
Caumont
Marigny1
Marigny2
Mons
Aachen
Hamich
Stosser
Bulge
Roer
Harz
A few thoughts....I am currently playing on Field Marshall level and just starting Stosser. Overall, I have enjoyed the campaign; it is a nice change-up from the Slitherine campaigns. So far, battles have been limited to 20-30 slots, plus the allies AI or allied units that are on loan to you. The maps are small to medium size. This makes sense you are a division plus attached units, not a full army. You have to be efficient in taking your objectives or you will run out of time.
A few battles are conducive to captures. You have access to your captured tanks and tank destroyers even when you have no Allied armor available. This can make your Big Red One division quite overpowered. That is especially true if you stack multiple heroes and have zero slot heroes. The Germans (so far) do not have heroes. Airplanes are rare and limited when they are present in a battle. You will also find the German units to be aggressive; even willing to leave a victory hex to attack your units.
This is a great campaign to try playing without heroes or maybe limiting each unit to just 1. Maybe try playing on a higher difficulty level (I am wishing I had tried on Generalissimo). You can also experiment with traits and perhaps try some that you wouldn't typically use (just don't take Panzer General or Anti-air Veteran).
Thank you WookieeDavidson for an entertaining campaign!
Re: Campaign: The Big Red One (15 Scenarios)
Posted: Mon May 23, 2022 9:52 pm
by Culter
I feel like Caumont is impossible. I can defeat enemies, but not in 15 turns.
Re: Campaign: The Big Red One (15 Scenarios)
Posted: Sat Dec 28, 2024 10:00 am
by randygustafson
Culter wrote: ↑Mon May 23, 2022 9:52 pm
I feel like Caumont is impossible. I can defeat enemies, but not in 15 turns.
I am having the same problem, even with upgraded Ranger units. Can not find the 3rd "Secure the Rear" objective.