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Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Wed Mar 08, 2017 7:51 pm
by Yrfin
Thats it.

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Thu Mar 09, 2017 5:13 am
by uzbek2012
Intenso82 wrote:I need to add barrage balloons/aerial balloons to the mod.

Like this.
Image

I found an simular icon in the PHCAS mod.
This is it ?
SB.png
О Аэростаты ) Интересно как они будут работать ? Ну и Москву можно "загримировать"
http://www.softmixer.com/2012/09/blog-post_27.html

Не надумали еще Т-35 использовать ?
http://grayknight.narod.ru/T-35_info/T-35_info.htm

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Thu Mar 09, 2017 9:45 am
by Intenso82
uzbek2012 wrote:
The barrage balloon will work as bomber blockers.
And cover the ground unit that is under them.
Will have a good air defense.

But only 2 units will be available. One in Moscow, one in Leningrad.

T35 tanks do not plan to add a separate unit, because of their small number.
But they are indirectly taken into account in other units of heavy tanks.
The number of tank units for the Soviets is more than 60, these are huge values :)

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Thu Mar 09, 2017 12:22 pm
by Yrfin
Intenso82 wrote: T35 tanks do not plan to add a separate unit, because of their small number.
But they are indirectly taken into account in other units of heavy tanks.
At 22.06.41 was 48 pcs T-35.
7 was destroyed in battle, 3 was in repair, the others have been thrown.

Just for fun maybe leave in Kiev overlay icon with broken T-35 :)

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Thu Mar 16, 2017 7:28 pm
by McGuba
So I had the chance to test play an early alpha version of this mod. And I have very positive notions. Intenso82 takes historical accuracy very seriously, so this mod has my full support. :D

There is still a long way to go, but I am sure it will be great when finished.

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Fri Mar 17, 2017 7:26 am
by Intenso82
McGuba wrote:So I had the chance to test play an early alpha version of this mod. And I have very positive notions. Intenso82 takes historical accuracy very seriously, so this mod has my full support. :D

There is still a long way to go, but I am sure it will be great when finished.
McGuba, thanks for the words.
Your support helps me make the mod better.

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Mon Mar 20, 2017 9:39 am
by Intenso82
In my last testplay. The Germans occupied Moscow by 70%.
But on the last turn, on the last unit move(T34) I was able to return all the hexes back. Victory :)
It is interesting that I no longer had moves for the units, it was the last one :)

Good fight.

Image

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Mon Mar 20, 2017 10:20 am
by Yrfin
Hi !
Looking like hot fight.
But 620 bombers in backup look terrible force.

Good luck !

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Mon Mar 20, 2017 2:24 pm
by Intenso82
Yrfin wrote: But 620 bombers in backup look terrible force.
What do you mean by "terrible force"? :D

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Mon Mar 20, 2017 3:17 pm
by Yrfin
Intenso82 wrote:
Yrfin wrote: But 620 bombers in backup look terrible force.
What do you mean by "terrible force"? :D
I mean "directing horror, terrifying" :)

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Mon Mar 20, 2017 4:12 pm
by Intenso82
Yrfin wrote: I mean "directing horror, terrifying" :)
Ha-ha, you have not seen everything yet :)
Image

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Mon Mar 27, 2017 4:02 pm
by Intenso82
Add Most Wanted Items in first posts. :)

http://www.slitherine.com/forum/viewtop ... 28#p641228

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Mon Mar 27, 2017 9:47 pm
by deranzo
Thanks for your efforts people!
How did you manage to create new unit sprites? Did you use a 3d modeling software or is there more simple way? I want to apply that technic to warhammer 40k armageddon as well. And later to panzer corps!

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Tue Mar 28, 2017 12:12 am
by Yrfin
Some movements icon (ski, 4x4, navy inf, airland, navy air).
movement icon.zip
(7.92 KiB) Downloaded 231 times
Im use icon STZ S2 instead CTZ-5.

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Tue Mar 28, 2017 9:29 am
by Intenso82
deranzo wrote:How did you manage to create new unit sprites?
What exactly is meant?)
I'm not very experienced in graphics, so I mostly use the work of the Panzer Corps community.
Yrfin wrote:Some movements icon (ski, 4x4, navy inf, airland, navy air).
Thank you. I'll see.
Yrfin wrote: Im use icon STZ S2 instead CTZ-5.
I have an icon of the Stalinez S-2, but I still need STZ-5 to complete the kit.

Re: ***[MOD] RUSSIA AT WAR:1941

Posted: Fri Mar 31, 2017 6:25 pm
by Intenso82

DOWNLOAD:


I decided to upload a demo version of the mod.
The duration of 20 turns.
The points of victory, I took close to my testplay.
I think it will not be difficult to win. But who knows. :D
Moreover, it will not be necessary to build defense after the 20th turn.
This version may contain some errors, if that, write me.
So far this is an evaluation version. In the future, I hope it will be expanded.
Thanks to the whole community of Panzer Corps. And special thanks to McGuba.
Enjoy!


For installation use GME or simply copy the catalog with the mod in the directory with the game
(but then to remove the mod, it is necessary to reinstall the game again).


Mini-DEMO VERSION RAW:
https://dl.orangedox.com/W5rKCocqqJHO2j0EAK

Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]

Posted: Sat Apr 01, 2017 4:01 pm
by glaude1955
Hello Intenso,
True monster you created us!
The turns are very long, there are many units.
I spent the first round refueled my units and take off my planes.
I noticed a bug with the submersibles.
For example:
There is ID 20600 Sub summerge multipurpose 20601.
ID 20601 Sub dive multipurpose 20600. It takes 20606.
ID 20606 Sub surface multipurpose ... it takes 20600.
I stopped the test on the 4th turn because my PC crashed ...
You have done a good job, courage for the future.
Yves

Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]

Posted: Sat Apr 01, 2017 4:51 pm
by Intenso82
glaude1955 wrote:True monster you created us!
Yes, it's much more than usual :)
glaude1955 wrote:The turns are very long, there are many units.
First AI turn on the my computer are 15-18 minutes.
Then less.

To speed up, you can turn off in the settings:
- Show opponent moves
- Show opponent attack
and Move the slider higher - Movement speed.
After that, the computer's turn takes 3 minutes.
glaude1955 wrote:I spent the first round refueled my units and take off my planes.
As for refuelling, you do not have to do it manually.
If you do not move the unit, the computer will automatically refuel it and replenish the ammunition.

As for the planes, yes, but it also helps to get acquainted with the location of their units. There are many, you need to know where they are.
Do not forget, the historical location of the units was used.
glaude1955 wrote:I noticed a bug with the submersibles.
For example:
There is ID 20600 Sub summerge multipurpose 20601.
ID 20601 Sub dive multipurpose 20600. It takes 20606.
ID 20606 Sub surface multipurpose ... it takes 20600.
Did you encounter these units in the game or in the equipment file?
Now a submarine with ID 20606 is used.
Only in one mode.

I'm still thinking about what system to use for submarines.
Most likely it will be two modes.
Surface mode with camo and submarine class mode.
glaude1955 wrote:I stopped the test on the 4th turn because my PC crashed ...
And at what point did this happen or the unit?
I did not have any crashes in my tests. If you use the /nocache parameter.
I only had crashes when incorrectly use trait nopurchase for multi-switch units.
But because of minor changes in the units or icons, something can lead to this.
glaude1955 wrote:You have done a good job
Yes, it's 4fun :D

Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]

Posted: Sat Apr 01, 2017 6:12 pm
by Yrfin
Intenso82 wrote: First AI turn on the my computer are 15-18 minutes.
.......
Yes, it's 4fun :D
15 minutes for ONE AI turn ?
Its a long, long way :wink:

Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]

Posted: Sat Apr 01, 2017 8:21 pm
by Intenso82
Yrfin wrote: 15 minutes for ONE AI turn ?
Yes.
3 minutes for AI + 12 minutes for animations and delays beetwen attacks.
About 450 units for AI side. And every AI unit participates in the attack, and not just waiting.