NotOneStepBack wrote:Start of Vyazma, 27.7k Prestige
All units in reserve, not going to list heros, too much work. Most are 3+ stars
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Thanks for the tread, NOSB, really enjoyed reading it. Feel like 20 years younger, when i first saw panzer general
MHO about your core:
Infantry.
Too much units, way too much. Infantry is a basic assault unit for close combat, it cannot withstand serious punishment from arty or bombers, or even tanks for that matter. Later in game infantry will perform poorly against enemy inf, especially against Allies, because they are rich in inf with high initiative values.
I found that 6 or 7 infantry units is enough, and in most scenarios i do not field more than five. Somewhere near Kharkov two excellent gebirgsjägers with nice extra initiative will join your core. You won't be needing any extra units afterwards.
Before '43 inf is available, grenadiers and gebirgsjägers looks like best choice. Bridge infantry is useful in two to three scenarios throughout the game from 39 to 45. Apart from these very few scenarios, it just sits in reserve, and one unit is sufficient.
Panzas.
Seems nice, but in this case more is better. And me thinks you must have been given Somua S35. Personally, i kept it (and used it) until Pz4 with long 75 mm is available.
Recons.
Nice, really nice units, but pretty much useless. Medium tank can do the scouting, especially those blessed with spotting heroes, while still counting as normal front-line armored unit.
Antitank guns. Just plainly useless throughout the game. Very limited choice before 1942 i guess, without any serious advantage to speak of. Later, AT SPGs are still inferior to contemporary tanks in antitank role, and outright bad in all other tasks. Pure trash. IMHO, of course.
Arty. SFh 15s are nice, and i personally stick to them because of the transport issue - unlike some guys, posted in this topic, i strongly recommend using advanced halftracks. All my units are equipped with them, but for arty it's just a must have before u switch to hummels. Towed arty's poor mobility limits its usefulness as it is, and two extra movement points come in real handy. You won't be repairing arty very often, so using more expensive transport doesn't make any difference from economic perspective. I'd equipped all my arty with Su-122 if i had that option. BTW, by the end of 1943 GC at least three Su-122s may be captured.
AA guns. Just like the scouts - nice, but useless. However, if you do see them as useful part of core or just enjoy having famed 88 in AA/AT role, i still suggest not putting much effort in them. In 1944 Soviet GC, if you are good, you'll be able to raid behind enemy lines and make revenge against US heavy bomber fleet, using Russian airfields. In process you will acquire all AA units u have ever dreamed of, and even some that you haven't
Fighters. The more the better is true again. Best to have 5 to 7, and hope at least two of them to get initiative boost.
Tac Bombers. 2 is enough, Ju-87 as a tank buster against B1, Matilda IIs and KVs, BF110 later on, when panzers are able to stand for themselves. Cheap upgrade to Me-410 as a bonus.
Level bombers. Personally, i found that one overstreighted Do-17 is more than enough to tame those pesky capital ships, deprive KV-5 of its ammunition or heavily suppress and disentrench pretty much anything. Once Do-17 is available, i've never used Ju-88, or any other level bomber, Amerika bomber aside.
That said, i do hope you continue with your core and keep us posted how it turned out. Maybe it's a new exciting way to play it and reason to see poznan and kempinovka forest once again.
P.S. i don't see if the topic was discussed - have you noticed that elite replacements cost twice as much when replenishing units in the field compared to reinforcements between the battles?