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Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Fri Aug 31, 2012 9:35 am
by massi
:D :D :D :D grAzie flank! Thanks flank! you are a friend too good!

if you find me a super good programmer, with bebro units, and vpaulus El_Condoro sounds, and me to land, we could make a new Panzer 3 very nice!

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Fri Aug 31, 2012 12:00 pm
by Chris10
massi wrote::D :D :D :D grAzie flank! Thanks flank! you are a friend too good!

if you find me a super good programmer, with bebro units, and vpaulus El_Condoro sounds, and me to land, we could make a new Panzer 3 very nice!
you never know what the future brings...programmers are not growing on trees but they can be in the middle of their studys...
Image

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Fri Aug 31, 2012 1:13 pm
by flakfernrohr
massi wrote::D :D :D :D grAzie flank! Thanks flank! you are a friend too good!

if you find me a super good programmer, with bebro units, and vpaulus El_Condoro sounds, and me to land, we could make a new Panzer 3 very nice!
Something tells me (like the muzzle blast from an 88MM L71) there is a deep talent pool including super sharp programmers who participate in this forum. :shock: :lol:

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Mon Sep 03, 2012 1:18 pm
by massi
I compared the tile of afrikacorps with my tiles.
has been a long time since my production of tiles, that I forgot how to do it.
I try to sort my confused ideas.
well, if I mix my tiles with those from desert (putting them in the bottom of the layerterrain) you should not have problems with the mod.
what do you think?
you could come in handy with a mix tiles from the desert? or alter your work too?

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Mon Sep 03, 2012 2:24 pm
by Chris10
massi wrote:I compared the tile of afrikacorps with my tiles.
has been a long time since my production of tiles, that I forgot how to do it.
I try to sort my confused ideas.
well, if I mix my tiles with those from desert (putting them in the bottom of the layerterrain) you should not have problems with the mod.
what do you think?
you could come in handy with a mix tiles from the desert? or alter your work too?
Massi...the tiles positions are used by the editor..if you only change the position of one single tile it will screw the scenario editor...
each tile has to remain where it is and to be replaced with yours (if it is replaced)...any new tiles have to be after the vanilla ground tiles and after the desert overlays

another thing which would be great is to have muddy and frozen for the desert overlays as there are none of them in the present release which is pretty bad cause the new tiles can only be used in scenarios without any rain or frost since the map turns black on muddy ground..same for frozen ground :cry:

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Mon Sep 03, 2012 2:56 pm
by massi
...I do not know if I understand correctly. :oops:
the desert tile I should place them all under my tiles?

Chris10 wrote: another thing which would be great is to have muddy and frozen for the desert overlays as there are none of them in the present release which is pretty bad cause the new tiles can only be used in scenarios without any rain or frost since the map turns black on muddy ground..same for frozen ground :cry:
it seems like a good idea!

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Mon Sep 03, 2012 3:05 pm
by Chris10
massi wrote:...I do not know if I understand correctly. :oops:
the desert tile I should place them all under my tiles?
:lol: ...noooooo....
I mean you should not touch the position of the vanilla tiles in the LayerBase, LayerCoasts and LayerTerrain.
You can replace one tile for another but any new tiles must be under the existing ones or the editor goes broke :wink:

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Mon Sep 03, 2012 3:16 pm
by massi
ok! is terrible! :shock:
then I move my tiles and let those vanilla in their position.
but this change will not have a destructive effect, the scenarios created with my mod?
when I can, I modify the MOD

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Mon Sep 03, 2012 5:17 pm
by Chris10
massi wrote: but this change will not have a destructive effect, the scenarios created with my mod?
yes it will break the scenarios created with your mod thats why I would advise not to update existing mods withe the new tiles...but for making new scenarios there is no problem :wink:

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Sat Dec 08, 2012 8:49 am
by bimboroby
Massi volevo comunicarti che purtroppo dall'Italia non è più possibile scaricare da Game Font almeno fino a oggi in futuro non lo so e purtroppo non posso usare i tuoi bellissimi lavori.
Ciao

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Sat Dec 08, 2012 9:56 am
by massi
ok appena posso inserisco il mod 2.1 su altro server :wink: ! come ho fatto per MMDMod, bimboroby di dove sei?
ok I can just insert the mod 2.1 on another server! as I did for MMDMod, bimboroby where are you from?

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Sat Dec 08, 2012 11:25 am
by massi
NEW DOWNLOAD
UPDATED ON REQUEST TO 08/12/2012
SENDSPACE ---> http://www.sendspace.com/file/vmyvjt
SPEEDYSHARE----> http://speedy.sh/D2Fzy/MDM2.1.rar

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Sun Dec 09, 2012 6:02 am
by bimboroby
Ciao massi grazie per i link , sono di vigevano provincia pavia .

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Sun Dec 09, 2012 9:10 am
by massi
dovremmo fare un censimento di italiani :D

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Sat Dec 15, 2012 6:00 pm
by RobertCL
Excellent mod!

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Sat Dec 15, 2012 6:26 pm
by massi
Thanks :mrgreen:
But this mod is old. MMDDMod is last with desert tile :)
8)

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Sat Dec 15, 2012 7:54 pm
by RobertCL
HI Massi,

I had a question (and now I have the answer):

were you able to get rid of the green corner we see here (with my own blue markings) ?:

Image


Yes with the latest mod.

Thx for info, I have downloaded the latest mod and your previous problem is no longer there, congrats!

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Mon Sep 11, 2017 3:04 am
by RenatoDuque
Hi Guys!

Please anyone have this mod?

I make my own MOD, and i need this.

Thanks sooooo much!
:D :D :D :D :D :D :D

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Mon Sep 11, 2017 4:09 am
by RenatoDuque
This expansion adds
a system of tunnels for railways and roads, and three small flower gardens to create squares to add to the your city.

NEW DOWNLOAD
UPDATED ON REQUEST TO 08/12/2012




This work is the continuous "
If you are not extremists and/or perfectionists, do not download it. :mrgreen:

MDM 2.1 (massive destruction mod 2.0) 20/06/2012

-various improvements
new bridges
in layerstation:
-6 New station
-25 new suburbs
-6 barraks
-9 new villages
-1 new factory
in layerterrain:
-1 castel
-3 new monumental hexe
-capital city improvements
-15 wooded montains

to install this MOD copy the files in the folder:
...\Panzer Corps \Graphics \Tiles
is very recommended to use the
this way you will have the opportunity to extend the potential of panzercorps.
You can create scenarios with a greater level of detail, but with greater difficulty in placing the new tiles.
be careful when you create a map
1) draw a base map and save it.
2) when you're really sure, generate a map and start to change the tiles with the ones you like.
remember there is no undo!


have fun

the OLD version MDM 1.0 (2011)
Remember: this mod is the intellectual property of Massi - are not allowed to modify, copy or sell shares.

the old MDM2.0 (06/2012)
Massi[/quote]




Links not work, PLEASE POST AGAIN..

Re: MDM 2.1 - MASSI-vE Destruction Mod - By massi

Posted: Mon Sep 11, 2017 4:11 am
by RenatoDuque
Beautiful mod :( HELP Please