Re: BA2 Western Front Army Lists for Skirmish
Posted: Wed Feb 05, 2020 4:13 pm
+1
I suppose it is because the Char B's main gun is the hull mounted 75mm, it is a much more powerful weapon than the little 47mm in the turret. I would guess that the Churchill Crocodile is different because it's turret mounted gun has a far longer range than the hull mounted flamethrower.DatMoff wrote: Tue Feb 04, 2020 10:49 pm I find it funny that the Char bis tanks have "no turret" as a trait, despite the fact that the tank itself has a turret. Part of me thinks the reason it operates like it has no turret is because of that hull-mounted gun it has (or flamethrower in this case, though the Churchill Croc has a hull-mounted flamethrower AND it has a turret that can shoot), or simply because the 47mm gun in the turret is irrelevant. Either way, it's jarring to see a heavy tank act as a tank destroyer.
I could quickly add the Somua S35 to the German unit list, but it will just have to make do with a German cross on the old French camo scheme. I have actually seen an illustration just like that, so I guess it is not too bad, although I would really like to do a more typical late war German camo scheme for it, but it would be rather difficult and I can't afford the time right now.DatMoff wrote: Wed Feb 05, 2020 1:45 pm Take your time Paul, I'm still slogging through your other mods and trust me, you've made a lot of content for the folks to play with while you're still working on the newer mods. Also I'm happy the Hotchkiss is back (Shame the S35 isn't though even though the R35 is (presumably) part of the Axis forces). As much as I'd like to ask you what you plan on doing next after these mods, I feel like I'd be asking too much from you given you work hard enough as is to make these things a reality. So if you need to take a break for a bit, go right on ahead. Like I said, you've practically made a few months-worth of mods that would give us something to play around with for quite a long while (especially the Enhanced skirmish mod, which is a Godsend in of itself given how I found it absurd I'd be able to have up to 8 KV-2s but only 1 T-34 in my arsenal, or having 11 Nashorns but only 2 Panzer IVs in an attack scenario).
Ah, but in random Skirmishes there's no guarantee that the game will give us the type of tanks we want, that's what makes Skirmishes so exciting because we have the challenge of having to fight with whatever units the program selects for us.DatMoff wrote: Thu Feb 06, 2020 2:41 am..so long as there's some captured French equipment around for when I want to have some training division hold off against some Airborne soldiers.
In a word, No.DatMoff wrote: Sat Feb 08, 2020 3:06 am A slight question regarding the Western Front Army Lists from Ajax, will doing the steps that Ajax had instructed us to do to making the mod work cause any issue with any of the mods that Paul59 made?
I have found that many BA1 units need a little bit of modification to work properly in BA2, and that is what I have done for the units in my mods.DatMoff wrote: Sat Feb 08, 2020 3:06 am Or will the units from those mods operate differently from the army lists?
Don't worry too much about it; the skirmish mods are good enough as-is, and while I do think adding army lists for these mods would make for an interesting experience, I also know they aren't easy to set up. Also, a lot of the army lists I've played limit you with what units you can use in battle, both in number and in variety.Paul59 wrote: Sat Feb 08, 2020 9:39 am Actually the best solution would be if someone created custom ArmyList.txt files for my mods, perhaps using Ajax's ArmyList.txt as a basis.
Modifying the ArmyList.txt is not rocket science, and I would do it myself, but for the next few weeks or even months I will be concentrating on other work.
I have to disagree with you there, they are probably the easiest form of modding. I just don't have the time at the moment.DatMoff wrote: Sat Feb 08, 2020 10:45 pmDon't worry too much about it; the skirmish mods are good enough as-is, and while I do think adding army lists for these mods would make for an interesting experience, I also know they aren't easy to set up. Also, a lot of the army lists I've played limit you with what units you can use in battle, both in number and in variety.Paul59 wrote: Sat Feb 08, 2020 9:39 am Actually the best solution would be if someone created custom ArmyList.txt files for my mods, perhaps using Ajax's ArmyList.txt as a basis.
Modifying the ArmyList.txt is not rocket science, and I would do it myself, but for the next few weeks or even months I will be concentrating on other work.
I'd like to try to make ArmyLists, what kind of steps I would do? Can you point me to a tutorial, or a manual?Paul59 wrote: Sat Feb 08, 2020 11:35 pmI have to disagree with you there, they are probably the easiest form of modding. I just don't have the time at the moment.DatMoff wrote: Sat Feb 08, 2020 10:45 pmDon't worry too much about it; the skirmish mods are good enough as-is, and while I do think adding army lists for these mods would make for an interesting experience, I also know they aren't easy to set up. Also, a lot of the army lists I've played limit you with what units you can use in battle, both in number and in variety.Paul59 wrote: Sat Feb 08, 2020 9:39 am Actually the best solution would be if someone created custom ArmyList.txt files for my mods, perhaps using Ajax's ArmyList.txt as a basis.
Modifying the ArmyList.txt is not rocket science, and I would do it myself, but for the next few weeks or even months I will be concentrating on other work.
But you are right about them being restrictive, that is partly why I originally decided not to have ArmyLists in my mods, although the main problem for me is that airstrikes don't work with the ArmyLists.
The advantage of using ArmyLists is that you can more easily select the type of Combat Group to play with: for instance if you want to fight as Fallschirmjager, you just select a Fallschirmjager company.
It's worth remembering that by including ArmyLists in the mods, that does not force the player to use them, he/she can still select the Random Selections.
It is explained here:Rommel633 wrote: Sun Feb 09, 2020 12:25 pmI'd like to try to make ArmyLists, what kind of steps I would do? Can you point me to a tutorial, or a manual?Paul59 wrote: Sat Feb 08, 2020 11:35 pmI have to disagree with you there, they are probably the easiest form of modding. I just don't have the time at the moment.DatMoff wrote: Sat Feb 08, 2020 10:45 pm
Don't worry too much about it; the skirmish mods are good enough as-is, and while I do think adding army lists for these mods would make for an interesting experience, I also know they aren't easy to set up. Also, a lot of the army lists I've played limit you with what units you can use in battle, both in number and in variety.
But you are right about them being restrictive, that is partly why I originally decided not to have ArmyLists in my mods, although the main problem for me is that airstrikes don't work with the ArmyLists.
The advantage of using ArmyLists is that you can more easily select the type of Combat Group to play with: for instance if you want to fight as Fallschirmjager, you just select a Fallschirmjager company.
It's worth remembering that by including ArmyLists in the mods, that does not force the player to use them, he/she can still select the Random Selections.