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Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build
Posted: Sat Dec 05, 2015 7:18 am
by stockwellpete
badhairday wrote:Thanks but the game is registered at Slitherine already.Just in case I went to Matrix and tried to register there but it told me it already was.
It also recognizes that it has been activated on the front end of FoG 2 yet the new game button etc are still greyed out.
I removed FoG 2 and uninstalled FoG then reinstalled FoG and then reactivated FoG 2 but still the same result.
Mmmmmm bit lost at this end.
Cheers
Sean
You could try
support@slitherine.co.uk and they will try and help I'm sure.
Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build
Posted: Mon Dec 07, 2015 4:58 am
by Yuknoom
Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build
Posted: Mon Dec 07, 2015 9:39 am
by stockwellpete
Yuknoom wrote:

What's funny? They have always helped me quite promptly when I have asked them.

Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build
Posted: Mon Dec 07, 2015 11:39 am
by MikeMarchant
Same here, they've always been brilliant.
Best Wishes
Mike
Re: [BLD] v2.3.00.1014 (RB)(mod) release build
Posted: Mon Dec 07, 2015 7:26 pm
by cothyso
And here it is..
The
FoG(U) v2.3.00.1014 (RB) release build
This build comes with a new server authentication code flow, which takes care of all the possible user/serials register/login situations.
Re: [BLD] v2.3.00.1014 (RB)(mod) release build
Posted: Wed Dec 09, 2015 5:31 pm
by badhairday
The new build fixed it for me
Many thanks.
Sean
Re: [BLD] v2.3.00.1014 (RB)(mod) release build
Posted: Wed Dec 09, 2015 5:39 pm
by badhairday
Can I just ask a question reference the build.
Is more of an under the hood kinda update because graphically I cant see much difference,should there be any?
I'm kinda new to the whole game so forgive my ignorance .
Sean
Re: [BLD] v2.3.00.1014 (RB)(mod) release build
Posted: Wed Dec 09, 2015 6:38 pm
by cothyso
Yes, the build's thread has a special FoG(U) (compared with the old FoG(RB)) new features list. Have a look at it.