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Re: Scenarios by Enric

Posted: Mon May 12, 2014 3:36 pm
by enric
pipfromslitherine wrote:The only potential gottcha is that hold fire is automatically removed once a unit can be seen IIRC - but the player might not see the unit which can see it (it's a little bit of 'unearned information' but it prevents much more annoying issues with non-firing units).

Cheers

Pip
Thank you.
What's "gottcha" means? (for not native english spoker) :D

Re: Scenarios by Enric

Posted: Mon May 12, 2014 6:29 pm
by Navaronegun
enric wrote:
pipfromslitherine wrote:The only potential gottcha is that hold fire is automatically removed once a unit can be seen IIRC - but the player might not see the unit which can see it (it's a little bit of 'unearned information' but it prevents much more annoying issues with non-firing units).

Cheers

Pip
Thank you.
What's "gottcha" means? (for not native english spoker) :D
He means "game play and balance issue". 8)

Nav

Re: Scenarios by Enric

Posted: Mon May 12, 2014 11:13 pm
by morge4
enric wrote:
pipfromslitherine wrote:The only potential gottcha is that hold fire is automatically removed once a unit can be seen IIRC - but the player might not see the unit which can see it (it's a little bit of 'unearned information' but it prevents much more annoying issues with non-firing units).

Cheers

Pip
Thank you.
What's "gottcha" means? (for not native english spoker) :D
Another way to interpret it is... "something that bites you in the @$$" :mrgreen:

Re: Scenarios by Enric

Posted: Thu May 15, 2014 4:29 am
by Richardg
So hmm… Did you, Enric, change the sight rules? Because I found that my units fired at other units that were three or four squares away, with no other unit possibly closer. That might explain what's going on.

Re: Scenarios by Enric

Posted: Thu May 15, 2014 5:44 am
by enric
Richardg wrote:So hmm… Did you, Enric, change the sight rules? Because I found that my units fired at other units that were three or four squares away, with no other unit possibly closer. That might explain what's going on.
No, I didn't.
Which unit is firing four squares away?, can you tell me also the coordinates? at which unit is firing?

Re: Scenarios by Enric

Posted: Mon May 26, 2014 4:58 pm
by enric
New version NASTY SWAMPY! v1.0a16
Minor changes: briefing is more clear
German has another MG.

Re: Scenarios by Enric

Posted: Wed Jun 04, 2014 2:16 pm
by enric
Posted two new scenarios.

Before offering a new scenario I use to play, with some close friends, at least 10-15 times each side and when we feel it's balanced then I released it.

But when released, I use to receive comments like: "it's unplayable for the allies", or "the German force need more armor", etc., for the same scenario, so I decided to create a scenario where both sides have the same "exactly" forces. Like a Chess game, like a meeting engagement.

On Chess GE both players have the same German units, and on Chess AL both players have the same Allied units.
The objective is to take the enemy HQ flag, otherwise the better score wins (see the briefing for score points).

I hope they are balanced enough :D

Re: Scenarios by Enric

Posted: Wed Jun 04, 2014 3:08 pm
by pipfromslitherine
Devious! But why would you do this to me! How will people complain now??!! We'll see a slew of people rage-quitting the game because they can no longer blame 'overpowered German armour!' or 'overpowered Allied artillery!'. My poor starving children....

;)

Really clever idea.

Cheers

Pip

Re: Scenarios by Enric

Posted: Sat Jun 07, 2014 12:27 pm
by jcb989
enric wrote:Posted two new scenarios.

Before offering a new scenario I use to play, with come close friends, at least 10-15 times each side and when we feel it's balanced then I released it.

But when released, I use to receive comments like: "it's unplayable for the allies", or "the German force need more armor", etc., for the same scenario, so I decided to create a scenario where both sides have the same "exactly" forces. Like a Chess game, like a meeting engagement.

On Chess GE both players have the same German units, and on Chess AL both players have the same Allied units.
The objective is to take the enemy HQ flag, otherwise the better score wins (see the briefing for score points).

I hope they are balanced enough :D
heh heh, "War Games"

Re: Scenarios by Enric

Posted: Mon Jun 23, 2014 8:44 am
by enric
New scenario based in the CHESS system: TOWN CHESS

Too medium forces reach a small town at the same time.
The victory is achieved by controling the village. A side is said to control the village when the opponent is demoralized.
A side is demoralized when its morale is below 900 and the enemy morale is over double its morale.

The morale of a side is calculated as: the sum of the morale of all his alive units.

The morale of a unit is calculated as: the morale shown by BA x number of men alive in the unit / number total of men originaly in the unit.
for exemple: a infantry with a morale 100, ha only 4 men left. (originally had 5)
100 x 4 / 5 = 80, this unit counts as 80 for the total morale of its side.
A MG (2 men originaly) with only one man left, and a BA morale of 60:
60 x 1 / 2 = 30

Tracked unit gives a 100 points to the morale.
So, when a tank arrives as reinforcement it adds the 100 morale (if it arrives with this morale) more 100 for tracked = 200
When a tracked is eliminated, the morale drops 100 more the current morale of the unit being eliminated.

Re: Scenarios by Enric

Posted: Fri Jul 04, 2014 6:41 pm
by glenghiscan
Is this available to down load now? Or are you still developing the game ?

Re: Scenarios by Enric

Posted: Fri Jul 04, 2014 7:11 pm
by enric
The first post contains the latest versions.
When I release a new version I post to warning everybody.

Re: Scenarios by Enric

Posted: Sun Jul 06, 2014 2:58 pm
by enric
ChessAL get and update to 1.0a7

Re: Scenarios by Enric

Posted: Fri Aug 08, 2014 9:30 am
by enric
CHESS_GE and CHESS go to final: v 1.0

We have tested a lot those scenarios and we found they are very balanced (both sides have exactly the same forces), moreover, the victory conditions give different approaches according to changes in the situation of play.

In many cases you may feel in despair for several loses, then you may change strategy and play to not allow the other player to get a TOTAL victory o, if possible, the get a DRAW, or why not, awaiting an occasion to revert the situation, because when you play defensive the other side has to risk.


TOTAL VICTORY: when one side takes the other’s HQ Flag, or eliminating all enemy units. When one of these condition happens the game ends immediately.

MARGINAL VICTORY: When one side has 20 o more points than the other side at the end of the game turns.
There are 20 game turns to each side, so the game ends at the beginning of the Allied turn 21.

DRAW: At turn 21 if neither of the above conditions are achieved.

Re: Scenarios by Enric

Posted: Fri Aug 15, 2014 10:04 am
by enric
As my latest CHESS scenarios are ready, I spend some time to make some new mods.
Introducing
- Demolition charges
- Resupply trucks
- Ambulances

As usual, all news are documented in the PDF:
https://dl.dropboxusercontent.com/u/361 ... ctions.pdf

Will be introduced in my new scenario.

Re: Scenarios by Enric

Posted: Fri Aug 15, 2014 8:56 pm
by jcb989
that demo charge is just in time for some work I have to do this weekend on "Escape from Malmedy"! Thanks!

Re: Scenarios by Enric

Posted: Sat Aug 16, 2014 6:13 am
by enric
jcb989 wrote:that demo charge is just in time for some work I have to do this weekend on "Escape from Malmedy"! Thanks!
It's just in a preliminary phase, I think these new mods work fine, but the scenario where they will be included is not yet done.
I'll try to finish that weekend.

Re: Scenarios by Enric

Posted: Sun Aug 17, 2014 2:29 pm
by enric
I need some tester for a new scenario:

Just added:
- Truck resupply
- Ambulances
- Putting charges to the bridges

This is a preliminar version usually tested with Alex (is out until September).
If someone is interested please send me a PM and I'll send the link.
Before accepting, be aware that:
- At least a daily turn is expected.
- The game may be cancelled at any point if any oddity or issue is found.

Thanks

Enric

Re: Scenarios by Enric

Posted: Sun Aug 17, 2014 5:36 pm
by jcb989
PM sent Eastern Standard Time, USA

Re: Scenarios by Enric

Posted: Fri Aug 22, 2014 3:03 pm
by enric
ROAD TO WILTZ! Has become official download, those who are still using older version should delete these and download the latest.
Thank you.