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Re: Patch 1.20
Posted: Fri Jun 07, 2013 2:08 pm
by HunterHH
I think this time i really found a bug. I had the Crusader AA Tank underneath my SE Spitfire when a BF110 flew next to it and didnt do anything. so it was just 1 hex away, but the Crusader AA could not shoot at it, even with Range 2, i had to move it right underneath the BF110 to shoot at it. That was a bit surprising and not expected at all...
edit: the map was "the cauldron" imo.
Maybe off topic: i somehow miss the
AEC Scout ingame, is that correct?
And for the germans, it would be nice to see the
Kugelblitz to appear in the game sometimes to be next to the Maus

.
Re: Patch 1.20
Posted: Fri Jun 07, 2013 2:29 pm
by bebro
Re AA, did you see
viewtopic.php?f=121&t=43016
If you can solve the issue the same way all is fine.
Re: Patch 1.20
Posted: Fri Jun 07, 2013 4:42 pm
by KeldorKatarn
Not sure I understand this now.
I have a GC game running, I have a savegame at the end of the last turn so I can access the victory screen to change stuff for the next scenario. Will I be able (with the new exe) to play with the new ruleset? Or is that completely impossible without restarting a game? If so, will I be able to play with the new ruleset when I start the next GC even if I import my core from the previous GC? A bit confused here now.
Re: Patch 1.20
Posted: Fri Jun 07, 2013 5:13 pm
by VPaulus
You'll have to wait. There will be a new exe for download. Alex told me that
The new EXE fixes all the advanced options (custom difficulty, randomness, reform units), except the gamerules switch. And the reason for that is, all DLCs use their own gamerules.pzdat files. As things stand now, it is not possible to play GC with new 1.20 rules.
So you'll have to wait a little longer before there's a fix for playing GC with the new rules.
Re: Patch 1.20
Posted: Fri Jun 07, 2013 5:23 pm
by Ballermann
There is a new trait "backfire" how does it ?
Re: Patch 1.20
Posted: Fri Jun 07, 2013 5:28 pm
by fliegenderstaub
Anything new about my problem with the replay function?
Thanks in advance!

Re: Patch 1.20
Posted: Fri Jun 07, 2013 6:32 pm
by VPaulus
Ballermann wrote:There is a new trait "backfire" how does it ?
Turns the unit before firing. It's used in some of the new units like Deacon.
It's a graphical trait.
Re: Patch 1.20
Posted: Fri Jun 07, 2013 6:41 pm
by Rood
VPaulus wrote:You'll have to wait. There will be a new exe for download. Alex told me that
The new EXE fixes all the advanced options (custom difficulty, randomness, reform units), except the gamerules switch. And the reason for that is, all DLCs use their own gamerules.pzdat files. As things stand now, it is not possible to play GC with new 1.20 rules.
So you'll have to wait a little longer before there's a fix for playing GC with the new rules.
And what if I copy the missing parts from the 1.20 gamerules.pzdat to each of the gamerules.pzdat files DLC's?
Will that not work or is it also something else?
Re: Patch 1.20
Posted: Fri Jun 07, 2013 6:50 pm
by Rudankort
Rood wrote:And what if I copy the missing parts from the 1.20 gamerules.pzdat to each of the gamerules.pzdat files DLC's?
Will that not work or is it also something else?
Yes, it will work. But it is a messy solution of course, and you'll have to revert it back when the problem is fixed in game code.
Re: Patch 1.20
Posted: Fri Jun 07, 2013 6:56 pm
by Rudankort
fliegenderstaub wrote:Addendum: After installing the new "exe", I finished Lodz, changed the advanced options and played Piatek. Now I wanted to view my victory, but the replay stops during my first turn. Units were also placed on the wrong hexes and doing false moves. Lodz the same, Danzig and Posen replays are still working correctly. Strange, isn't it? Anything to do with the new "exe"?
Unlikely related to the new EXE, it did not change anything in replay system at all. If any replay does not work, post it on the forum or to my email (
rudankort@rsdn.ru) and I'll investigate.
Re: Patch 1.20
Posted: Fri Jun 07, 2013 7:00 pm
by KeldorKatarn
Rudankort wrote:Rood wrote:And what if I copy the missing parts from the 1.20 gamerules.pzdat to each of the gamerules.pzdat files DLC's?
Will that not work or is it also something else?
Yes, it will work. But it is a messy solution of course, and you'll have to revert it back when the problem is fixed in game code.
Just for confirmation here. If we do this (copy the missing content to the DLC gamerules.pzdat files) and use the new exe, that will solve all problems for now?
If so we can simply put the exe plus the changed files in a mod folder and use JSGME to enable this hotfix. JSGME will allow us to roll that back then before the next patch. Would that be the best solution for now?
Re: Patch 1.20
Posted: Fri Jun 07, 2013 7:13 pm
by Rudankort
KeldorKatarn wrote:Just for confirmation here. If we do this (copy the missing content to the DLC gamerules.pzdat files) and use the new exe, that will solve all problems for now?
If so we can simply put the exe plus the changed files in a mod folder and use JSGME to enable this hotfix. JSGME will allow us to roll that back then before the next patch. Would that be the best solution for now?
Just copying new entries to DLC's gamerules will allow you to play with new rules, but UI switch will still not work. To make it work, you probably need to copy both gamerules and gamerules114 files from main game to each DLC, and then fix both files to include DLC-specific settings (hero kill requirements). While possible, I don't really recommend this solution, because it is quite a complex workaround, and many things can go wrong in the process. I'm working on a better solution, stay tuned.
Re: Patch 1.20
Posted: Fri Jun 07, 2013 7:16 pm
by KeldorKatarn
Ok cool

If you need anyone to test some stuff out let us know

Re: Patch 1.20
Posted: Sat Jun 08, 2013 1:00 am
by Rosseau
I can't think of another game with as much diverse content running under the same engine. Amazing, despite a few temporary glitches. Must try Allied Corp now.
Re: Patch 1.20
Posted: Sat Jun 08, 2013 2:56 am
by Obadiah333
So I tried downloading the patch about 7 times... at 20 minutes a pop and still never worked. Also, the zip file stops at 99%. A mirror site, anything, anywhere else I can download it?
Re: Patch 1.20
Posted: Sat Jun 08, 2013 4:20 am
by Razz1
You are downloading at a peak time.
Try off hours. There are several thousand players trying to DL now.
Re: Patch 1.20
Posted: Sat Jun 08, 2013 4:46 am
by Dragoon.
Moar Amazon EC2 cloud and less strict auto scaling on release day.
Re: Patch 1.20
Posted: Sat Jun 08, 2013 6:08 am
by Muddy
I was wanting to play the 1.20 rules with my grand campaign, but I read here that its broken. Will there be a patch or something?
Re: Patch 1.20
Posted: Sat Jun 08, 2013 6:14 am
by Rood
Yes there will be a patch, don't know when, but it's in the works.
I was trying to manually copy/edit some gamerules files but that's not really working well when you have Windows Vista

Re: Patch 1.20
Posted: Sat Jun 08, 2013 6:28 am
by Muddy
I knew there was something wrong. I changed the rules including a few extra turns, but straight away I noticed that my options had not gone over to the game.