TheGrayMouser wrote:
Lars , do you play w the combat % odds on? No seperate table and you dont need to look anything up. For example , 2 exactly equal units, average quality engage in a combat , you will see 36% 36 % (they dont bother displaying the remaining 28%)
so you KNOW you have a 36% to win, a 36 % chance to lose and a 28% chance to tie.... The only thing you dont know is how much, once the dice are rolled, you win by or how much you lose by: ie 4 hits to 0, 4-4 or 0-4
I don't play at all any more.
But I was trying to explain why I didn't want to introduce a ton of modifiers, making look-up tables a necessity.
While you could theoretically have them all listed in the Detailed Combat, you'd need another screen. *LOL*
BTY the best combo possible: elite troops with a ++POA attacking poor troops is 97% to win, 0% to lose....(since i suppose its mathmaticaly possible my guess its less than 1% to lose so the dont even bother showing)
I didnt test but i imagine a superior catapract hitting a slinger in the rear, the example you like to quote a lot, isnt really that farther off odds wise....
Yep, that's the best combo, and the number of times I've fielded or faced Elite troops can be counted on one severely mangled hand.
But let's take a look at the odds..........What can I say, I was bored.
(These are all without quality re-rolls of any kind. No idea how to factor those into the equations)
http://img191.imageshack.us/img191/455/fogdw.jpg
(Tried posting it as an embedded image, but the forum-engine kept cropping it in half, so you'll have to open it in a separate window)
Taking a 'normal' +2POA 4attack/2Defend, you end up with 90% of winning the combat.
Meaning that for each ten cataphracts charging skirmishers, you end up with 1 turned back (as in draw/lose).
I don't know 'bout anyone else, but 10% is far too high for my taste. This sort of thing should happen once or twice in a full LoEG season.
Even worse (and it doesn't appear in the above tables, only in the spreadsheet I used to do them) is that in every one of those attacks, win or lose, the defender has a 55% chance of inflicting casualties on the attacker.
Bear in mind that these are heavily armored horsemen riding down skirmishers, and yet there's a 1 in 2 chance of the cavalry suffering up to 5% casualties in the process..........
So theoretically, you could defeat the 10 cataphracts with skirmishers alone, assuming you have enough of them. They won't even have to shoot, they just have to stand there and wait for the attrition to work its magic.
(And yes, I realize that's an out-there example. Merely illustrating a point.)
And while I haven't done the math on multiple-unit scenarios, my gut still tells me that quantity will beat quality in this game, everything else being equal.
I guess I dont get why a % system is better
Ok , so you go with a d100 100 variable but when/what "range" do they take effect? is 1-33% a miss, 34-60% a average hit, etc etc ? Our are you proposing realism on the macro scale needs 100 outcomes? I rolled a 1 on my d100, I hurt one enemy soldiers feelings, I rolled a 2: , wounded , slightly, 1 enemy soldier, I rolled a 15 , 10 enemy soldiers kia, a 68: 56 enemy killed, 7 wounded and enemy BG has mild disruption?... etc etc

The problem is the limited range of the system, and thus the number of modifiers applicable.
The 90% win for a +2POA would be fine for e.g. Impact Inf charging into formed spearmen. But due to the +2 limit, that's as bad as it gets.
It has absolutely no bearing on the odds whether the Impact Inf is charging skirmishers, spearmen, or deaf, dumb and blind quadriplegics.
You could send them against a flock of sea-gulls, and there's still a 55% chance the infantry would take losses.
Does that really sound right to you?
If you want to keep the design-decision that no combat should be a sure thing (which I agree with, btw) you find yourself rapidly running out permutations with a D6. Once you've reached the point where the attacker hits on everything but 1, and the defender hits only on 6, then what?
Introducing a percentile or 2D6 system isn't about graduating the casualty-generations, it's about getting a wider range of permutations so that there would actually be a difference between charging spearmen and seagulls.
.....I rolled a 1 on my d100, I hurt one enemy soldiers feelings........
Yes.....But only if your troops speak the enemy language. For that to happen a subsequent 3D6 is rolled, the result having to be a prime number.
Oh and don't forget, if you're fighting Greeks, the green die has to be higher
