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Re: Current Bugs - Version 8.1.0

Posted: Thu Oct 03, 2019 10:05 am
by bebro
Hi guys, thx for the reports/info.

I dunno what the original intention was when KM was made, I'll just reinstate the "sink 8" so that it demands 8 indeed.

Re Ar 234 anim - I guess I just remove the air defense anim completely since the aircraft had no defensive armament to my knowledge.

Re: Current Bugs - Version 8.1.0

Posted: Fri Oct 04, 2019 10:00 pm
by GabeKnight
Blitzkrieg, 10_Smolensk

Screenshot 26.jpg
Screenshot 26.jpg (221.39 KiB) Viewed 2007 times

Re: Current Bugs - Version 8.1.0

Posted: Sun Oct 06, 2019 5:41 am
by terminator
GabeKnight wrote: Fri Oct 04, 2019 10:00 pm Blitzkrieg, 10_Smolensk
This bug only appears if we did not manage to capture the first train in the warsaw scenario, which was never my case :)

Re: Current Bugs - Version 8.1.0

Posted: Sun Oct 06, 2019 1:05 pm
by Thales99
A minor issue from the Guadalcanal scenario of the Rising Sun campaign:

The bonus trigger "Kill Raider Marines" does not set the secondary objective "Kill all Raider Marines" to completed. The player will receive the designated bonuses after killing all Raider Marines, but the secondary objective remains unchecked.

Re: Current Bugs - Version 8.1.0

Posted: Sun Oct 06, 2019 8:38 pm
by terminator
Thales99 wrote: Sun Oct 06, 2019 1:05 pm A minor issue from the Guadalcanal scenario of the Rising Sun campaign:

The bonus trigger "Kill Raider Marines" does not set the secondary objective "Kill all Raider Marines" to completed. The player will receive the designated bonuses after killing all Raider Marines, but the secondary objective remains unchecked.
Good find, there is no Set Objective State -> Completed :

GuadalcanalJapan.jpg
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Re: Current Bugs - Version 8.1.0

Posted: Tue Oct 08, 2019 12:52 pm
by GabeKnight
terminator wrote: Sun Oct 06, 2019 5:41 am This bug only appears if we did not manage to capture the first train in the warsaw scenario, which was never my case :)
True. :D
I've also discovered this by chance only, as I was going through some stock scens with the editor.

Re: Current Bugs - Version 8.1.0

Posted: Mon Nov 11, 2019 5:02 pm
by terminator
The M5A1 Stuart has a very strange attack animation: its cannon lowers as you can see on the picture before going up :shock:

M5A1Stuart.png
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Re: Current Bugs - Version 8.1.0

Posted: Sun Nov 17, 2019 7:46 am
by terminator
US M3A1 Halftrack & M3 Halftrack : the smoke that comes out from the wrecks takes a strange direction :shock:

US Units.jpg
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Re: Current Bugs - Version 8.1.0

Posted: Mon Nov 18, 2019 3:30 pm
by cheborra
GabeKnight wrote: Tue Sep 03, 2019 6:22 pm
prattaa wrote: Mon Sep 02, 2019 10:35 pm In this latest build I seem to have an issue where loading a save game will occasionally open the game as a replay instead. Anybody else running into that?
Yep, but not just since the last build. But it happens so rarely and arbitrarily, that I didn't care about it TBH.
It's still happening, and not so rarely. It has happened quite often to me.
Also, it ruins all saves of the same map, so it's quite annoying.

Re: Current Bugs - Version 8.1.0

Posted: Mon Nov 18, 2019 3:38 pm
by cheborra
GabeKnight wrote: Tue Sep 03, 2019 6:22 pm
prattaa wrote: Mon Sep 02, 2019 10:35 pm In this latest build I seem to have an issue where loading a save game will occasionally open the game as a replay instead. Anybody else running into that?
Yep, but not just since the last build. But it happens so rarely and arbitrarily, that I didn't care about it TBH.
It's still happening, and not so rarely. It has happened quite often to me.
Also, it ruins all saves of the same map, so it's quite annoying.

Re: Current Bugs - Version 8.1.0

Posted: Mon Nov 18, 2019 3:58 pm
by cheborra
GabeKnight wrote: Tue Sep 03, 2019 6:22 pm
prattaa wrote: Mon Sep 02, 2019 10:35 pm In this latest build I seem to have an issue where loading a save game will occasionally open the game as a replay instead. Anybody else running into that?
Yep, but not just since the last build. But it happens so rarely and arbitrarily, that I didn't care about it TBH.
It's still happening, and not so rarely. It has happened quite often to me.
Also, it ruins all saves of the same map, so it's quite annoying.

Re: Current Bugs - Version 8.1.0

Posted: Mon Nov 18, 2019 8:08 pm
by terminator
cheborra wrote: Mon Nov 18, 2019 3:30 pm
GabeKnight wrote: Tue Sep 03, 2019 6:22 pm
prattaa wrote: Mon Sep 02, 2019 10:35 pm In this latest build I seem to have an issue where loading a save game will occasionally open the game as a replay instead. Anybody else running into that?
Yep, but not just since the last build. But it happens so rarely and arbitrarily, that I didn't care about it TBH.
It's still happening, and not so rarely. It has happened quite often to me.
Also, it ruins all saves of the same map, so it's quite annoying.
This never happened to me, how do you reproduce this bug ?

Re: Current Bugs - Version 8.1.0

Posted: Fri Nov 22, 2019 11:31 am
by GabeKnight
terminator wrote: Mon Nov 18, 2019 8:08 pm
cheborra wrote: Mon Nov 18, 2019 3:30 pm
GabeKnight wrote: Tue Sep 03, 2019 6:22 pm
Yep, but not just since the last build. But it happens so rarely and arbitrarily, that I didn't care about it TBH.
It's still happening, and not so rarely. It has happened quite often to me.
Also, it ruins all saves of the same map, so it's quite annoying.
This never happened to me, how do you reproduce this bug ?
I think you have to exit the game while the AI turn's calculating and then load the "EndTurn" savegame file.
If this happens BTW, you can click the "<" (the "restart" button to the left, I think) during the replay to load the correct savefile.

Re: Current Bugs - Version 8.1.0

Posted: Sun Nov 24, 2019 5:34 am
by terminator
GabeKnight wrote: Fri Nov 22, 2019 11:31 am
terminator wrote: Mon Nov 18, 2019 8:08 pm
cheborra wrote: Mon Nov 18, 2019 3:30 pm

It's still happening, and not so rarely. It has happened quite often to me.
Also, it ruins all saves of the same map, so it's quite annoying.
This never happened to me, how do you reproduce this bug ?
I think you have to exit the game while the AI turn's calculating and then load the "EndTurn" savegame file.
If this happens BTW, you can click the "<" (the "restart" button to the left, I think) during the replay to load the correct savefile.
That’s what I thought, you have to do something you’re not supposed to do like interrupt the AI playing what I never do.