Operation Goodwood and Operation Atlantic
Edit: There was the same "Air Supply Limit Exceeded" issue with this scenario, which I fixed by turning on "Off-map Air Supply Source."
Edit: There was confusion about the secondary objective of "Capture/hold all 12 objectives" because there were only 9 on the map and the trigger was set for 9. I went for the 12 but first I rearranged the 9
primary objectives so that they form an arc of advance that encompasses Verrières Ridge and Bourguébus Ridge. The 12
secondary objectives are key points in support of that advance. They do not include six capture points which are the goals for another secondary objective to "Finish the capture of Caen by Turn 8."
Suggestion: You may want to review your Axis troop placements and tasks to see if they need to be adjusted in light of these changes to the objectives. Also, does Turn 8 sound right for that new secondary objective?
Edit: To spice things up a bit, I clarified the names of all chateaus in German hands at the beginning of the scenario and I created concrete bunkers at all seven of those locations. I named the bunkers the same as the hex names and I assigned them to AI Team 15, Local Defense. I figured each chateau would naturally be defended in any fighting retreat from Caen and the Orne River. Delete the bunkers if you don't approve of them.
Edit: No supply on the map at all. I applied enough to cover units currently on the map with a surplus for units to be spawned, based on the position of the front lines at the beginning of the scenario.
Comment: I remember in Epsom 4 and Carpiquet, in each of which there was also no supply on the map, that I had given the Allies a few ample supply points where roads and railroads ran off the edge of the map. For the Axis, on the other hand, I gave a larger number of smaller supply points in town hexes that they owned at the beginning of the scenario. As I mentioned at the time, it seemed to be what you did for Epsom 1, perhaps with the thought that the attackers (Allies) would have lines of supply leading back to the beachheads but the defenders (Axis) would benefit from having stockpiled supply in French towns for a number of years. It has occurred to me, however, that this arrangement may in fact be an unfair advantage to the Allies. All they need to do is to be able to trace lines of supply to the edges of the map while the Axis suffers with every capture point lost in terms of supply. In this Operation Goodwood and Operation Atlantic scenario, I placed supply on the map edges for both sides.
Question: What is your opinion of that? Do you want to review those other two scenarios and apply map-edge supply for both Allies and Axis? If so, do you want me to do it or will you handle that editing yourself?
Edit: In the "2 SS Pz Gren-1" and "1 SS Pz Aufkl" triggers, for the "Check Unit(s) near Hex" condition, I noticed that the wrong alliance was selected. I changed it from light blue/Allies to dark gray/Axis. As I said above, however, you may want to revisit Axis unit placements and AI tasks according to the revised objectives.
Edit: I worked this into Turn 1 to explain the widespread devastation of Caen:

- Screenshot 1.jpg (402.68 KiB) Viewed 3960 times
Edit: I didn't know what to make of this trigger. The number of primary objectives, nine, has not changed from when you created them. Yet, this trigger is labeled "All 10 objs" and is set for "VP Type: Primary / Value >9." Even if it was properly set for 9 primary objectives, it would not make sense because the scenario ends at that point:

- Screenshot 2.jpg (221.63 KiB) Viewed 3960 times
So I guessed. Instead of arbitrarily picking a primary VP count of, say, 5 or 6, I made it coincide with the secondary objective to "Capture/hold all 12 objectives":

- Screenshot 3.jpg (222.54 KiB) Viewed 3960 times
Suggestion: Please decide what you want to do with this trigger. If you do want it to be 5 or 6 primary objectives, then edit the trigger accordingly. Don't forget to change the VP Type back to "Primary."
Edit: Here are your outcome images:

- outcome_2_1.png (156.25 KiB) Viewed 3960 times

- outcome_2_0.png (237.9 KiB) Viewed 3960 times
I'm finished with Operation Goodwood and Operation Atlantic and the updated version is in the "Back to Erik" folder.
Remember, only "Edits" are changes that I have actually done to the scenario. They are for you to review and approve. "Comments," "Questions," and "Suggestions" are things for you to consider and act upon as necessary.