By the way, I’ve put the scenario 
Tunis(1.07) inside your mod before playing it… 
 
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Dniepper(1.05): 
 
An awesome, well balanced, and immersive scenario, with music, new units as the “
Soviet Mountaineers”, events such “
Za Rodinu!” and so on! Just great 
 
So, no big issue found. I do have several suggestions, some of them also to answer your questions! 
 
So, it’s now time for another feedback, isn’t it?
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Let’s begin with a very little detail:
Scen descr: “??? - August 1943,||Red Army is attempting to establish a bridgehead across the Dnieper in haste.”
Well, considering that it’s “in haste” and that the brief begin on the 24th August 1943, what about 

 simply removing the “
??? –” of the description?
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Then, let’s talk a little about the 
German Panther–Wotan line: 
 
1. Write about it only in the 
present tense 
 , otherwise it may “kill” a part of the immersion, for when the scenario is played it’s “right now” in front of us… (And the Germans have built this line during the same year anyway, so it’s not that old at all.)
-> 3rd part of the brief: “The Panther–Wotan line (also known as the East Wall or Ostwall) 
is a defensive line partially built by the German Wehrmacht in 1943 on the Eastern Front. |It 
is stretched all the way south towards the Black Sea along the Dnieper.”
-> Exact same consideration for the text of “The East Wall” event, for its text corresponds exactly to the first sentence of this part of the brief… 
 
2. By the way, it would be nice to add at the end of this “The East Wall” event something like: 
“|New objective added.” 
 
3. Then you ask about the idea of rewarding the player with 
specialization point(s), both in the obj descr and in the event “East Wall end”… Well, as long as it is a “standalone” scenario, i.e. out of any campaign, I don’t see the point to grant spec pts to the player, for he (or she) can’t use them anyway. 

 Instead, I suggest in this case offering to the player some new unit maybe together with some extra RPs (
but just a handful of RPs)… 
 
Which unit? As in our roster there are some good “Soviet Marines” available to “Purchase”, one could imagine a “
Marine Scout” unit 

 (
taken from the US roster, yes! – don’t forget the trick I’ve written "just in case")… so, one “Marine Scout” unit spawning directly on the other side of the River, ready to give us “an eye” there to help us preparing the crossing… it could have been infiltrated thanks to boats or dropped there, there are several possibilities… 
 
So, once the “East Wall end” event is triggered, this unit may directly be spawned and our cam moving over it (
i.e. “highlighting” this new unit)… And, as text, instead of the actual “|Reward: specialization point ?”, something well-immersive about this great achievement (destroying these German fortresses!) and  this new unit… Perhaps something like: 

 “
In the excitement of the announcement of this important and symbolic success, our High Command has decided to launch a special operation to offer us an Eye on the other side of the Dnieper river: ||During last night, a single unit of Soviet Marine Scouts has just been parachuted in there OR has succeeded in crossing the river in small boats before infiltrating through the German lines until there.”
And finally, about this obj, I suggest a small modification of its descr “Destroy the Fortress
es of the Panther-Wotan line” (
as there are indeed TWO fortresses 
 ). Then, of course, the obj award should then be modified accordingly… so no more “Reward: specialization point ?”! There, in order to avoid directly spoiling everything 

 , I would suggest something like: “
The Soviet HQ could be very happy about this achievement and perhaps even give us an interesting reward.”
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Various:
-> What about adding from start 
1 ACP to allow the player to purchase some 
recon plane? 
 
-> The Germans begin directly a little short in supply… but I think it should be on purpose and based on History, so it should be perfectly fine like this. 
 
-> Nice City Centers… I assume those are from the Battle of Britain mod, right? 
 
->  

 Watch out, right now 2 event have neither title nor text (the numbers 22_37 and 7_12 according to the txt file)… 
 
-> Some immersive texts must be added as well for the different kind of Victories/Defeats… 
 
*******
 

 Another idea -> a new event may be added simply when the town of 
Stalino (
in the SE of the map) is captured… Stalino, Staline… it’s not an obj, but this initiative should please Soviet HQ, shouldn’t it? 
 
As text, maybe something like: “
The Soviet flag once again flies proudly over this industrial city, whose name should leave none of our soldiers indifferent. ||The Soviet HQ should be really pleased by your initiative sending some troops dealing about it. A bunch of decorations are certainly now on their way towards you and your guys!”
As picture, maybe using this one: 
https://www.google.ch/imgres?imgurl=htt ... 2823155124
So, as title, maybe based on the name of this decoration, i.e.: “
Patriotic War!”
It doesn’t need to become an obj and it would even be better if nothing warns the player about it… therefore the talking about “your initiative” will make highly sense and be immersive! 
 
'Sounds good?
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I think there is a last point to mention right now:
About the event “KV-85”, with its text now reading: “The KV-85 is now available to purchase:|- Requisition Points: 240|- Command Points: 7|Secondary Objective with this unit ?” 
 
Well, another question, so another possible answer, right? 
 
It’s perfectly correct that this tank will become available to purchase just after the start of this scenario… but if the player wants info related to this, the “purchase” button will lead to some, so I wouldn’t bother about writing here about RPs and LCPs… and 
hell yeah, there should be another sec obj related to this! 
 
Here is what I suggest: 
 
As text: “
In the series of dreaded Kliment Voroshilov (KV) tanks, a new huge warbeast has just become available: the KV-85! ||Soviet HQ has started to send you their very first KV-85 tanks; make good use of them, because if they do really prove their efficiency then our HQ may send us more of these! ||New objective added.”
As (new) obj name: “
Inflict at least XYZ damages with your KV-85.” (maybe XYZ = 15?; not too few for it would make no sense; not too much for the reward may then come too late to be of any use!)
As (new) obj descry: “
Prove the efficiency of this new unit as soon as possible, for the Soviet HQ may reward you with another KV-85 unit, a new one fresh from the factory!”
As real effect in case of achievement, spawn indeed a new KV-85 (full-strengthened this one) maybe at the very same place where the first one spawn… 
 
This scenario is awesome, thanks! 
Keep up the good work 
 
By the way, maybe a last very little detail: on your mod descry, better write “Operation 
Saturn” (
with the uppercase 
 )…