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Re: Erik's Singleplayer scenarios
Posted: Fri Nov 18, 2016 9:35 am
by Brenmusik
Seelowe report.
The American flag flies during the British turn and the game stalls during the AI's thirteenth turn. It appears to have something to do with the "pirate fleet" exiting the map. I played through several times with the same result. I've output and turn files if you want them. A good game while it lasted, minefields and AA units would make the German's task more difficult.
Re: Erik's Singleplayer scenarios
Posted: Fri Nov 18, 2016 10:16 am
by Erik2
Brenmusik wrote:Seelowe report.
The American flag flies during the British turn and the game stalls during the AI's thirteenth turn. It appears to have something to do with the "pirate fleet" exiting the map. I played through several times with the same result. I've output and turn files if you want them. A good game while it lasted, minefields and AA units would make the German's task more difficult.
Thanks for reporting, Joe.
I'll take another look at Seelöwe after finishing up a number of Poland scenarios.
Poland scenarios
Posted: Tue Nov 29, 2016 11:25 am
by Erik2
Re: Erik's Singleplayer scenarios
Posted: Tue Nov 29, 2016 11:45 am
by Schweinewitz
Thanks for all your efforts, Eric! I play your campaigns and scenarios regulary; TBH they are the only reason I play this game - IMO they are way better done and more interesting than the stock DLCs. Keep up the great work!
Re: Erik's Singleplayer scenarios
Posted: Wed Nov 30, 2016 1:15 am
by bru888
Schweinewitz wrote:Thanks for all your efforts, Eric! I play your campaigns and scenarios regulary; TBH they are the only reason I play this game - IMO they are way better done and more interesting than the stock DLCs. Keep up the great work!
I echo this and add my thanks.
Re: Erik's Singleplayer scenarios
Posted: Wed Nov 30, 2016 6:28 am
by terminator
Hi Erik,
Great job !
Will there be a continuation in this campaign ? Grand Campaign '40 ?
Thanks
Re: Erik's Singleplayer scenarios
Posted: Wed Nov 30, 2016 8:42 am
by Erik2
Thanks.
I'm about halfway through the 1940 campaign.
I plan to release this as a separate campaign, but will also combine the 39/40 campaigns and further build on this.
Re: Erik's Singleplayer scenarios
Posted: Wed Nov 30, 2016 3:36 pm
by glaude1955
Thank you Erik, your creations are fabulous.
I enjoy playing it.
Regards
Yves
Poland scenarios updated to v1.1
Posted: Fri Dec 02, 2016 6:22 pm
by Erik2
Lowered strength for Polish garrison units.
Re: Erik's Singleplayer scenarios
Posted: Wed Dec 07, 2016 8:16 am
by Ungika
Compared with the description, they only have these scenarios. Where can I find the others?
U.S Pacific: Pearl Harbor
War Plan Orange-3
Battle of Bataan
Marshalls-Gilberts Raid
Coral Sea
Midway
Guadalcanal
Re: Erik's Singleplayer scenarios
Posted: Wed Dec 07, 2016 10:10 am
by Erik2
Ungika
Not sure what you are asking about.
Several/most/all (?) of the scenarios you list are official ones and not available in this forum which is for custom user-made scenarios.
If you have bought the game the scenarios should be available in the single-player or multiplayer menus.
If you have the free version of the game you can only play the first scenario of each campaign.
Custom scenarios are available in the stickie threads.
Re: Erik's Singleplayer scenarios
Posted: Wed Dec 07, 2016 7:43 pm
by Ungika
I bought this program:
http://www.slitherine.com/store/629/Ord ... S..Pacific
On this page there are 12 scenarios. I only 7
Re: Erik's Singleplayer scenarios
Posted: Wed Dec 07, 2016 10:14 pm
by Erik2
I suggest you post in the Tech Support forum.
Re: Erik's Singleplayer scenarios
Posted: Mon Jan 23, 2017 4:06 pm
by uran21
Denmark (1940) v1.2 interested me simply because I have never played scenario with this setting. Haven't played it yet just took a peak into it.
I have couple of suggestions mostly about how objectives are presented.
Esbaerg AF is marked with ordinary flag while other airfields to capture are marked as primary VPs.
Objective to make open supply route from Flensburg to Skagen could use markers to show where those locations are.
Some mobilization centres have MC (abbreviation?) in their names while some do not have.
Since you are calling for destruction of coastal forts there is no surprise about what is in those hexes so you could make a setup to make those visible at scenario start. Once structure is spotted it will remain spotted even if in FoW.
Is Swedish coast really so flat in that area? Even if it is it could use some more detail like forest.
I wonder how much Danish and Norwegian languages are similar? Can you read sources on Danish language without problem? I assume it is easier that way to find some info about their military than it is on English.
Is there some specific scale in which map was made?
Re: Erik's Singleplayer scenarios
Posted: Tue Jan 24, 2017 10:26 am
by Erik2
uran21 wrote:Denmark (1940) v1.2 interested me simply because I have never played scenario with this setting. Haven't played it yet just took a peak into it.
I have couple of suggestions mostly about how objectives are presented.
Esbaerg AF is marked with ordinary flag while other airfields to capture are marked as primary VPs.
Objective to make open supply route from Flensburg to Skagen could use markers to show where those locations are.
Some mobilization centres have MC (abbreviation?) in their names while some do not have.
Since you are calling for destruction of coastal forts there is no surprise about what is in those hexes so you could make a setup to make those visible at scenario start. Once structure is spotted it will remain spotted even if in FoW.
Is Swedish coast really so flat in that area? Even if it is it could use some more detail like forest.
I wonder how much Danish and Norwegian languages are similar? Can you read sources on Danish language without problem? I assume it is easier that way to find some info about their military than it is on English.
Is there some specific scale in which map was made?
I used this scenario as a basis for the one included in my custom Blitzkrieg 39-41 campaign. A number of things were changed, so 'your' Denmark is probably a bit obsolete now. I will get back to it, but I'm currently busy with testing the Sea Lion scenarios of the campaign.
Thanks for the comments, I'll check if the Blitzkrieg scenario is still missing any of your suggestions.
Putting markers along a supply route is impractical and will only clutter the map. Supply flow along owned hexes (the frontline border). Players should just take a peek at the borders and make sure supply is not cut off at any point.
The Swedish coast line is off-map, so I didn't put much work into it...
I used a British period military map as a template. I can't remember the map scale and I can't find the map either... The map was not made to a specific scale, I just created a large one to allow blitzy maneouvering

Re: Erik's Singleplayer scenarios
Posted: Tue Jan 24, 2017 11:33 am
by uran21
Will the new map from campaign be used to update single player one or are those separate entities?
When it comes on more comments on map itself I tired to land in Sweden out of curiosity but it is inaccessible area which is how it should be.
Railroads have many missing tiles though. Actual connection is not cut but when you make sharp turn it is not supported by game graphics. Not sure was this fixed already but on old map there are a lot of such places. There is also problematic bridge just up of Nykobing.
Flensburg and Skagen are locations people could be unfamiliar with. That is why it is important to show their place on map. Since those are ones with golden flags and are not listed among major cities to capture which also feature golden flags I succeeded to locate them but it is inconvenient to search for location on such a big map. This is why I think those two should be marked in objectives window. There is no need to plot the path to it. Speaking of which I did made connection but trough western coastal area not capturing many places in the middle of Denmark but objective was not activated. Also if I am not mistaken Flensburg has no supply source. Supply source is on the maps edge.
To bad I downloaded old version of scenario but I will probably have more comments on how it played.
Re: Erik's Singleplayer scenarios
Posted: Tue Jan 24, 2017 12:38 pm
by Erik2
uran21 wrote:Will the new map from campaign be used to update single player one or are those separate entities?
When it comes on more comments on map itself I tired to land in Sweden out of curiosity but it is inaccessible area which is how it should be.
Railroads have many missing tiles though. Actual connection is not cut but when you make sharp turn it is not supported by game graphics. Not sure was this fixed already but on old map there are a lot of such places. There is also problematic bridge just up of Nykobing.
Flensburg and Skagen are locations people could be unfamiliar with. That is why it is important to show their place on map. Since those are ones with golden flags and are not listed among major cities to capture which also feature golden flags I succeeded to locate them but it is inconvenient to search for location on such a big map. This is why I think those two should be marked in objectives window. There is no need to plot the path to it. Speaking of which I did made connection but trough western coastal area not capturing many places in the middle of Denmark but objective was not activated. Also if I am not mistaken Flensburg has no supply source. Supply source is on the maps edge.
To bad I downloaded old version of scenario but I will probably have more comments on how it played.
The campaign scenario is missing some German core units, but they should not be too hard to replace.
The sharp rail turn graphic glitch have been reported. I have changed them to softer ones in the campaign scenario.
I have also added possible AI bridge blowing to each of the 70 bridges
I'll see if any map locations are missing flags for displaying the names.
I think I'll change the name of the supply connection objective. It is actually about controlling a path of hexes between the locations.
Denmark update to v2.0
Posted: Tue Jan 24, 2017 1:07 pm
by Erik2
Lots of changes/fixes. Purchase/deployment of a number of units.
Link
https://dl.dropboxusercontent.com/u/168 ... 20v2.0.zip
Norway updated to v.20
Posted: Tue Jan 24, 2017 1:20 pm
by Erik2
Fixes and changes. Purchase/deployment of a number of units.
Link
https://dl.dropboxusercontent.com/u/168 ... 20v2.0.zip
Re: Erik's Singleplayer scenarios
Posted: Tue Jan 24, 2017 2:14 pm
by uran21
On a tactical side this is how I saw parachute operation at Aalborg. Since the town and airfields are major objectives I thought they should be defended so decided to drop near it, capture some village to establish permanent supply and head for objectives. Since I had no clue what is waiting for me I dropped them at spot where they were and then noticed… there are no supply in villages! This didn’t cost me much because Aalborg and surrounding airfields were undefended. Counterattack did came though but for replayability it would be better to have some options to chose from how to approach the target. This way it is just direct drop and paras are unnecessarily distant from it by one turn distance. Contact with enemy should also be encountered sooner because when everything was quiet I departed the area for another drop to find out some units were sent to relive Aalborg so I had to return. AA that spawned was sent to peninsulas peak by rail. It encountered no resistance.
Game BUG with “ghost unit” was encountered at Aalborg. If paratrooper enters Aalborg and then loads into naval transport it takes two click to send naval transport to desired destination and the town itself becomes inaccessible to other units because the “ghost unit” is in there. Maybe this is connected with the number of ports adjacent to town? Save game attached.