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				Posted: Wed Aug 08, 2007 1:10 pm
				by rbodleyscott
				marshalney2000 wrote:Richard, now I can see why you have been seeded - playing with a 1000 points of sassanids when everyone else is allowed 800 points.
It is the only way I can win.
 
			
					
				Suggestion, post Britcon
				Posted: Wed Aug 08, 2007 2:24 pm
				by babyshark
				May I put forward the notion that the management recommend, even browbeat, the Britcon FoG players into writing up match reports or sometihng similar for the non-Beta forum?  There are a lot of non-beta people who are very interested in FoG.  My experience at the Historicon FoG Demo showed me that there is a real craving for news out there, and this would be a way to get people talking about the game (both on and off the forum).  Plus, there are non-beta people who feel excluded due the to nature of the beta test program and would relish the chance to get a question answered or opinion aired.
Just saying.
Marc
			 
			
					
				
				Posted: Thu Aug 09, 2007 6:05 am
				by jdm
				Marc
We have some plans to start the flow of information in the near future and leading up to launch in February.
The event at Britcon will give us a pretty fair idea how robust the rules are under competition conditions.
From BRITCON CONTROL Manchester 
 
Regards
JDM
 
			
					
				Britcon 1st Round
				Posted: Sat Aug 11, 2007 6:44 am
				by jdm
				Hot from the front
After opening game we have 4 players on max points 
Mark Taylor
Jeromme Bodelle
Bruce Brown
Stephen Clarke
More to follow
Regards
JDM
			 
			
					
				
				Posted: Sat Aug 11, 2007 8:04 am
				by nicofig
				Yes, let's go Jérôme, the frenchies are with you  
 
 
Thank you JDM for the "direct live" 

 
			
					
				
				Posted: Mon Aug 13, 2007 8:34 am
				by shall
				Not content with winning the trophy Bruce Brown also managed to win Si's Army Challenge...
Nobody managed to get all 4 of my choices, nor 3 ...
Pete Dalby
Olviier Joucla
Jerome Bodelle
Steve Clarke
Jim Cop-land
Steve Sykes
Mark taylor
Simon Clarke
All got 1 each and Bruce won by picking 2 of them
The four were as follows:
1. Neo-Assyrian :  Fine force with an ability to handle mounted bowmen due to having its own bowmen secure behind armoured spearmen.  Very strong force of HCH to drive the game home.  Nice mix of weaker tropops to provide supporting BGs.  Olviier showed how effective this could be when used well.
2. Pecheneg : if you really think the shooty cavalry thing is the way to go then do it for real.  An entire army of Prot Cv with Sw abd Bw with just a copuple of BGs of liight horse makes for the umltimate swarm.  Flank marches a plenty.  More mounted bowfire than you can otherwise manage.  Hunter brought it with 14 BGs of such cavalry - all the same.
3. Later Hungarian:  An army with enough light hortse to force the way for agreat Knight charge.  Szekelers in decent quantittes to drive opposing LH back and off the table.  Enough LF to contest a bits of terrain.  So a very well prepared Knight charge in the making.  Several players were working this strategy bin cluding Bruce with his Middle Hungarian which is very similar.
4. WOR English.  Interm intermingled HArm Billmen and Longbowmen makje for a fightening opponent for anything shooty - hjalf of its bullet proof and the other half shoots back with a vengeance. Add a couple of BGs with stakes and you can work your way at speed to hemminng in even the toughest of mediveal Knights.  In the last game I took one over for an hour after the players had decided a draw was inveitable,
 just to show how aggressive you can be with it....I'll lket them tell the tale.....
Of course non of the above an entirely safe bet ............ as life is always scary on the FOG forntline!!  But these are the four from those entered that - given the option of designing my own version - I would have taken to the competition.  So well done Bruce and I hope my £10 was put to good use.
On another matter the prize I put up for best terrain went to John Munroe who broguht some excellent looking villages and fields.  Some say its a lost cause but I would like to see us all upgrade the quality of terrain at competitions.  
For my part I had my ancient British stone hedge with a felt under picee so it could be removed to allow for palcing of bases if things got busy.  It always seemed to tbe in the opponents half so my Britons spent their time trying their damndest to get their sacred shrine back....alas it tended to remain in enemy hands in most cases....we bullied it back from the Mongols and very nearly rumbled the Early Imperial Romans and the Picts, but the Lydians kept a firm hold on it throughout our 1000 pt doubles attempt.
Si
			 
			
					
				
				Posted: Mon Aug 13, 2007 12:02 pm
				by spike
				shall wrote:
On another matter the prize I put up for best terrain went to John Munroe who broguht some excellent looking villages and fields.  Some say its a lost cause but I would like to see us all upgrade the quality of terrain at competitions. 
 
Yes we are shown up in comparison to the "Flames of War" guys, but they did have K&K sponsor the event and chuck £1K worth of terrain into the event!
I agree wholehartedly with one reservation, good looking terrain should not get in the way of the game. In the game I played agianst John it was difficult to accuratly place the figures in the fixed items, therefore your solution of having a "flat replacement" (see below) under your henge of equal size is a good idea, so the 3D can be removed if it gets busy.
Richard was talking on this at lunch on Sunday and he said that if we can have flat terrain items with a print over them to show what the area represented, so printed trees, hills etc could be an acceptable flat item that could go under a 3D representation. Any one know a source of printed cloth with something that could be used?
shall wrote:
For my part I had my ancient British stone hedge with a felt under picee so it could be removed to allow for palcing of bases if things got busy.  It always seemed to tbe in the opponents half so my Britons spent their time trying their damndest to get their sacred shrine back....alas it tended to remain in enemy hands in most cases....we bullied it back from the Mongols and very nearly rumbled the Early Imperial Romans and the Picts, but the Lydians kept a firm hold on it throughout our 1000 pt doubles attempt.
Your Elite WB could have taken the henge from the Lydians, but they would have been on their own!
 
			
					
				
				Posted: Mon Aug 13, 2007 1:58 pm
				by marshalney2000
				I think the point made re the village causing a few difficulty with troop placement is valid and I am already thinking about stage 2 of my terrain development to make it more gamer friendly while retaining the quality look. Will see what I can bring to Britcon next year!!
John
			 
			
					
				
				Posted: Mon Aug 13, 2007 4:31 pm
				by nikgaukroger
				spike wrote:
Yes we are shown up in comparison to the "Flames of War" guys, but they did have K&K sponsor the event and chuck £1K worth of terrain into the event!
Most of that terrain was made, and used, last year before Kerr & King gave them the extra terrain.
 
			
					
				
				Posted: Wed Aug 15, 2007 7:26 am
				by shall
				Well whatever the comparisons it was good to see John and a few other items holding the FOG end up!
I am going to make my terrain a New Year resolution for 2009
Si
			 
			
					
				
				Posted: Wed Aug 15, 2007 10:03 pm
				by hazelbark
				shall:
I am going to make my terrain a New Year resolution for 2009 
I think is one of the key things FoG can bring back with the move to units and away from micro measures, comes the abilty to have terrain that is cool looking and not as base friendly as many felt with micro measure systems.