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Re: New Allied Units List

Posted: Mon May 20, 2013 3:38 pm
by ThvN
semper_fidelis wrote:It seems to me that there are some "hidden" special abilities for units, like paratroopers seem to be able to knock out static fortifications and AAA much more easily than any other unit, Soviet tanks seem to have "wide tracks" and can make it over all manner of muddy, wintery terrain, that bogs other units down, and I know that engineers ignore entrenchment when attacking. Are there hidden traits? Where can I find them, I would like to know why I would prefer an SAS to a Commando unit (for example) on other factors than for raw stats.
There are only a few 'hidden' features: traits, rate of fire (RoF), and class-specific abilities.

The traits and Rof can be found in the equipment.pzeqp file, which is in the Panzer Corps/Data folder. See the FAQ for explanation of traits: viewtopic.php?f=121&t=27283

To use your example: SAS unit has 'fortkiller' trait, the Commando does not. So SAS gets bonus when attacking forts etc., you can see the effect if you open the combat log 'L' after the attack.

Re: New Allied Units List

Posted: Mon May 20, 2013 3:44 pm
by Rudankort
semper_fidelis wrote:I am going to ask a question that I am certain that everyone, but for me, knows the answer to.

It seems to me that there are some "hidden" special abilities for units, like paratroopers seem to be able to knock out static fortifications and AAA much more easily than any other unit, Soviet tanks seem to have "wide tracks" and can make it over all manner of muddy, wintery terrain, that bogs other units down, and I know that engineers ignore entrenchment when attacking. Are there hidden traits? Where can I find them, I would like to know why I would prefer an SAS to a Commando unit (for example) on other factors than for raw stats.
Check out game manual, section 4.3 (Special Units).

Re: New Allied Units List

Posted: Mon May 20, 2013 5:43 pm
by milliethedog
Sorry if this has been covered before, i got a Churchill bridgelayer in the 2nd Husky game, i thought it would be able to drive straight onto a river hex for rappid deployement of the bridge. allowing instant over water movement and not having to wait a turn. Since you have to wait i would be better to buy 2 infantry bridging units, that move further, are half the price and have limited offensive points. Could the fix be for the churchill bridge layer to ignore river hexes?

Re: New Allied Units List

Posted: Tue May 21, 2013 2:10 am
by Razz1
Millie, that can be fixed and is a very good recommendation.

Semper Fi, check out the unit stats, the reason why paratroops are better is due to the initiative increase.

Re: New Allied Units List

Posted: Tue May 21, 2013 2:25 pm
by ThvN
Continued my checking of the early animation/sound problems I had reported...

The QF 25-pdr AT still has the 'tracked' movement sound, instead of the 'towed' sound. (The artillery-switch-version is fine, just the AT-switch-version)

Re: New Allied Units List

Posted: Tue May 21, 2013 5:33 pm
by milliethedog
Sorry if raised before, Now i am buying some American equipment i have noticed some issues with thier artillarie, the Long Tom 155mm field gun costs 340/390 with a lorry or halftrack and Ammo 6. The self propelled 155mm (based on the Long Tom) the M12, costs only 367 and ammo of 11. All the American and British self propelled guns carry huge amounts of Ammo cheaply comparied with the German wespes and Hummels. i foresee factories churning out self proppelled guns 24/7 if they continue to be cheap and plentiful !

Re: New Allied Units List

Posted: Wed May 22, 2013 6:48 am
by Kamerer
milliethedog wrote:Sorry if raised before, Now i am buying some American equipment i have noticed some issues with thier artillarie, the Long Tom 155mm field gun costs 340/390 with a lorry or halftrack and Ammo 6. The self propelled 155mm (based on the Long Tom) the M12, costs only 367 and ammo of 11. All the American and British self propelled guns carry huge amounts of Ammo cheaply comparied with the German wespes and Hummels. i foresee factories churning out self proppelled guns 24/7 if they continue to be cheap and plentiful !
Yes, the ammo on the 155 gmc is quite good and helpful. They towed hulls with large ammo supplies so not unrealistic at all; I think this is quite accurate. But also, bear in mind you can upgrade the 155mm field piece cheaply to a an 8", which hits like the sp can not. So it is balanced. The SP unit can not be cheaply/in family upgraded to the 8".

Though, overall, I think the campaign gets allied artillery very wrong. It's still expensive and rare like in PC. And inferior to the German units, also. The allies, and particularly Americans, enjoyed a massive both quantitative and qualitative artillery advantage which is not at all portrayed in the game. Part of the qualitative aspect was the tight coordination of FO teams which made the artillery fire more accurate, rapid, and thus effectively longer ranged. These would be things not hard to adjust through the equipment file, but instead the 1.20 iteration retards their ability. Baffling. Just overall does not feel right.

Re: New Allied Units List

Posted: Wed May 22, 2013 4:59 pm
by uran21
Thanks to all for the feedback. There were some changes to equipment.

Fuel issues with some planes corrected. Pricing and movement for German tank-recon. Order of appearance for Sherman tanks. Some tweaks for British self propelled anti-aircraft. They are all in one series as well as portees are now. Valentine got increase of movement and close defense. Crocodile reduced in SA. New(old) icons for US towed AT. Super Heavy tank got addition in IN and GD. Switched stats for Stuarts. Wellingtons reduced in movement.

Not sure on Churchill VII to increase movement to 4 or not.

Re: New Allied Units List

Posted: Wed May 22, 2013 5:25 pm
by Kamerer
Will we see a US Easy-Eight by late '44? Sorely missing from equipment schedule. Thank you for other adjustments, they sound good.

Re: New Allied Units List

Posted: Wed May 22, 2013 5:30 pm
by uran21
It should be in the game from always. Somewhere around Cobra or later.

Re: New Allied Units List

Posted: Wed May 22, 2013 7:35 pm
by Kerensky
The T28 and Tortoise were set as tanks so the player could upgrade their best armor to these units, even though the visually appear to be tank destroyer units. If this is so, why are they set to nopurchase? Can we remove that flag, especially considering multiplayer maps?

Re: New Allied Units List

Posted: Wed May 22, 2013 8:34 pm
by uran21
Intention is to make them rare so their speciality would make them stand out even more among other units not as wonder weapons to upgrade tanks at later scenarios.

Re: New Allied Units List

Posted: Wed May 22, 2013 10:17 pm
by deducter
Kerensky wrote:The T28 and Tortoise were set as tanks so the player could upgrade their best armor to these units, even though the visually appear to be tank destroyer units. If this is so, why are they set to nopurchase? Can we remove that flag, especially considering multiplayer maps?
It is problematic that they are not available in Frozen Spring. The map is significantly in favor of Axis if they cannot be bought.

Re: New Allied Units List

Posted: Wed May 22, 2013 10:28 pm
by deducter
uran21 wrote:Intention is to make them rare so their speciality would make them stand out even more among other units not as wonder weapons to upgrade tanks at later scenarios.
New idea: Why not have a new unit flag, "purchaseonly"

A unit with this flag can only be purchased, but you cannot upgrade a unit to it. Could be a very interesting trait for modders too.

Re: New Allied Units List

Posted: Wed May 22, 2013 10:38 pm
by Kamerer
uran21 wrote:It should be in the game from always. Somewhere around Cobra or later.
I think that is the e4 and not the e8. The e8 should be about comparable to the Firefly if not superior (the ap round was much more accurate and effective than the Firefly version). The e8 came out about the time for Bulge and was there, I believe, but not Normandy.

Re: New Allied Units List

Posted: Thu May 23, 2013 12:21 am
by ThvN
Kamerer wrote:I think that is the e4 and not the e8. The e8 should be about comparable to the Firefly if not superior (the ap round was much more accurate and effective than the Firefly version). The e8 came out about the time for Bulge and was there, I believe, but not Normandy.
Hi Kamerer, the E4 was postwar, maybe you mean the heavily armoured E2 ('Jumbo')? Doesn't matter, just trying to clarify things, I mix them up all the time.

The E8 ('Easy Eight'), was just the designation of the prototype; the only major change was the new suspension (HVSS) which gave much better mobility and crew comfort, the rest was pretty much the same as the 'standard' M4A3 76mm armed Sherman.
http://afvdb.50megs.com/usa/m4sherman.h ... 76%29WHVSS
also have a look at
http://the.shadock.free.fr/sherman_minutia/index.html

And yes, it was first made in August 1944. I just checked, first units were with the 4th Armoured Division, late Dec. 1944, so they would have been used at the Bulge. I think that the M4A3(76)W is the closest thing in the game, looking at the icon, with more fuel and 5 move, but it is introduced far too early.

The Firefly was based on an older Sherman hull/turret, so it would have a bit less armour protection than an E8 (I already commented earlier about its too high GD). And without HVSS suspension, worse mobility as well, and it lacked the hull machine gun as well (deleted to store more ammo).

Judging the guns is tricky, because what ammo should be compared? The 17-pdr had a sabot round with better penetration but worse accuracy than the 'standard' AP round that was mostly used. The US 76mm started out with a similar AP round, and later HVAP ammo was quickly introduced, after meeting Panthers and discovering the reality didn't match the expectations.

But overall, the 17-pdr is definately more powerful and has comparable accuracy when firing 'normal' rounds. I have a US wartime report on paper, I managed to find a working link to it: http://wargaming.info/1998/us-army-1944 ... Z1bi0qb6j8 Very interesting stuff. Sorry for the long story, but I hope this clears up some confusion.

Re: New Allied Units List

Posted: Fri May 24, 2013 8:34 pm
by Gompel
Why has the American M4 Sherman a movement of 4 and the British Sherman MK.1 a movement of 5? I though they were basically the same tanks.
The other difference is that the M4 has 8 extra fuel and costs 5 prestige less.

Re: New Allied Units List

Posted: Sat May 25, 2013 8:35 am
by uran21
Gompel wrote:Why has the American M4 Sherman a movement of 4 and the British Sherman MK.1 a movement of 5? I though they were basically the same tanks.
The other difference is that the M4 has 8 extra fuel and costs 5 prestige less.
Fuel is intentional because of some differences in fuel tanks but will need to fix the movement.

Re: New Allied Units List

Posted: Sat May 25, 2013 8:38 pm
by caca
I do not like the Willys MB is named Jeep. Jeeps appeared in 1945. Jeep is a civil modification deserved a car.

Re: New Allied Units List

Posted: Mon May 27, 2013 4:47 am
by Razz1
The Avro Anson bomber has recon move and is a non purchased item.

Is that intended?