Re: Poll: What DLC do you want first?
Posted: Mon May 15, 2017 8:08 am
Hi all, new to the forums here.
Personally, as new DLCs I would actually love if one of the next expansions involved thwe tyranids. The bitey bugs need more gaming love, and theysure would offer quite the challenge in campaign.
Imagine an army similar to the orks, in which they keep on swarming you, where they reinforcements derive from scavenged dead organic mass. Mechanics wise, they could have any dead bodies on the field spawn new basic gaunt units after tot turns have passed, unless said bodies are destroyed (flamer type weapons should be the ones best suited for this job) and whener the bugs hold a victory point for tot time, capillary towers would emerge from the ground, which would work as a spawning location, passively buffing nearby allies and, last but not least, each capillary tower is connected to any other present on the map, working as fast travel point, so that the bugs can wuickly redeploy their armies.
If we want to go completely nuts, additionally, the tyranids could be able to switch their weapons on the field based on the situation. So say, you are focusing on killing from the range, the bugs long range units would switch to an antiinfantry loadout; you cover the advance of your army with your mechanised units, more tyranids will biomorph antitank weapons; you send your assault termies in for butchering the leadership, the warriors will generate agrenal glands to counter them; etc.
To balance this, there might be a cooldown on the ability to change loadout, and the unit who biomorphed may have one less action available for the entire turn.
Anyway, whatever the new faction will be, I am looking forward to seeing new unique army mechanics that will shake things up, to improve a vanilla game that has probably become one of the most enjoyable TBS games of the last years for me.
P.S. Space Puppies suck, Orkz rulez
Personally, as new DLCs I would actually love if one of the next expansions involved thwe tyranids. The bitey bugs need more gaming love, and theysure would offer quite the challenge in campaign.
Imagine an army similar to the orks, in which they keep on swarming you, where they reinforcements derive from scavenged dead organic mass. Mechanics wise, they could have any dead bodies on the field spawn new basic gaunt units after tot turns have passed, unless said bodies are destroyed (flamer type weapons should be the ones best suited for this job) and whener the bugs hold a victory point for tot time, capillary towers would emerge from the ground, which would work as a spawning location, passively buffing nearby allies and, last but not least, each capillary tower is connected to any other present on the map, working as fast travel point, so that the bugs can wuickly redeploy their armies.
If we want to go completely nuts, additionally, the tyranids could be able to switch their weapons on the field based on the situation. So say, you are focusing on killing from the range, the bugs long range units would switch to an antiinfantry loadout; you cover the advance of your army with your mechanised units, more tyranids will biomorph antitank weapons; you send your assault termies in for butchering the leadership, the warriors will generate agrenal glands to counter them; etc.
To balance this, there might be a cooldown on the ability to change loadout, and the unit who biomorphed may have one less action available for the entire turn.
Anyway, whatever the new faction will be, I am looking forward to seeing new unique army mechanics that will shake things up, to improve a vanilla game that has probably become one of the most enjoyable TBS games of the last years for me.
P.S. Space Puppies suck, Orkz rulez