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Re: Random Screenshot(s) of the Week
Posted: Mon Jan 26, 2015 1:04 pm
by adherbal
The UI now displays the unit traits (a much required ommision), revealing another layer of depth and variety in the gameplay.

- traits.jpg (98.15 KiB) Viewed 6164 times
One question: How close can be zoomed in on the map?
Depends on your screen resolution, but this is as close/big I can get.

- zoom.jpg (238.7 KiB) Viewed 6164 times
Re: Random Screenshot(s) of the Week
Posted: Mon Jan 26, 2015 10:54 pm
by bimbam
Looks Great! it is nice to be randomized with screenshots

still can't wait to get my hands on this game any idea of the timeframe are we talking q1 or q2....
Re: Random Screenshot(s) of the Week
Posted: Mon Jan 26, 2015 11:07 pm
by adherbal
Q2. I think we're roughly done with gameplay features/mechanics now aside from tweaking & tuning. Now putting the last hand to PBEM++ MP and then the to-do list is FINALLY down to just minor tasks.
Slowly but steadily, we're getting there!
Re: Random Screenshot(s) of the Week
Posted: Tue Jan 27, 2015 5:50 am
by Ripppe
adherbal: Nice to hear that the end is nigh... well sort of. :) Just keep up with the quality and you shall deliver a fantastic game!
Re: Random Screenshot(s) of the Week
Posted: Tue Feb 03, 2015 6:31 pm
by adherbal
One of the latest additions to naval warfare: Warships can repair a limited amount of damage taken in combat without the need of a port or repair ships. Smoke & fire effects indicate of the ship has repairable damage.
Also note how the Japanese cruisers got badly damaged by torpedo volleys from US destroyers which broke through the Japanese destroyer screen.

Re: Random Screenshot(s) of the Week
Posted: Fri Feb 13, 2015 6:45 pm
by ruggs215
Any new pictures, or updates from beta? How is progress going tweaking the campaigns?
Re: Random Screenshot(s) of the Week
Posted: Sat Feb 14, 2015 11:45 pm
by adherbal
Very busy wrapping up PBEM, finishing the manual and in-game texts for proofreading and translation. So we're getting close now
Here's two consecutive (high-res) screenshots from a cooperative multiplayer game, where the one player must break through the US encirclement to relieve his pocketed Japanese ally:
Turn 2
Turn 3
Re: Random Screenshot(s) of the Week
Posted: Sun Feb 15, 2015 6:33 am
by zakblood
nice shots
Re: Random Screenshot(s) of the Week
Posted: Sun Feb 15, 2015 10:18 am
by Rood
adherbal wrote:Very busy wrapping up PBEM, finishing the manual and in-game texts for proofreading and translation. So we're getting close now
Great news

Re: Random Screenshot(s) of the Week
Posted: Sun Feb 15, 2015 11:07 pm
by HackleStacker
So looking forward to this game!
Re: Random Screenshot(s) of the Week
Posted: Mon Feb 16, 2015 7:48 am
by Micha63
HackleStacker wrote:So looking forward to this game!
Same here.
Re: Random Screenshot(s) of the Week
Posted: Mon Feb 16, 2015 4:44 pm
by adherbal
Re: Random Screenshot(s) of the Week
Posted: Mon Feb 16, 2015 9:11 pm
by morge4
Re: Random Screenshot(s) of the Week
Posted: Tue Feb 17, 2015 12:12 am
by adherbal
At least now you know what's coming for ya

Re: Random Screenshot(s) of the Week
Posted: Tue Feb 17, 2015 5:07 pm
by morge4
Kinda already knew...just not from where though

Re: Random Screenshot(s) of the Week
Posted: Tue Feb 17, 2015 6:15 pm
by Brenmusik
adherbal wrote:At least now you know what's coming for ya

.. but not until Wednesday afternoon, no internet (or phone either) here.
Re: Random Screenshot(s) of the Week
Posted: Wed Feb 18, 2015 7:09 pm
by morge4
Brenmusik wrote:adherbal wrote:At least now you know what's coming for ya

.. but not until Wednesday afternoon, no internet (or phone either) here.

Re: Random Screenshot(s) of the Week
Posted: Sun Feb 22, 2015 2:42 am
by steelwarrior
Do you give supply and the lack of it (like encirclement) a bigger role - so we can gain by cutting off units and smart movement...?
Re: Random Screenshot(s) of the Week
Posted: Sun Feb 22, 2015 7:53 pm
by Brenmusik
You can certainly gain by cutting it, and you don't want to fight out of supply.
Re: Random Screenshot(s) of the Week
Posted: Sun Feb 22, 2015 11:38 pm
by adherbal
Supply plays a very big role. Eastern Front sized encircements are hard to pull-off (mostly cos of the lack of open terrain on the pacific maps) but it's very effective against single units or small groups as well. Camping around a single VP is not a valid strategy in OoBP.
In other news, we just succesfully completed the first
2v2 match involving beta testers. So that finally crosses PBEM++ entirely off the to-do list
(Note the blue US infantry unit in the mountains in enemy territory. This is a "Raider Marines" commando unit which is invisible to the enemy unless adjacent to their infantry. These units can cause considerable havoc!)