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Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Sun Apr 22, 2012 5:54 pm
by Kerloc
working on the: Type 98 20 mm AA
after that: Type 89 I-Go
i will create some hungarian units too:
38 M Toldi 1
42 M Toldi 2
40 M Turan 1
41 M Turan 2
43 M Zrinyii 2
43 M Zrinyii 2 mod. 1944
39 M Csaba
40 M Nimrod
Seversky P-35
Weiss WM-21 Solyom
(the hungarian units will be released in a dedicated unit pack too)
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Sun Apr 22, 2012 5:58 pm
by flakfernrohr
Would you consider making these Hungarian "paper" panzers? TAS44M and Turan III 43M?
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Sun Apr 22, 2012 6:03 pm
by Kerloc
turan III was only a prototype as i remember...
edit: okay the TAS is out sry - never built
and i saw that bebro already created a csaba ... maybe i switch the csaba with the toldi 3
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Sun Apr 22, 2012 7:12 pm
by caca
nikivdd wrote:I am sobering up after a polish wedding - i'm not going to mention how much vodka i drank
I have tried to raise the level of the briefings although i am not an expert. I am really glad that Ceek is helping me out with the GTPG briefings.
Catch a briefing for Khasan, though in Russian. Google and hands to help.
Проходите, товарищ Полковник, салитесь.
Вы уже не первый месяц служите в Особой Краснознамённой Дальневосточной армии, которая с недавнего времени переименована в Краснознамённый Дальневосточный фронт. Обстановка на советской границе в целом вам известна. Обнаглевшая японская военщина ежедневно устраивает проверку нашей выдержки. По приказу партии, Советского правительства и лично Товарища Сталина мы стараемся не поддаваться на провакации.
15 июля, на сопке Заозерной прозвучал первый выстрел. Начальник инженерной службы Посьетского пограничного отряда лейтенант Виневитин выстрелом из винтовки убил японского жандарм Сякуни Мацусима, который нагло вторгся на советскую территорию.
18 июля началось массовое нарушение участка границы Посьетского погранотряда, практичесски парализовавшая охрану Госграницы. Нарушителями были безоружные "японцы-почтальоны", каждый из которых имел при себе письмо к советским властям с требованием "очистить" маньчжурскую территорию.
20 июля 1938 года японский посол в Москве Мамору Сигэмицу на приеме у Народного комиссара иностранных дел Литвинова от имени своего правительства в ультимативной форме, в нарушение российско-китайского договора 1858 года, предъявил территориальные претензии к СССР в районе озера Хасан и потребовал отвода советских войск от сопки Заозерной. Мамора Сигэмицу заявил, что "у Японии имеются права и обязанности перед Маньчжоу-Го, по которым она может прибегнуть к силе и заставить советские войска эвакуировать незаконно занятую ими территорию Маньчжоу-Го".
Мы ожидаем нападение с минуты на мунуту. Силы расположенные на границе очень немногочислены. На высоте Заозерная расположена погранзастава численностью 80 бойцов, и 11 пограничников на высоте Безымянная. Им противостоит 19 пехотная дивизия императорских сил Японии.
По приказу командующего ДВФ маршала Блюхера войска фронта переведены в повышенную боеготовность. Вам необходимо выдвинуть свои войска на рубеж госграницы и защитить нашу советскую Родину от японской агрессии. По данным нашей разведки японцы не будут использовать свою авиацию, но вы столкнетесь огромным колличеством пехоты и артилерии, а также бронепоездами.
Извините... Только что пришли сообщения. Японцы перешли границу и атакуют наших пограничников. Поспешите им на помощь. Чем быстрее вы выгоните японских агресоров с советской земли, тем больше вероятность того, что этот конфликт не выльется в полномасштабную войну.
Вперед, товарищ Полковник! За нашу Советскую Родину! За товарища Сталина.
Good luck

Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Sun Apr 22, 2012 8:17 pm
by huertgenwald
For those not firm in russian (google translation):
Come, Comrade Colonel, salites.
You did not serve in the first month of the Special Red Banner Far Eastern Army, which has recently renamed the Red Far Eastern Front. The situation on the Soviet border in general, you know. Japanese militarists insolent every day checking our exposure suits. By order of the party, the Soviet Government and personally, Comrade Stalin, we try not to succumb to provakatsii.
July 15, on the hill Zaozernaya sounded the first shot. Head of Engineering Services Posiet border detachment, Lieutenant Vinevitin shot from a rifle killed a Japanese policeman Syakuni Matsushima, who brazenly invaded Soviet territory.
July 18 the mass violation of the section of the border Posiet frontier, praktichesski paralyzed protect the state border. Offenders were unarmed, "the Japanese-postmen", each of whom was carrying a letter to the Soviet authorities to "cleanse" the Manchurian territory.
July 20, 1938 the Japanese ambassador in Moscow, Mamoru Shigemitsu at a reception at the People's Commissar for Foreign Affairs Litvinov, on behalf of his government in the form of an ultimatum, in violation of the Sino-Russian Treaty 1858, filed claims against the Soviet Union at Lake Hassan and demanded withdrawal of Soviet troops from Zaozernaya hills. Mamoru Shigemitsu stated that "Japan has the right and duty to Manchukuo, which it may resort to force and compel evacuation of Soviet troops illegally occupied territory of Manchukuo."
We expect an attack from minute to munutu. The forces are located on the border is very small in number. Located at an altitude of Zaozernaya frontier post numbering 80 soldiers and 11 guards at the height of Nameless. He is opposed to 19 Infantry Division of the Imperial Forces of Japan.
By order of the commander, Marshal Blucher's troops DVF front moved to high alert. You need to push his troops on the frontier of the state border and protect our Soviet Motherland against Japanese aggression. According to our intelligence the Japanese will not use their aircraft, but you will find a surprising number of infantry and Artillery and armored trains.
Sorry ... The newly arrived messages. The Japanese crossed the border and attacking our border. Hurry up to their aid. The faster you expel the Japanese agresorov from Soviet soil, the greater the likelihood that this conflict does not result in full-scale war.
Next, Comrade Colonel! For our Soviet Motherland! For Stalin.
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Mon Apr 23, 2012 11:44 am
by nikivdd
@Ivanov. Thanks for sharing the idea for operation Mars.
@Caca, Huertgenwald. Thanks for the briefing sample and translation.
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Mon Apr 23, 2012 12:19 pm
by bebro
A little OT: is it ok for you when I use the Lake Khasan and Khalkhin Gol scns/maps in an upcoming project of my own? I would have probably to modify them to fit them in. I guess you know what it would be
Even so, it will take quite some time ...
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Mon Apr 23, 2012 12:40 pm
by nikivdd
bebro wrote:A little OT: is it ok for you when I use the Lake Khasan and Khalkhin Gol scns/maps in an upcoming project of my own? I would have probably to modify them to fit them in. I guess you know what it would be
Even so, it will take quite some time ...
Ofcourse Bebro , use any map or scenario (also from GTPG) that fits your project
GTPG has a San Francisco map for example
I will update the Lake Khasan map still, i'll send you that map (without the units) when it's done.
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Mon Apr 23, 2012 1:44 pm
by bebro
That would be very nice

Thanks.
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Mon Apr 23, 2012 3:10 pm
by ivanov
[quote="nikivdd"]@Ivanov. Thanks for sharing the idea for operation Mars.
quote]
My pleasure. Hopefully something will come out of this

Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Mon Apr 23, 2012 4:09 pm
by nikivdd
ivanov wrote:nikivdd wrote:@Ivanov. Thanks for sharing the idea for operation Mars.
quote]
My pleasure. Hopefully something will come out of this

Possibly. This event turned out to be for the Russians as Kursk was for the Germans in 43.
I will need to think about scripting this one...
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Mon Apr 23, 2012 4:19 pm
by ivanov
nikivdd wrote:ivanov wrote:nikivdd wrote:@Ivanov. Thanks for sharing the idea for operation Mars.
quote]
My pleasure. Hopefully something will come out of this

Possibly. This event turned out to be for the Russians as Kursk was for the Germans in 43.
Interesting perspective! Actually 1942 was full of such a failed, Soviet attempts to regain the initiative. Most of them are not very well known. My prespective is, that a good game should not only entertain but also to teach. Due to that, including the Operation Mars in your campaign, would have a big educative value

Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Mon Apr 23, 2012 5:32 pm
by Chris10
ivanov wrote:
Interesting perspective! Actually 1942 was full of such a failed, Soviet attempts to regain the initiative. Most of them are not very well known. My prespective is, that a good game should not only entertain but also to teach. Due to that, including the Operation Mars in your campaign, would have a big educative value

Yeah..the difference between Operation Mars and Operation Uranus (cutting Stalingrad off) was that in the north at Rhzev there were only german units present which made the difference.
While even more outnumbered than around Stalingrad the german units caused huge casualties and used their tactical advantages to withdraw and encircle pursuing soviet units. The entire operation ended in a sounding defeat of the red army, over 325.000 russian casualties (100.000 dead) and about 1600 lost tanks.
During the entire conflict all allied countrys (USSR,UK,USA + 20 others) had something which Germany did not had during the war > at least one powerfull ally.
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Mon Apr 23, 2012 7:06 pm
by ivanov
chris10 wrote:ivanov wrote:
Interesting perspective! Actually 1942 was full of such a failed, Soviet attempts to regain the initiative. Most of them are not very well known. My prespective is, that a good game should not only entertain but also to teach. Due to that, including the Operation Mars in your campaign, would have a big educative value

Yeah..the difference between Operation Mars and Operation Uranus (cutting Stalingrad off) was that in the north at Rhzev there were only german units present which made the difference.
While even more outnumbered than around Stalingrad the german units caused huge casualties and used their tactical advantages to withdraw and encircle pursuing soviet units. The entire operation ended in a sounding defeat of the red army, over 325.000 russian casualties (100.000 dead) and about 1600 lost tanks.
During the entire conflict all allied countrys (USSR,UK,USA + 20 others) had something which Germany did not had during the war > at least one powerfull ally.
Correct. This scenario could feature some fierce fighting! I think that the battle deserves to be immortalized by one of the campaign scenarios.
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Mon Apr 23, 2012 7:29 pm
by nikivdd
ivanov wrote:
Correct. This scenario could feature some fierce fighting! I think that the battle deserves to be immortalized by one of the campaign scenarios.
A possible victory setting is a MV for what was achieved, DV for what was actually planned.
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Mon Apr 23, 2012 8:46 pm
by El_Condoro
Nik, I had a look at the scenario setup and there won't be any SE/bonus units with this mod. It's still relatively early in its development, so I'm just saying if you do want to have them it can be done and I am happy to send through the UI and other files necessary so that:
- the strength icons are green for Allies and black for Axis
- the victory conditions and AI actions in the editor refer to Allies instead of Axis etc etc
In fact, everything works as it does now from the designer and player POV but when you set USSR 'bonus' trait it will actually work!
However, if you do want to do that all current scenarios will need to have their parameters modified and every unit will need to have its side changed. It's up to you if you want to do it. All I can say is that for Maelstrom it makes a great difference to have US units available as SE/elite bonuses.
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Mon Apr 23, 2012 9:52 pm
by nikivdd
El_Condoro wrote:Nik, I had a look at the scenario setup and there won't be any SE/bonus units with this mod. It's still relatively early in its development, so I'm just saying if you do want to have them it can be done and I am happy to send through the UI and other files necessary so that:
- the strength icons are green for Allies and black for Axis
- the victory conditions and AI actions in the editor refer to Allies instead of Axis etc etc
In fact, everything works as it does now from the designer and player POV but when you set USSR 'bonus' trait it will actually work!
However, if you do want to do that all current scenarios will need to have their parameters modified and every unit will need to have its side changed. It's up to you if you want to do it. All I can say is that for Maelstrom it makes a great difference to have US units available as SE/elite bonuses.
Thanks for the input

I have to ask if you tried the demo (or a quick endscn 0), but i have been receiving my portion of SE units. Let me show you...

Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Mon Apr 23, 2012 11:55 pm
by ivanov
nikivdd wrote:ivanov wrote:
Correct. This scenario could feature some fierce fighting! I think that the battle deserves to be immortalized by one of the campaign scenarios.
A possible victory setting is a MV for what was achieved, DV for what was actually planned.
Actually not much was achieved appart from destruction of the whole legion of the Soviet units:
I'd make this scenario difficult, maybe a bonus one. Maybe a victory in it shouldn't be necessary to continue with the campaign? Bottom line - the Soviets failed there, yet it didn't stoop them from the destruction of the 6th Army in Stalingrad and winning the war

But if you don't want to upset the players with a scenario that is too difficult, then Sychevka and Viazma should be the DV objectives.
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Tue Apr 24, 2012 6:24 am
by El_Condoro
You have made the USSR the Axis and the Germans are the Allies to get the SE bonus units. That works, of course, but your strength markers are around the 'wrong' way (black = USSR and green = Germany) and all the victory conditions and AI actions are the opposite of what you would normally do. It can get confusing for the designer (as you see when the first Russian turn says Axis Turn 1) and I found the mental gymnastics too much, so I swapped everything over in the nations.pzdat, in the various editor GUI files and especially the scenario parameters file. I also swapped over the strength markers to have the US in green.
I'll give the demo a run soon.
Cheers
Re: Red Fury: a red Army campaign (demo 22/04 released)
Posted: Tue Apr 24, 2012 7:21 am
by nikivdd
El_Condoro wrote:You have made the USSR the Axis and the Germans are the Allies to get the SE bonus units. That works, of course, but your strength markers are around the 'wrong' way (black = USSR and green = Germany) and all the victory conditions and AI actions are the opposite of what you would normally do. It can get confusing for the designer (as you see when the first Russian turn says Axis Turn 1) and I found the mental gymnastics too much, so I swapped everything over in the nations.pzdat, in the various editor GUI files and especially the scenario parameters file. I also swapped over the strength markers to have the US in green.
I'll give the demo a run soon.
Cheers
Yes, i completely understand. Your proposition works perfectly under the assumption that there won't be any what if scenario's. I think it would be much more irritating if at some point in this campaign, after the player's turn, the screen displays axis turn 1 and the axis being the USA. I would actually prefer red strength markers for the USSR.