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				Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build
				Posted: Sat Dec 05, 2015 7:18 am
				by stockwellpete
				badhairday wrote:Thanks but the game is registered at Slitherine already.Just in case I went to Matrix and tried to register there but it told me it already was.
 It also recognizes that it has been activated on the front end of FoG 2 yet the new game button etc are still greyed out.
  I removed FoG 2 and uninstalled FoG then reinstalled FoG and then reactivated FoG 2 but still the same result.
 Mmmmmm bit lost at this end.
 Cheers
  Sean
You could try 
support@slitherine.co.uk and they will try and help I'm sure.
 
			 
			
					
				Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build
				Posted: Mon Dec 07, 2015 4:58 am
				by Yuknoom
				
			 
			
					
				Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build
				Posted: Mon Dec 07, 2015 9:39 am
				by stockwellpete
				Yuknoom wrote:
 
 
What's funny? They have always helped me quite promptly when I have asked them. 

 
			 
			
					
				Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build
				Posted: Mon Dec 07, 2015 11:39 am
				by MikeMarchant
				Same here, they've always been brilliant.
Best Wishes
Mike
			 
			
					
				Re: [BLD] v2.3.00.1014 (RB)(mod) release build
				Posted: Mon Dec 07, 2015 7:26 pm
				by cothyso
				And here it is..
The 
FoG(U) v2.3.00.1014 (RB) release build
This build comes with a new server authentication code flow, which takes care of all the possible user/serials register/login situations.
 
			 
			
					
				Re: [BLD] v2.3.00.1014 (RB)(mod) release build
				Posted: Wed Dec 09, 2015 5:31 pm
				by badhairday
				The new build fixed it for me
 Many thanks.
 Sean
			 
			
					
				Re: [BLD] v2.3.00.1014 (RB)(mod) release build
				Posted: Wed Dec 09, 2015 5:39 pm
				by badhairday
				Can I just ask a question reference the build.
Is more of an under the hood kinda update because graphically I cant see much difference,should there be any?
 I'm kinda new to the whole game so forgive my ignorance .
 Sean
			 
			
					
				Re: [BLD] v2.3.00.1014 (RB)(mod) release build
				Posted: Wed Dec 09, 2015 6:38 pm
				by cothyso
				Yes, the build's thread has a special FoG(U) (compared with the old FoG(RB)) new features list. Have a look at it.