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Re: Coming soon --> VolksMod
Posted: Sat Apr 25, 2020 7:54 pm
by lennis29
Junkers 88 with dive brake
Re: Coming soon --> VolksMod
Posted: Sat Apr 25, 2020 8:56 pm
by captainjack
I really appreciated the description of using change of equipment file to upgrade units into different classes.
Suddenly, the challenge of downgrading British units for immediately post-Dunkirk invasion-scare scenarios in my long-under-construction British mod is solved. It might look obvious now, but it sure wasn't until you explained it just then.
For optional changes, l have created workshop scenatios, where you can move units to different workshops to make specific changes (eg Hurricane changed to Hurribomber in one, or upgraded to a p40 in another, or stays the same if not moved). This would also suit Stug 3 conversion to Stug 3 AT, where you might want to keep some and change others. My inspiration for this was one of Nico's mods and the warm up scenario early in US Corps
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 3:41 am
by lennis29
captainjack wrote: ↑Sat Apr 25, 2020 8:56 pm
I really appreciated the description of using change of equipment file to upgrade units into different classes.
Suddenly, the challenge of downgrading British units for immediately post-Dunkirk invasion-scare scenarios in my long-under-construction British mod is solved. It might look obvious now, but it sure wasn't until you explained it just then.
For optional changes, l have created workshop scenatios, where you can move units to different workshops to make specific changes (eg Hurricane changed to Hurribomber in one, or upgraded to a p40 in another, or stays the same if not moved). This would also suit Stug 3 conversion to Stug 3 AT, where you might want to keep some and change others. My inspiration for this was one of Nico's mods and the warm up scenario early in US Corps
very good

Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 7:08 am
by terminator
lennis29 wrote: ↑Wed Apr 22, 2020 2:20 pm
@Terminator ---->In AT mode you would have to put +2 in range for it to be effective.
but this one that I just posted, has two modes, artillery and anti-aircraft
Not sure it would be necessary to put +2 in range to be effective. Will it work correctly with +2 in range for an AT unit?
I think that +1 in range should be enough in AT mode. The 88mm on wagon will have a good mobility on the rails and will be able to move and fire from the wagon without having to be unloaded.
If you play on a map with a good rail network with interconnected cities, the 88mm on wagon could be a good defensive unit to protect cities for example
PS: Coming soon but when ?
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 7:22 am
by lennis29
terminator wrote: ↑Sun Apr 26, 2020 7:08 am
lennis29 wrote: ↑Wed Apr 22, 2020 2:20 pm
@Terminator ---->In AT mode you would have to put +2 in range for it to be effective.
but this one that I just posted, has two modes, artillery and anti-aircraft
Not sure it would be necessary to put +2 in range to be effective. Will it work correctly with +2 in range for an AT unit?
I think that +1 in range should be enough in AT mode. The 88mm on wagon will have a good mobility on the rails and will be able to move and fire from the wagon without having to be unloaded.
If you play on a map with a good rail network with interconnected cities, the 88mm on wagon could be a good defensive unit to protect cities for example
PS: Coming soon but when ?
I am testing all the drives in the EFX file.
so that the animations go according to the sound and the location.
but I always have new ideas, now I'm thinking of modifying the equipment file to make changes in 1942.
It may seem crazy to you, but I'm thinking of exporting two maps from dmp_ostfront_add_on_4.12 (Stalingrad and Berlin).
The idea is to introduce them as unique DLC, but this can take me several days, because I only have the idea, lol I really don't know how to do it.
I'm going to check with PHCAS to see what it tells me.
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 7:33 am
by terminator
lennis29 wrote: ↑Sun Apr 26, 2020 7:22 am
I am testing all the drives in the EFX file.
so that the animations go according to the sound and the location.
but I always have new ideas, now I'm thinking of modifying the equipment file to make changes in 1942.
It may seem crazy to you, but I'm thinking of exporting two maps from dmp_ostfront_add_on_4.12 (Stalingrad and Berlin).
The idea is to introduce them as unique DLC, but this can take me several days, because I only have the idea, lol I really don't know how to do it.
I'm going to check with PHCAS to see what it tells me.
For exporting the maps from dmp ostfront, I think the best solution is to restart the map from scratch using two screens, on one screen the map of dmp ostfront and on the other screen the original game panzercorps.
If you create a mod I think it is better to use the original game first and in a second time convert the map with your mod which does not seem too difficult and this allows you to use again the map you created with the original game for another mod.
At least that’s how I proceed.
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 3:46 pm
by lennis29
terminator wrote: ↑Sun Apr 26, 2020 7:33 am
lennis29 wrote: ↑Sun Apr 26, 2020 7:22 am
I am testing all the drives in the EFX file.
so that the animations go according to the sound and the location.
but I always have new ideas, now I'm thinking of modifying the equipment file to make changes in 1942.
It may seem crazy to you, but I'm thinking of exporting two maps from dmp_ostfront_add_on_4.12 (Stalingrad and Berlin).
The idea is to introduce them as unique DLC, but this can take me several days, because I only have the idea, lol I really don't know how to do it.
I'm going to check with PHCAS to see what it tells me.
For exporting the maps from dmp ostfront, I think the best solution is to restart the map from scratch using two screens, on one screen the map of dmp ostfront and on the other screen the original game panzercorps.
If you create a mod I think it is better to use the original game first and in a second time convert the map with your mod which does not seem too difficult and this allows you to use again the map you created with the original game for another mod.
At least that’s how I proceed.
It is not that easy matter.
So I wanted to do a DLC.
I think I'm going to leave it for another project later.
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 5:27 pm
by lennis29
New units.
- 150mm K18
- 105mm Mk.VI(e)
- le.FH18/3(Sf.)
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 8:15 pm
by Vintage
There's much depend of ballistics and aiming devices of particular models, so not any gun may serve as long-ranged artillery. I had an idea to give 75mm+ AT guns range = 1 but this leads to same setting for tanks and if I give it to the tanks this will ruin a simulation of counter-course combats: having range = 1 (or even more 2) they can simply shoot each over from distance without getting immediate "feedback" from the opponents... so its not easy to adjust all this stuff properly...
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 9:22 pm
by lennis29
Vintage wrote: ↑Sun Apr 26, 2020 8:15 pm
There's much depend of ballistics and aiming devices of particular models, so not any gun may serve as long-ranged artillery. I had an idea to give 75mm+ AT guns range = 1 but this leads to same setting for tanks and if I give it to the tanks this will ruin a simulation of counter-course combats: having range = 1 (or even more 2) they can simply shoot each over from distance without getting immediate "feedback" from the opponents... so its not easy to adjust all this stuff properly...
Fire Range - for artillery
0-4.999m = 1
5.000-9.999m = 2
10.000-14.999m = 3
15.000-19.999m = 4
20.000-24.999m = 5
25.000m and higher = 6
This is created by PHCAS
I work more or less with those parameters.
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 9:25 pm
by lennis29
----------- Update----------
-- New Units ----
- T-34 FlakPz
- Jpz-IV/70(A)
- Dicker max
- Sturer Emil
- Lorraine 105
- Lorraine 150
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 11:48 pm
by lennis29
Final details
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 11:49 pm
by lennis29
Infantry
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 11:51 pm
by lennis29
Recon
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 11:53 pm
by lennis29
Tank
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 11:55 pm
by lennis29
Tank
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 11:57 pm
by lennis29
AT
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 11:58 pm
by lennis29
AT
Re: Coming soon --> VolksMod
Posted: Sun Apr 26, 2020 11:59 pm
by lennis29
Art
Re: Coming soon --> VolksMod
Posted: Mon Apr 27, 2020 12:00 am
by lennis29
AT